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Author Topic: Human Caravan up and leaves upon seeing my blood drenched entrance.  (Read 705 times)

Halnoth

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My entrance, like most of yours I'm sure, is drenched in blood and littered with corpses. This causes the human caravan to take one look at it and bolt for the maps edge. Bug or feature? I'm thinking feature. I sure as hell wouldn't go anywhere near my fortress.

Has anyone else seen this behavior?

If it isn't the blood it could be gobo visitors showing up or perhaps my military sparring but my money is on the corpses.
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One of the dwarfs walked in front of Thor to get a better view of the prye, and Thor kicked him irritably into the middle of the flames, which made Thor feel slightly better and made all the dwarfs feel much worse.

Cloth Armor Mod http://www.bay12forums.com/smf/index.php?topic=158967.msg7063531#msg7063531

maqertas

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Re: Human Caravan up and leaves upon seeing my blood drenched entrance.
« Reply #1 on: December 28, 2015, 08:29:17 am »

I've had a bloody mess in front of my fortress quite a few times when the traders came and they didn't care about this. That was in .02 though.
Maybe there is something menacing that flies above the entrance?
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Halnoth

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Re: Human Caravan up and leaves upon seeing my blood drenched entrance.
« Reply #2 on: December 28, 2015, 08:37:47 am »

I had no issues in .02 but im playing .03 at the moment and the humans, they be runnin
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One of the dwarfs walked in front of Thor to get a better view of the prye, and Thor kicked him irritably into the middle of the flames, which made Thor feel slightly better and made all the dwarfs feel much worse.

Cloth Armor Mod http://www.bay12forums.com/smf/index.php?topic=158967.msg7063531#msg7063531

Geltor

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Re: Human Caravan up and leaves upon seeing my blood drenched entrance.
« Reply #3 on: December 28, 2015, 08:54:55 am »

feature. they get horrified from the corpses. dump them somewhere
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Skorpion

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Re: Human Caravan up and leaves upon seeing my blood drenched entrance.
« Reply #4 on: December 28, 2015, 09:19:11 am »

feature. they get horrified from the corpses. dump them somewhere

This is one of those things that can be solved with magma quite handily!

Have corpses hauled to a minecart, which dumps them in shaft with magma at the bottom. Also deals with the indead!
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The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

PatrikLundell

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Re: Human Caravan up and leaves upon seeing my blood drenched entrance.
« Reply #5 on: December 28, 2015, 09:41:00 am »

A feature, as has been noted, which isn't new (present at least in 0.40.X, and probably predating that as well). Merchants (but not their guards) get horrified and leave (taking the rest of the caravan with them) as soon as they see a body (part, including a single tooth) from a sapient creature. The (sort of) bug part is that this is done without any notice. If you happen to watch that particular merchant while it happens you'll see an exclamation mark above his head (possibly the symbols varies with the tile set used), but that's all the info you're going to get.
One work around is to have multiple entrances and direct the slaughter to entrances other than the trade depot one. If it takes place inside tunnels you can close those off (I have, at times, closed the trade entrance off because of bodies, sacrificing the appearance of (bolting) wagons for the animal haulers who can take the other entrances).
Another work around is to use various methods to clean up the mess quickly (note that it's only the body parts the caravans care about: blood soaked walls and equipment has no effect on them). Easier said than done, given that dorf herding is about as easy as cat herding.
A third one is to try to see to it that there aren't any bodies around either by dropping them down into pits or by catching them in cages.

As Geltor indicates, you need to dispose of the corpses in a corpse stockpile/dump site/atom smasher/incinerator away from the eyes of the caravans (and, preferably, your dorfs as well, given that seeing sapient bodies results in bad thoughts).
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