NORMAL:
Try again for the Brute
Roll for Alphanti: 2, +2 = 4
Roll for Bob the Brute: 3, +1 = 4
Nothing happens.
AGING COMMANDER MURDERS ALPHANTI
Roll for Old General Henderson: 6, +1 = 7, success!
Roll for Alphanti: 4, +2 = 6
Roll for damage: 4-2 = 2dmg
Alphanti has 0/7HP left!
Alphanti arrives in the afterlife!
Keep assaulting Lance Corp!
Roll for Tallow Knight: 5, +1 = 6, success!
Roll for Lance Corporal Mooning: 2, +1 = 3
Roll for damage: 2-2 = 0dmg!
Nothing happens.
Turn Tallow Knight into skewered flesh.
Roll for Vult-e: 4, +1 = 5, success!
Roll for Tallow Knight: 1, +2 = 3
Roll for damage: 1+1-1! = 1dmg
Tallow Knight has 2/10HP left!
Stab a random enemy.
Roll for random enemy: 2, Getting the Sorted
Roll for Lance Corporal Mooning: 5, +1 = 6
Roll for Getting the Sorted: 1, +2, +1, +2 = 6
Nothing happens.
Strike William in the FACE!
Roll for Bob the Brute: 6, +1 = 7
Roll for William: 4, +2, +1 = 7
Nothing happens.
Getting the Sorted helps with attack on Lance Corporal Mooning.
Roll for Getting the Sorted: 5, +2, +1 = 8, success!
Roll for Lance Corporal Mooning: 4, +1 = 5
Roll for damage: 1-1! = 0dmg!
Nothing happens.
Pulverize Baruth.
Roll for Ulric: 5, +1 = 6, success!
Roll for Baruth the Beard: 1, -1 = 0
Roll for damage: 5+1-4 = 2dmg
Baruth the Beard has 4/6HP left!
Keep fighting the most armored foe available!
Roll for enemy with Chainmail: 1, Tallow Knight
Roll for Baruth the Beard: 6, +1 = 7, success!
Roll for Tallow Knight: 3, +2 = 5
Roll for damage: 4-2 = 2dmg
Tallow Knight has 0/10HP left!
Tallow Knight has finally been killed!
Hit Bob in the LEG
Roll for William: 3, +2, +1 = 6
Roll for Bob the Brute: 5, +1 = 6
Nothing happens.