Jack addresses the crowd: "Hey people, you have two choices: One, you can back the hell up and let me work, or two, you can get pretty crispy as I attempt to draw the flames out of the building, cause me to fail, and watch the inn burn down anyways. Your choice!"
Wait a minute until the crowd backs the hell up, and proceed on drawing ALL the flames out of the building, bundle it into a ball, then shoot it skyward and snuff it out in an explosion.
((how do you -2 charisma people keep rolling 5s on charisma checks? You should all be getting lynched right now, for all the -2s trying to convince people to do shit, but nooooooooo.....))
Yeah man, whatever, have at it. One guy grumbles as he shoulder's past you. I think you might be misundewrstanding the situation though. the fire is in the back of the inn, in the kitchen where you were a few turns ago. you are now at the front of the inn. There's a great hall, a hallway, and two storerooms, one on either side of the hall, between you and the fire now. Oh, and Cho-ja. Anyway, the crowd is thinning enough for you to shoulder into the great room if you want. it's pretty dingy in there, and a bit smoky.
Is this a village? A town? A roadside ruin? Is it...
... wait, Dibbleton? Didn't Rando say we were supposed to go to Dobbiton? I mean, not that it's likely Dobbiton's any better, but still.
Investigate this.
And if this really is where we're supposed to be, then wouldn't the existence of an innkeepers' guild imply a plural number of inns or at least innkeepers? Find another inn. One at a respectable distance from the one that was set on fire.
"You there!" you shout at a passing stranger, who looks a tad smoked, "what's the name of this place? is it a village or what?"
This be Dobbiton, ye wee daft lad. It's a town, of course. We have several temples you know. Teh passing stranger calls rudely. Surprisingly helpfully though. You wander away from the flaming spectacle, against the tide of onlookers more interested in watching the inn burn than in forminga bucket brigade or anything. You find a reasonably sized thoroughfare, and after a little hike, another worn and weathered sign, declaring proudly to all that this inn is the Blobby Red Stain on a Brown Patch. or something like that.
Cho-Ja
Keep hold of the snack sized assailant, dont bite any harder though.
Repeatedly assault at the captive mook with my free hand, or my tail if i have no free hand.
if i successfully maim him, take his cudgel and kick him into the dirt to bleed out then go help put out the fire somehow.
probably by spraying it with fire resistant mucus or something.
((finally a good combat roll and its against a PC, woe is me. ))
You lose your grip on the mook, who wastes no time dashing away through the hall and out into another room. Man, that guy did NOT want to die. the other mook has gone quiet though. turning around, you see a room full of flame. You spit your unconscious pugilistic brother into a clawed hand, and spray a spout of mucus, which just disappears into the inferno. Best you guys are gonna do at this point is contain it.
((and you are back to rolling snake eyes. at least that +2 magic kept you from spraying an aerosol jet, which would ignite and draw the fire right into your face.))
((I guess I should have waxed less poetic and stated actual descriptions of actions...))
==Team 1==
BBTBMSM Simmie
Whenever he wakes up, check if all legs and arms are still attached. If at least one of each is still working, pay back the pain with interest - force himself out of Cho-Ja's mandibles, climb up his head and pluck out his eyeballs/composite eyes, shouting. "YA BAMPOT BAS! ALL YE BALLS ARE BELONG TO ME!"
((Ozarck, you're welcome to it, but mind the end of your sig, there's some BB code left over))
You awaken as you are spat roughly into a clawed appendage, and begin weakly punching and kicking the air, announcing proudly that you are now a bugpimp. ... weirder shit has happened, I guess. Your head starts to clear and your lungs start to fill with smoke a little.
>Database search: Spell: Pyrokinesis.
[color=orange>Spell: Pyrokinesis. A fire moving spell.[/color]Dar'yajira, magic cat
Ugh, this rain is heavier than I thought it would be. Groom, in an effort to dry off somewhat, and if that fails, resort to sorcery. It tends to be good for primal desires, right?
Once dry, find the driest, warmest spot under the stoop, and take a catnap.
You begin to groom, and get a mouthful of mud for your trouble. Blech. You sit upright instead, spit out the mud, and concentrate. A deep rumbling fills your chest, and you shed the water and mud. Suitably clean and content, you curl up and doze, the merry sound of fire crackling in the near distance.