Do... something.
... You brought this on yourself. remember that. You just gave me control of your character, for this turn. And I, along with my trusty sidekick, Arehn Ghe, will cosider yor past activities and act accordingly.
hmm. ou recognize voices along with the noise in the grass. The humans have come. Fueled by lust for gold, you slither forward toward the rustling. Sure enough, there are three humans carrying weapons, moving about in a search pattern, and occasionally calling out for Omega. they seem half hearted in their search, and you slither to within arm's reach of one, apparently unnoticed. you each out a claw and tug lightly on his belt pouch, but it refuses to come off. Unfortunately he notices, but turns too late, and you are gone in the grass again. "Here! I think I found one!" he calls. 'bring Mrs. Badesworth! She can track it from here, I bet. it's a slippery one." With that, the three men gather together in a relatively clear spot and wait, while an unseen person begins running away toward town.
huh. that was anticlimactic. I thought for sure you were about to get into a fight.
((Crap, I was thinking perma-die instead of normal death. Retcon?))
((sure, sure. wanna tell them that clunkers is scouting the goop, and durmokh has an idea about soap and that your lumpy friend was one of you? that's four, and four unaccounted for. But it's really three unaccounted for, since we are going to pretend that Moonlit's character doesn't exist. you going to actually head out with these guys this round? bringing anyone along with you? You can assume anyone with you follows your lead if you decide to take them, unless they post otherwise.))
Action unchanged
it's warm, the sun is shining brightly. You find a warm spot nearby and curl up, doing that half nap thing cat's do, ear's twitching occasionally and chest rumbling softly. You are alert enough to tell if people come and go, but the mundanities of the conversation fade into an indistinct blur.
A short while later, yo pick up the sound of several pairs of feet heading your way. before long, the two men you are listening to also begin to stir. You raise your head and instantly recognize Clunkers.
"Annoyed statement: Yes, this one's so called coworkers have been rather lax in achieving our objective. Explenation: This one was just returning to the alchemist in question after fetching some of his things from his now demolished workshop. Statement: Perhaps it would be good to speak to this mayor of yours. Request: If you would be so kind to lead the way, Edun?"
Let Edun and the gang lead me to their mayor to have a chat with him
You carry your loot with you. Edun leads the way, and the other two fall in behind you, out of arm's reach. Edun looks back several times, giving a sickly, nervous smile each time. You arrive at the square and see two men sitting at a bench. Both look at you in some surprise. One recovers more quickly than the other, who stared, jaw dropped, until the first suggests he head out and be about his business. Which he does with surprising speed for an old man. "That's Jacum" Edun tells you, unnecessarily. "We found one of the Omegas, Jacum1" he announces, equally unnecessarily. "He came along peacefully. he says he was working with the alchemist."
"A golem ... was this what you guys saw at the mines?" "No. Least, I don't think it was. It was smaller and went on all fours." "I see. Go fetch Aders. He was supposed to meet these people yesterday. he's off by the lake." "They say you can talk, Mr. Golem. We seem to have some confusion going on here. Perhaps you could tell us about your group. How many of you are there, and what kinds of beings, for starters. And, if you even know, where they all are?"