I think I'm in year 3 or 4.
And I have little idea how to make a temple other than use the location after the meeting zone.
I know about putting a coffer. And instruments. So my idea is to have legendary crafters make masterwork instruments. I also read some about some instruments are made pieces, but that it is procedurally generated.
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I gave up on looking for each dwarf's deity after the 3rd migrant wave, but I at least gave a profession "?trid worshipper" to maybe 4 dwarfs so far.
But I have not designated yet a temple, so I do not know how to make someone an official temple priest or some such.
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Anyway, I chose a 3x3 embark with the first 2 columns on the heavy forest biome, with the right column on a haunted ocean.
The land was not flat as I hoped, so I am flatenning the forest at z+1 above the water as I go.
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f?trid is the youth of brilliance, god of metal, fire, dawn, sun. So ideas:
Sun: I requested sunstones from the caravans and I got only a few cut gems. Can I use cut gems for windows? Oh well, so much for the idea about representing the sun. So I am going an above ground building to look like a sun. I'm just finished my 3rd sun-ray building in and over the ocean when it froze over the winter. Good thing too that the pack of 8 otter corpses (un-nerfed) has left the map.
Dawn: I suppose the sun and dawn can be of similar idea.
Metal: Well crap, I did not see any (yet) iron or nickel. So I traded for those meltables, specially steel anvils. I managed to make 9 magma-safe minecart and 1 set of screw pump and did the magma filling room and use the filled magma-filled minecarts to setup the forges near the surface.
So thus far, I managed to make 2 fill-ups to finish: 2 magma forge, 4 magma smelters, 2 magma glass, and 1 magma kiln. And working on smelting the abundant silver and tetrahedrite and started on some gold bars.
Fire: Magma seems to be the answer so I'm thinking magma pumpstack up to the surface, all 100-120z. But since I have not seen any iron, I am slowly making green glass.
It does not seem that I can finish a getting the materials for a pump stack by this weekend. My 3rd attempt to magma-filling is stalled when the haulers refuse to move the minecart stockpile from up top down to the filling room. Lazy dorfs.
I had hope when I got a Giant Brown Recluse spider from the elf trade, and I had an uninvited guest that breaths fire! But unfortuately, the spider died in its cage before I was able to setup some webbed traps in the caverns. It would have been so cool to have fire breathing happening on the surface.
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For above ground construction, I have little metal to begin with, so I used the most abundant items: wood floors, and orthoclase block walls for its color yellow.
I did not find bauxite for the red I was hoping. There's some kaolinite--maybe I'll quarry those for color accent after I figure out what comes after the 4th sun-ray wing / building.
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I have 0 military, and only starting to make steel weapons and armor. But then, I rather have haulers and construction builders than military training. So I'm conflicted if I should pursue this military.
I have no assigned bedrooms, despite having at least 3x3 rooms with beds, cabinets, and doors. Although I have my manager, bookkeeper, and mayor assigned to their rooms.
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As of last night, I have around 5 metal crafters that are enabled, so I think they will level up as I use the silver and gold to make goblets.
I have crappy artifacts like a chalk mug, a leather cap, and turtle-shell something that made me enabled fishing which I have being the ocean is haunted.
I only met 3 kobold thieves who stole goods when my haulers were too lazy to clear the trade depot.
No goblin sieges or ambush so far, and no were-anyting type attacks yet.