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Author Topic: Omega Legion Team Two: A Life for a Life.  (Read 38996 times)

AbstractTraitorHero

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Re: Omega Legion Team Two: A Life for a Life.
« Reply #420 on: March 09, 2016, 03:41:34 pm »

((Yeah  good charisma.... Reggie needs it he likes talking))
Magic probably ID consider medicine maybe.
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Ozarck

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Re: Omega Legion Team Two: A Life for a Life.
« Reply #421 on: March 09, 2016, 04:32:18 pm »

Thank you syvarris, for that. I was too tired from work to think straight.

Take your stats as of the beginning of this mission.
Lower you constitution by one, due to tempdeath.
You may but do not have to, remove bonuses from your stats and/or skills, and for each you remove, you may remove one malus to stats and/or skills.
Then, add five points to your stats and five points to your skills.
This was close Egan, but not quite. Essentially, I am allowing people to reverse the points spent in chargen. So, if one has +4 -7, they can take 3 points of negatives off for the first point of positives they remove. for +3 -4, they can take 2 points of negatives off and one positive. and so forth.

Strength:+1
Constitution:0
Speed:+1
Dexterity:+1
Intelligence:-1
Memory:0
Will:-2
Charisma:-1
So then this works I think on my next mission I'll be trying to get his charisma up a little higher.
Okay, with the temp death canceled out by the level up, and the stat adjustment, this looks fine. go ahead and tell me which skill you want increased, like Lenglon did above.

AbstractTraitorHero

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Re: Omega Legion Team Two: A Life for a Life.
« Reply #422 on: March 09, 2016, 04:38:45 pm »

I would like my god I'm tempted to say general knowledge because of the safe sex lecture but I'll go with Magic make Reggie good at his transformations so he can escape or end situations he gets into that he can't resolve with talking.
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Twinwolf

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Re: Omega Legion Team Two: A Life for a Life.
« Reply #423 on: March 09, 2016, 04:39:51 pm »

((So... any recommendations for what to do with the readjustment? I'd like to get the -2 Speed to -1, so I can use the level to get it to zero. I'm assuming I can't do two such readjustments (as in, I assume I couldn't also change the "Unarmed Combat" skill in addition to the Speed stat).))
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
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<Caellath>: Twinwolf, your thirst for blood has been noted.

Ozarck

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Re: Omega Legion Team Two: A Life for a Life.
« Reply #424 on: March 09, 2016, 04:46:37 pm »

GreenNope

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Re: Omega Legion Team Two: A Life for a Life.
« Reply #425 on: March 09, 2016, 10:05:39 pm »

(How exactly do I enter the RP?
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AbstractTraitorHero

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Re: Omega Legion Team Two: A Life for a Life.
« Reply #426 on: March 09, 2016, 10:32:28 pm »

(How exactly do I enter the RP?
Go to main thread enter a character sheet buddy.
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syvarris

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Re: Omega Legion Team Two: A Life for a Life.
« Reply #427 on: March 09, 2016, 10:49:04 pm »

((Nope, you're playing Gavriel, right?  Go to the main thread (link) and post a bolded action.  If you want to RP with a specific person, say something like "Wander aimlessly, and run into [person] by chance."  Or, you could just wander around and take in the sights.

Make sure to watch that thread--the next mission set should start very soon.))

Ozarck

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Re: Omega Legion Team Two: A Life for a Life.
« Reply #428 on: March 10, 2016, 08:37:14 am »

(How exactly do I enter the RP?
If you want to interact with player characters, just do so. If you want an action that might need a roll, bold it, so I can see it. then I will roll, and make your life interesting. I posted teh three missions I have for you guys right now. I've been having trouble sleeping lately, so a coule of my more creative ideas are kinda in the wind, but these should be good, I think.

Twinwolf

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Re: Omega Legion Team Two: A Life for a Life.
« Reply #429 on: March 10, 2016, 03:56:45 pm »

((So... any recommendations for what to do with the readjustment? I'd like to get the -2 Speed to -1, so I can use the level to get it to zero. I'm assuming I can't do two such readjustments (as in, I assume I couldn't also change the "Unarmed Combat" skill in addition to the Speed stat).))
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Pancaek

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Re: Omega Legion Team Two: A Life for a Life.
« Reply #430 on: March 10, 2016, 04:10:23 pm »

Posting levelup here for convenience's sake.

+Contitution
+Skill Mastery:  -replace "alchemy" with "innate magic: clockwork control".
                             -Add specialisation: "Redundant systems"
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syvarris

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Re: Omega Legion Team Two: A Life for a Life.
« Reply #431 on: March 10, 2016, 04:27:50 pm »

((Twin, I suggest you put either memory or intelligence to +0--whichever is less important to you.  You might want to ask Oz which is more valuable for your magic, if you're unsure.  That will let you put speed directly up to +0, and you could levelup will to +0 as well, which I highly recommend.  IIRC, will is used for your magical reserves, and also prevents mental magic from harming you, like the thing Reggie did.))

Twinwolf

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Re: Omega Legion Team Two: A Life for a Life.
« Reply #432 on: March 10, 2016, 04:30:02 pm »

((Alright then.

Ozark, what's the more important stat between Intelligence and Memory for the sort of magic Ebony uses?))
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Ozarck

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Re: Omega Legion Team Two: A Life for a Life.
« Reply #433 on: March 10, 2016, 04:46:21 pm »

Intelligence and memory are equally important for spellcasting. Speed, much less so.

Also, you have like eight scrolls now and one five page spellbook. Three of your scrools are: a "find item" scroll, a "identify magic" scroll, and an "unbind magic" scroll (which removes curses, spell locks, or other magic effects). You can pick the other five as you like. Tell me which you want to inscribe in your spell book too. Those will be permanent, and the scroll you inscribe from will disappear.

as for adjusting skills: I hadn't planned on letting people do that, as it was less a min/max clusterfuck, but since you really used none of them last mission, go ahead and make one adjustment, unless some other player objects.

@pancaek: got it.
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