(lawastooshort)
Nigel:
[
3] Nigel attempts to berate the earth. Nothing seems to have happened.
[
5] His attempt at making friends... might have worked? The dirt directly on top of him seems to get lighter.
(Flying Dice)
Roland:
[
2] The land is rumbling, though less so than before. Should Roland try planting things anyway?
(Nirur)
Phil:
[
1][
1][
4] Phil only manages to find six or so base herbs, along with some base herb cuttings.
[
3][
2][
1] Phil next finds some sickly-looking white herb shoots... which indicates a dungeon nearby? He searches around [
1] but sees nothing. What a letdown.
[
1] Phil is too tired to continue and returns home.
(darkpaladin)
MergolThere do not seem to be any plants planted, for Mergol had harvested them all.
Earth:
Gather more MAGMA, we must stockpile vast quantities in order to acquire it even faster!
So let us gather more magma,
So let us gather our power,
(counting FoU's as a +1)
[
5]
(+20% EARTHEN RHYTHM)(+10% +1)(+1% magmatic stockpile) =
6.6660vs
[
4]
(+1% ENTROPY) =
4.04Earth gains 2.5 magmatic power! It notices something strange about the opposing diceroll... where does that 1% ENTROPY bonus come from?
...
It realizes that collecting a large amount of magma goes against the laws of nature, and therefore is harder and harder to do the more magma Earth has. In fact, the opposing ENTROPY next turn will be +28%
log(x+1)/e! Something must be done about this ENTROPY thing, or else it will get harder and harder to collect more magma. For now, it has 5 magmatic power.
I will focus my power and tremble my crust,
[
4]
(+20% EARTHEN RHYME) =
4.8vs
[
2]
Earth gains 2 earthen power! It opens up a small, small rift in a deep cavern, ejecting some POTENT SOIL. With two more EEP, Earth feels like it could make a sort of servant...
Flying Dice
Roland of DETERMINATION
4.5/5 HP
- The will stay to alive. +50% to combat rolls and plant hardiness!
Things you can do:
FARMING: 1xp. Lv1: +10%
Things you have:
bronze coins: 100
rusty iron hoe: 0/7 durability
base herb seeds: 2.25 left. Like grass but edible!
bloody herbs: has 1. So metal that sometimes they weep blood instead of dew.
bloody herb shoots: has 1. Just add dirt, instant YOUNG bloody herbs!
base herb: has 13. LITERALLY GRASS
dubious steel trowel: 0/4 durability. It's hard to tell whether it's a really mangled sword, or a weirdly shaped trowel.
DETERMIN-Os: 3 uses. Mmm, tastes like determination. Sprinkle upon a dead plant for a chance of reviving it.
loamy patch of dirt: -50% to combat rolls--loamy. furrowed. +1 respect. rippling?
lawastooshort
Nigel of DEVOTION
- You revere nature even as you fight it. +50% to crafting rolls and plant production!
4/5 HP
Things you can do:
EXPLORATION: 3xp. Lv2: +20%
POTIONMAKING: 1xp. Lv1: +10%
FARMING: 1xp. Lv1: +10%
Things you have:
bronze coins: 100
rusty iron hoe: 2/8 durability
base herb seeds: Like grass but edible!
whetstone: Give a tool durability +1, max durability -1. Approved by Ferghus.
magic fertilizer: 3 uses. Trigger an additional growth roll for a plant! Magical mutations are not covered by warrenty.
base herbs: has 2. Like grass, but edible!
poison herbs: has 2. A sickly looking purple plant with twisted, withering leaves. Not dangerous to touch. Quite dangerous to eat. Do not eat.
infernal herbs: has 7. MY BLAZE WILL BE THE BLAZE THAT PIERCES THE EARTH
infernal herb seeds: has 2. These tiny lump orange seeds are quite hot.
stiff sunshine herb: has 1. This used to be a normal sunshine herb, then it took a rare snek potion to the roots.
poison herb seeds: has 1. These tiny purple seeds look more like spores than anything.
potential deathbloom: Nigel knows where it is, but doesn't have the tools to collect it without dying.
assorted plant matter: has 2. The leftovers from messing up a harvest.
colorful rare snake corpse: 3/4 left. Its skull is crushed. Nigel can neither confirm nor deny any accusations of who did it.
clay pot with large chip: 3/3 durability. It isn't Royal Apothecarist Academy tools, but it works.
Things you own:
patch of dirt: No characteristics.
patch of grass: -25% combat rolls--drains well. +25% ashes. hard crust. pain.
darkpaladin109
Mergol of DESTINY
5/5 HP
- You are destined to take back the earth. +50% to tool durability and plant growth!
Things you can do:
POTIONMAKING: 1xp. Lv1: +10%
EXPLORATION: 1xp. Lv1: +10%
Things you have:
bronze coins: 87
rusty iron hoe of DESTINY: 2/12 durability
ironwood hoe of DESTINY: 9/9 durability. Made of solid ironwood, it is actually heavier than an iron hoe would be, mainly because people usually don't also make the handle out of iron.
small meteoric iron cauldron: It's a carefully polished, small pot made from meteoric iron
sparkling spring water: 2 uses. It sparkles like sand on a sunny beach. Calms the restless earth for a short period of time.
base herbs: has 1. This is quite certainly magical grass.
base herb seeds: has 1.
assorted plant matter: long story short: don't break herbs when harvesting.
dubious seed potion: 2 uses. Made from seeds rather than herbs. Possibly an innovation in potioncraft?
snowberries: Somewhat cool to the touch. Tiny berries the size of your pinkie's nail, colored a vivid white with a blue tinge.
Things you own:
patch of dirt: +25% combat rolls--rocky.
Nirur Torir
Phil of DEVOTION
4/5 HP
- You revere nature even as you fight it. +50% to crafting rolls and plant production!
Things you can do:
FARMING: 1xp. Lv1: +10%
POTIONMAKING: 2xp. Lv1: +10%
EXPLORATION: 1xp. Lv1: +10%
Things you have:
bronze coins: 62
iron hoe of retribution: 6/6 durability. Apparently it can smite undead.
small iron hammer: used to crush herbs. +10% tool bonus.
base herbs: has 17. Is it actually grass?
base herb cuttings: has 4.
white herb cuttings: has 1. It doesn't seem like it likes sunny skies, loamy dirt and abundant water.
watery herbs: has 6. Apparently a legendary potion reagent.
assorted plant matter potion: It's a potion. It smells like grass.
small meteoric iron cauldron: It's a carefully polished, small pot made from meteoric iron. +20% to potionmaking.
sparkling spring water: 3 uses. It sparkles like sand on a sunny beach. Calms the restless earth for a short period of time.
small mana potion: has 3. It smells like blueberry, and has a color like deep ocean with moonlight shining on it.
wood cutting board: For cutting and crushing things!
Things you own:
patch of dirt: -25% to combat rolls--Drains well! furrowed.
EARTH
A young--or perhaps old?-- and definitely confused pseudolifeform with much potential.
magmatic stockpile: has 5. aka MP. Defying certain laws of thermodynamics, Earth collects magma for its nefarious purposes. Interestingly, the more MP Earth has, the easier it is to collect more MP: each point of MP contributes a 1% bonus to further MP-gathering rolls.
earthen power: 3/5. The ability to move and shape dirt to one's goals. Acronym EEP (EarthEn Power)
potent soil: possible servant material