EXTREME FARMING SIMULATOR----
Strike the earth! Everyone's heard that old phrase at least once. Countless farmers since the first farmer to ever farm has done so, and not once has the earth struck back.
But the evil archmage Archie, shortly before being dispatched by a crack team of three people wielding sharp sticks of various designs and a perpetually annoyed cleric, cast a pretty strong curse on the Earth itself.
It wasn't even an evil curse, really. It just gave it sentience ("The Curse of Sentience," which five out of five wizards rate as second-worst-named-spell-ever, closely followed by the "The Wriggle Spell," which actually causes a sensation of tickling shortly followed by severe death). And sentient creatures tend not to appreciate being scratched with metal blades, having roots grow in it, and constantly being dug through in search of minerals. So the earth struck back! And before you know it, half the world is starving and/or participating in hunter-and-gatherer lifestyles. It was doubtlessly humanity's darkest hour.
The farmer sticks his Fine Bronze Hoe into the ground. The ground takes [2] damage!
The ground slaps the hoe with its dirt, for [4] damage. The hoe snaps into two!
The farmer runs away D:
This is where you come in! Armed with the latest* herbology knowledge, and incredible farming skils** to boot, you feel determined... determined to grow the mystical-but-also-quite-lost Herb of Lilianne, and put the Earth to rest once and for all!
But first, what is your name?
> My name is ... ---
(four players!)
Things you have:
- One hundred bronze coins: These ruddy, dirty coins are worth about one gold coin.
- Rusty iron hoe, 2/8 durability: It seems to be a family heirloom since your father's generation.
- A packet of Base Herb seeds: Like grass but edible.
Group A:
- Whetstone: Increase a tool's durability by 1, but decrease its max durability by 1. Fergus would approve.
- 3 uses of Magic Fertilizer: Trigger an additional growth roll for a plant! Any magical mutations are not covered by warrenty.
- A packet of Sunshine Herb seeds: Just add sunshine. They grow like weeds, but are also occassionally useful!
Group B:
- Dubious steel trowel, 0/4 durability: It's hard to tell whether it's a really mangled sword, or a weirdly shaped trowel. It is, however, made of steel, which probably counts for something.
- 3 packets of DETERMIN-Os: Mmm, tastes like determination. Sprinkle upon a dead plant for a chance of reviving it.
- A packet of Bloody Herbs: They rustle ominously in the wind... but that's just because their red leaves are fifty percent iron. Good for patching people up.
Group C:
- Small meteoric iron cauldron: It's a carefully polished, small pot made from meteoric iron. Maybe it could help with making potions. It would also sell for a nice sum of money.
- 3 vials of sparkling spring water: It sparkles like sand on a sunny beach. Calms the restless earth for a short period of time.
- A packet of Mana Herbs: If you chew them well, you can almost swear you can taste the mana. They also have a whiff of blueberry.
DESTINY: You are destined to take back the earth. +50% to tool durability and plant growth!
DETERMINATION: The will to stay alive. +50% to combat rolls (note: farming is a combat roll) and plant hardiness!
DEVOTION: You revere nature even as you fight it. +50% to crafting rolls and plant production!
* all knowledge gleaned from the dusty tome titled Ye Olde Booke ofe Excessive Es ande Herbse.
** You think there's a rusty metal hoe in the cupboard. You might even have used it a few times.
Welp, this is it. I've necromacied my herb game, already twice dead and reborn, to another incarnation of it.