(Flying Dice)
Roland:
Roland ...
[
2] ... very,
very lightly waters the ground. See, he doesn't have any container to water his plants with, so the only alternative is holding water in his mouth and spitting it out, and also using his hands as a makeshift vessel.
It doesn't seem to have had any effect...
[
3] The bloody herbs and base herbs all become YOUNG PLANTS!
[
3] The ground once more rumbles intensely. Roland's GOOD FEELING fades away...
(Nirur)
Phil:
[
5]
(+50% DEVOTION) =
7.5vs
[
2]
(-25% drains well) =
1.5The lullabies seem to be working. The ground is fast asleep. It gets -75% to the next turn's combat roll.
[
4] Phil continues to empty half a cauldron's worth of water over the plants. They absorb the water and gain 20% POTENTIAL! When the herbs are harvested, the POTENTIAL bonus is applied to their final production, along with the DEVOTION bonus.
The mana herbs are now MATURE. If Phil does not harvest them soon, they will become OLD, producing 50% less but being more potent.
(darkpaladin)
Mergol:
Mergol scatches some shallow holes in the ground and puts the seeds inside. No furrowing business required! >:V
[
1] He notices that this patch of ground is a bit rocky. That means it will gain +25% to combat rolls.
The base herbs turn into (shallowly planted) SPROUTS!
[
4] The ground does not seem to notice that something has been planted in it.
(lawastooshort)
Nigel:
Nigel likewise forgoes furrowing, instead prefering to plant the seeds in shallow holes. [
3] The ground's quality is pretty average. That's not a good thing, of course, but it's not bad either. No loam, but also no rocks!
Nigel takes his newly acquired clay pot and puts in some water, a quarter of the snake, and applies heat, steadily stirring.
[
6] It's getting harder and harder to stir the potion...
[
4] ... but Nigel managed it anyways! He has acquired one use of RARE SNAKE POTION. Nobody knows what it does, yet.
+1 XP to POTIONMAKING.
And what better target to use it on than his newly planted sunshine herbs?
[
4] He pours the potion on the herbs with much difficulty and spreads it on the soil.
It seems as if the ground actively becomes stiff and unmoving. The herbs, on the other hand, thicken. Whatever could it mean? o.O
Flying Dice
Roland of DETERMINATION
5/5 HP
- The will to stay alive. +50% to combat rolls and plant hardiness!
Things you can do:
FARMING: 1xp. Lv1: +10%
Things you have:
bronze coins: 100
rusty iron hoe: 2/8 durability
base herb seeds: Quarter left. Like grass but edible!
dubious steel trowel: 0/4 durability. It's hard to tell whether it's a really mangled sword, or a weirdly shaped trowel.
DETERMIN-Os: 3 uses. Mmm, tastes like determination. Sprinkle upon a dead plant for a chance of reviving it.
bloody herb seeds: 3/4 left. They rustle ominously in the wind... but that's just because their red leaves are fifty percent iron.
Things you own:
loamy patch of dirt: -50% to combat rolls--loamy. furrowed.
- base herb 3/4 planted. growth stage YOUNG
- bloody herb 1/4 planted. growth stage YOUNG
lawastooshort
Nigel of DEVOTION
- You revere nature even as you fight it. +50% to crafting rolls and plant production!
5/5 HP
Things you can do:
EXPLORATION: 1xp. Lv1: +10%
POTIONMAKING: 1xp. Lv1: +10%
Things you have:
bronze coins: 100
rusty iron hoe: 2/8 durability
base herb seeds: Like grass but edible!
whetstone: Give a tool durability +1, max durability -1. Approved by Ferghus.
magic fertilizer: 3 uses. Trigger an additional growth roll for a plant! Magical mutations are not covered by warrenty.
base herbs: Has 2. Like grass, but edible!
potential deathbloom: Nigel knows where it is, but doesn't have the tools to collect it without dying.
colorful rare snake corpse: 3/4 left. Its skull is crushed. Nigel can neither confirm nor deny any accusations of who did it.
clay pot with large chip: 3/3 durability. It isn't Royal Apothecarist Academy tools, but it works.
Things you own:
patch of dirt: No characteristics.
- sunshine herbs planted shallowly. rare snek potion applied. SPROUT.
darkpaladin109
Mergol of DESTINY
5/5 HP
- You are destined to take back the earth. +50% to tool durability and plant growth!
Things you can do:
POTIONMAKING: 1xp. Lv1: +10%
EXPLORATION: 1xp. Lv1: +10%
Things you have:
bronze coins: 100
rusty iron hoe of DESTINY: 3/12 durability
small meteoric iron cauldron: It's a carefully polished, small pot made from meteoric iron
sparkling spring water: 3 uses. It sparkles like sand on a sunny beach. Calms the restless earth for a short period of time.
dubious seed potion: 2 uses. Made from seeds rather than herbs. Possibly an innovation in potioncraft?
snowberries: Somewhat cool to the touch. Tiny berries the size of your pinkie's nail, colored a vivid white with a blue tinge.
Things you own:
patch of dirt: +25% combat rolls--rocky.
- shallowly planted base herbs. SPROUT
Nirur Torir
Phil of DEVOTION
5/5 HP
- You revere nature even as you fight it. +50% to crafting rolls and plant production!
Things you can do:
FARMING: 1xp. Lv1: +10%
Things you have:
bronze coins: 100
rusty iron hoe: 1/8 durability
base herb seeds: Like grass but edible!
small meteoric iron cauldron: It's a carefully polished, small pot made from meteoric iron
sparkling spring water: 3 uses. It sparkles like sand on a sunny beach. Calms the restless earth for a short period of time.
Things you own:
patch of dirt: -25% to combat rolls--Drains well! furrowed. -75% combat--fast asleep.
- mana herbs planted. growth stage MATURE. +20% POTENTIAL
patch notes: status spoiler now has 10390529% more [size] tags.