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Author Topic: [SG]Multiplex  (Read 1274 times)

EpochFlame

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Re: [SG]Multiplex
« Reply #15 on: December 26, 2015, 02:32:35 pm »

>PONDER ROUGH-SPUN SUIT
>FORCE!DO NAME SELF Legion
>QUERY SYNTAX
>HELP HELP
>HELP DO
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FallacyofUrist

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Re: [SG]Multiplex
« Reply #16 on: December 26, 2015, 02:45:30 pm »

>FORCE![DO: USE MULTIFURCATOR PEOPLE]
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XXXXYYYY

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Re: [SG]Multiplex
« Reply #17 on: December 26, 2015, 02:46:20 pm »

>QUERY SYNTAX
A set of rules describing the way a command must be formatted. In command declarations, <argument> specifies an optional argument while [argument] specifies a required argument.
No native programming interface has been installed in this module. If->Else if->Else and variable declarations has been defined, more advanced features, such as loops or GOTOs, have not.
This module also can accept Malbolge programs, if set between two [malbroge] tags. This is not recommended due to the fickle nature of such a language.
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FallacyofUrist

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Re: [SG]Multiplex
« Reply #18 on: December 26, 2015, 02:47:42 pm »

>QUERY MALBOLGE
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Re: [SG]Multiplex
« Reply #19 on: December 26, 2015, 02:49:30 pm »

>QUERY MALBOLGE
MALBOLGE
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Nunzillor

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Re: [SG]Multiplex
« Reply #20 on: December 26, 2015, 02:52:02 pm »

((Hold on, according to the specs or the interpreter?))
« Last Edit: December 26, 2015, 02:53:43 pm by Nunzillor »
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XXXXYYYY

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Re: [SG]Multiplex
« Reply #21 on: December 26, 2015, 02:53:08 pm »

((To what do you refer?))
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Nunzillor

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Re: [SG]Multiplex
« Reply #22 on: December 26, 2015, 02:55:00 pm »

((It has to be written differently depending on whether one adheres to the way the interpreter handles the code, or the way it should work according to the language's specifications, right?))
« Last Edit: December 26, 2015, 02:56:36 pm by Nunzillor »
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XXXXYYYY

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Re: [SG]Multiplex
« Reply #23 on: December 26, 2015, 02:56:40 pm »

((Either will be accepted, provided a description is given as to which one is being used.))
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Re: [SG]Multiplex
« Reply #24 on: December 26, 2015, 03:22:27 pm »


>DO CREATE NUMBERING SYSTEM TO REFER TO SELVES.
Many minds, many sights, one self.
It's getting hard to keep them separate. They are bleeding into each other at the edges - some kind of system must be put in place to keep them apart, put them into boxes.
Each branch - a splitting of an action, a place where a new one is created. Two selves emerge - a passive, doing nothing, and an active, doing something. Binary.
Spoiler: Numbering (click to show/hide)
>PONDER VARIOUS CESSATIONS.
A cessation is a death. Every time the white flashes, it's a mind dying. A method to protect you by culling unneeded minds. It makes sense, in a way. A dead mind can't contribute to the whole, so it is removed. You are already beginning to feel the strain with only four or so minds. Too many more, and you almost certainly would go mad.
Each time, you would die. Crushed by a vehicle, killed by a crowd driven mad. Each time, your vision went grey and faded. Each time, a mind was removed.


>PONDER ROUGH-SPUN SUIT
The fabric is rough, but well made, and the cut is well done. It seems that your past self was moderately wealthy, probably not rich, but not poor.

>FORCE!DO NAME SELF Legion
A fitting name, perhaps.
It feels strange in your mouth, but it works.

>HELP HELP
HELP
Provides information
No args -> Lists all available commands
Argument: Command -> Lists further information about the command.

>HELP DO
Causes an action (including a split, if not FORCE!'d) to occur.
Interpreted by a HUMAN-brand interpreter.
Argument: Action -> Executes the action.


>ASK [WORRIED WOMAN] CAN YOU HELP ME?
The words feel a mite strange, but the woman seems to comprehend them. The tone of her response seems questioning, insistant.

>FORCE!DO: USE MULTIFURCATOR PEOPLE

All your selves act almost in unison, reaching into their pockets and pulling out the multifercator. Something seems different, though.
The multifercator flashes the same, but the people don't react the same way. They mostly seem confused, rubbing their eyes or cleaning their glasses.
The few that were chatting appear signifigantly more worried, blurting in scrambled words at each other, seemingly unable to understand the people they were laughing with only a few seconds before.


07: You stand in the market. There are shops all around, and a road to the north.
You are wearing a bloodspattered rough-spun suit and carry the multifurcator in your pocket, alongside roughly 12¤ in change - enough for a simple meal, maybe two if you stretch it. You have no wounds. You do not have lodging. Your head feels mostly full. You are named Legion. You are shaken.
Screams roil from the road to the north. The people here are confused and scared, and a few are looking at you. They are in a slight panic.
What do you do?

06:You stand in the market. There are shops all around, and a road to the north.
You are wearing a rough-spun suit and carry the multifurcator in your pocket, alongside roughly 12¤ in change - enough for a simple meal, maybe two if you stretch it. You have no wounds. You do not have lodging. Your head feels mostly full. You are named Legion.
Screams roil from the road to the north. The people here are confused and scared. They are in a slight panic.
What do you do?

04: You stand in the market. There are shops all around, and a road to the north.
You are wearing a rough-spun suit and carry the multifurcator in your pocket, alongside roughly 12¤ in change - enough for a simple meal, maybe two if you stretch it. You have no wounds. You do not have lodging. Your head feels mostly full. You are named Legion.
The confused people have stopped milling about in favor of trying to figure out what just happened to them.
What do you do?

00: You stand on the street corner in front of a building with blood-red curtains. A thin amber barrier covers the door.
You are wearing a rough-spun suit and carry the multifurcator in your pocket, alongside roughly 12¤ in change - enough for a simple meal, maybe two if you stretch it. You have no wounds. You do not have lodging. Your head feels mostly full. You are named Legion.
The road churns with confused people, lined with tall shops and buildings as it stretches off in all four directions.
A worried woman stands before you.
What do you do?
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EpochFlame

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Re: [SG]Multiplex
« Reply #25 on: December 26, 2015, 05:13:14 pm »

>PONDER ROAD
>DO CALM 07
>LOOK MULTIFURCATOR
>DO ENTER TALL SHOPS AND BUILDINGS
>FORCE!PONDER TIME
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StrawBarrel

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Re: [SG]Multiplex
« Reply #26 on: December 26, 2015, 06:22:23 pm »

>DO LAY DOWN
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FallacyofUrist

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Re: [SG]Multiplex
« Reply #27 on: December 26, 2015, 08:58:32 pm »

>DO LAY DOWN
>DO GET ON SIDEWALK <priority+>
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Trapezohedron

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Re: [SG]Multiplex
« Reply #28 on: December 27, 2015, 01:45:52 am »

>HELP
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