I realized that I'm never going to get off of the waitlist, so I'm going to help lawastooshort and use him to test my ideas. May we please wait for him to respond?
The show must go on! But it's perfectly fine to talk to him between updates.
(Flying Dice)
Roland:
Roland first collects the base herbs!
[
3]
(-50% old)(-25% onlyplanted75%) = [
1.12] potential
[
3] skill
vs
[
3]
Roland acquires one (1) base herb!
Next up is the bloody herbs.
[
3]
(-50% old)(-75% onlyplanted25%) = [
.375]
... It doesnt seem there is enough to actually collect. Roland instead digs up the herbs to use as cuttings--when planted, they will instantly become YOUNG and be MATURE next turn.
total:
+1 base herb
+1 bloody herb cuttings
(lawastooshort)
Nigel:
Since the other patch of ground is in use, Nigel must clear some new ground.
[
4] The patch next to his first one is covered in grass but looks like it DRAINS WELL. How will Nigel clear it?
[
6] The stiff dirt and stiff herbs are still preventing the ground from making any moves. -10% potential, though, because it's
toostiff.
The stiff sunshine herbs are now MATURE!
(Nirur)
Phil:
[
5] The blacksmith's more than happy to fix up your hoe for you, at the low, low cost of 10 bronze per durability. How much to fix?
[
5] As for cooking tools, Phil purchases a wooden cutting board for ten bronze. He has a choice between a SMALL LEAD HAMMER--which is heavy enough to crush plants up real good, and is also cheap, but may or may not have a small chance of lead poisoning (+20% tool bonus, +?% chance of poisoning, 20 bronze); a SMALL SILVER HAMMER, expensive but effective (+20% tool bonus, 80 bronze); or a simple SMALL IRON HAMMER (+10% tool bonus, 20 bronze).
(darkpaladin)
Mergol:
Mergol quickly uncorks the vial of sparkling water and sprinkles it on the ground.
[
4] The ground seems to visibly melt back into the ground... despite how impossible it sounds. It is calm once more. For now.
The shallowly planted base herbs are now MATURE!
Flying Dice
Roland of DETERMINATION
5/5 HP
- The will stay to alive. +50% to combat rolls and plant hardiness!
Things you can do:
FARMING: 1xp. Lv1: +10%
Things you have:
bronze coins: 100
rusty iron hoe: 2/8 durability
base herb seeds: 2.25 left. Like grass but edible!
base herb: has 13. LITERALLY GRASS
bloody herb cuttings: these will become young plants when planted.
dubious steel trowel: 0/4 durability. It's hard to tell whether it's a really mangled sword, or a weirdly shaped trowel.
DETERMIN-Os: 3 uses. Mmm, tastes like determination. Sprinkle upon a dead plant for a chance of reviving it.
bloody herb seeds: 3/4 left. They rustle ominously in the wind... but that's just because their red leaves are fifty percent iron.
Things you own:
loamy patch of dirt: -50% to combat rolls--loamy. furrowed.
lawastooshort
Nigel of DEVOTION
- You revere nature even as you fight it. +50% to crafting rolls and plant production!
5/5 HP
Things you can do:
EXPLORATION: 3xp. Lv2: +20%
POTIONMAKING: 1xp. Lv1: +10%
Things you have:
bronze coins: 100
rusty iron hoe: 2/8 durability
base herb seeds: Like grass but edible!
whetstone: Give a tool durability +1, max durability -1. Approved by Ferghus.
magic fertilizer: 3 uses. Trigger an additional growth roll for a plant! Magical mutations are not covered by warrenty.
base herbs: has 2. Like grass, but edible!
poison herbs: has 2. A sickly looking purple plant with twisted, withering leaves. Not dangerous to touch. Quite dangerous to eat. Do not eat.
infernal herbs: has 8. MY BLAZE WILL BE THE BLAZE THAT PIERCES THE EARTH
infernal herb seeds: has 2. These tiny lump orange seeds are quite hot.
poison herb seeds: has 1. These tiny purple seeds look more like spores than anything.
potential deathbloom: Nigel knows where it is, but doesn't have the tools to collect it without dying.
colorful rare snake corpse: 3/4 left. Its skull is crushed. Nigel can neither confirm nor deny any accusations of who did it.
clay pot with large chip: 3/3 durability. It isn't Royal Apothecarist Academy tools, but it works.
Things you own:
patch of dirt: No characteristics.
- stiff sunshine herbs planted shallowly. rare snek potion applied. -20% potential. MATURE
patch of grass: -25% combat rolls--drains well. Needs clearing.
darkpaladin109
Mergol of DESTINY
5/5 HP
- You are destined to take back the earth. +50% to tool durability and plant growth!
Things you can do:
POTIONMAKING: 1xp. Lv1: +10%
EXPLORATION: 1xp. Lv1: +10%
Things you have:
bronze coins: 100
rusty iron hoe of DESTINY: 2/12 durability
small meteoric iron cauldron: It's a carefully polished, small pot made from meteoric iron
sparkling spring water: 2 uses. It sparkles like sand on a sunny beach. Calms the restless earth for a short period of time.
dubious seed potion: 2 uses. Made from seeds rather than herbs. Possibly an innovation in potioncraft?
snowberries: Somewhat cool to the touch. Tiny berries the size of your pinkie's nail, colored a vivid white with a blue tinge.
Things you own:
patch of dirt: +25% combat rolls--rocky.
- shallowly planted base herbs. MATURE
Nirur Torir
Phil of DEVOTION
5/5 HP
- You revere nature even as you fight it. +50% to crafting rolls and plant production!
Things you can do:
FARMING: 1xp. Lv1: +10%
Things you have:
bronze coins: 90
rusty iron hoe: 1/8 durability
base herb seeds: Like grass but edible!
mana herbs: has 3. You can almost taste the mana!
assorted plant matter: Scrap left over from harvesting. It's not advisable to put this into a potion.
small meteoric iron cauldron: It's a carefully polished, small pot made from meteoric iron
sparkling spring water: 3 uses. It sparkles like sand on a sunny beach. Calms the restless earth for a short period of time.
wood cutting board: For cutting and crushing things!
Things you own:
patch of dirt: -25% to combat rolls--Drains well! furrowed. -75% combat--fast asleep.