Oookay then. That probably wasn't a good idea. Now we know that soap won't work.
Clean the goop off of me and everyone else affected.
You get the gobs of goop off you. Some of it is still clinging to your beard though. I mean, right now, you are just scraping the stuff off with your fingers and plopping it on the ground. Pink isn't really your color. You stalk menacingly toward the similarly splattered elf girl.
=="Terrence", team II==
Take my disc back. Scuttle my way towards town, and see what's going on.
ou scuttle along teh shore toward the docks. that is, toward a little wooden platform sticking precariously out into the lake. there'sa dingy tied to it, half in the water and half on shore. you can't tell if the thing will float on it's own. there is a nervous looking man nearby, cleaning and gutting a pair of unimpressive fish and staring your direction.
Save some of the goop for later in safe containers. Then check if the goop is actually corroding my outer "skin". If it is, clean it off. If it isn't, start wading into the goop towards the alchemist.
You collect samples of the goop off your skin. Much of it has turned pink and bubbly. Soem of it looks to have dissolved into an oily residue. You can't find a good sample of unmodified gunk on your person. there's still a big ol' puddle of it nearby though. You start heading toward the alchemist. When you step into the goop, the ground below your feet turns mushy, almost like wading on the lakebed again. the goop that comes in immediate contact with you bubbles and blackens, unlike the geyser nearby that is still foaming, frothing, and spewing chunks everywhere. the air is rapidly filling with sparkly little bubbles.
Ssslither on over to the alchemist and prepare to ask some questions.
((
Job two: Now this is a fun one indeed. this one is for the Council. An Alchemist in Seahaven requires a little clean up. Seems he lost control of a silo of ... whatever it is Alchemists keep in silos. Turned ugly. you'll be issued shovels and waders, a few carts, and more directions on site. Oh, and bring me the Alchemist. Alive please. We'll take any of you who isn't too afraid to get dirty.
So far we have been given no shovels, no waders, no carts, and no directions, or indeed any contact at all. What gives?
))
You slither right in, ignoring the drama around you. The bubbly stuff tickles, but the rest of hte goop just feels slippery and soft against your scales. You have no problem swimming right up to the alchemist, Who's eyes (which you can see, barely, under his veil) widen is shock and terror, and he stumbles backward from you, disappearing into the goop, with a splutter. Two of the lumps you saw before start moving inward toward where he disappeared.
Fly on back to the shore and change back to my natural form. Pick up my portrait again, and walk over towards the others... but not so close to the goop. I want to stay out of splash / other nastiness range.
You grab your portrait and head into town again.a strange fizziness is added to the smell of the spill now.
Don't touch the goo with exposed skin.
It is a carving of Ebony the Elf and Durmokh Dumrhysson the Dwarf. Ebony the Elf is cowering. Durmokh Dumrhysson the Dwarf is menacing. the carving concerns the Claening of the Elf Ebony the Elf by Durmokh Dumrhysson the Dwarf during the great toxic spill in Seahaven, in the year Seven of Her Majesty, Eleanor of Granholm.
Reggie team 2
that was kinda cool.
Reggie joins the others
Reggie wanders into town and walks for a while. he emerges from a side alley to find a winding path into the woods, located a few hundred yards away from town. Maybe they went in there?