Here's a follow-up to the various recommendations of trying the Fortress Defense mod. It's a great mod, thank you for recommending it. I also applaud the work put into it.
It gets fairly intense after 2 years (it seems the author can't really get DF to send early attacks). Although I must say it doesn't only make the game "challenging"... It also makes the game frustrating at the utter stupidity of one's dwarves!
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Military units will charge anything that moves and can't ever withdraw or retreat. I can't express how absurd that is. It makes any kind of tactical maneuvering absolutely impossible!
- While War Elephants were destroying Great Fiend Spiders (two simultaneous sieges), I would have liked my 40 markmen to shoot them safely from the other side of the river... But once the markmen run out of bolts, they all run through the river to club the war elephants with their crossbows, and die awfully. Very clever!
- With a large battle coming up, some dwarves will randomly leave their post to eat/sleep/fetch provisions... even if it means running through the courtyard, seeing the ennemy, charging them alone and getting killed instantly.
- One would like to use choke points against powerful enemies, to benefit from numerical superiority, but that requires awfully precise movement timing. Otherwise, as soon as they catch a glimpse of the enemy, the
dwarves will run through the actual chokepoint and end up the ones surrounded by more numerous forces. Where's the "Stand your ground" order?
- I have had a dwarf (high master speardwarf) sleeping in the middle of the courtyard, impossible to wake him up. A large melee battle began right next to him. After a while, a War Elephant (in full steel plate armor) just trampled him. He never woke up.
- I have had my best dwarves too busy eating/sleeping/fetching provisions to help during important battles. It appears impossible to tell them to get into position... and if they later rejoin the squad, they might glance the enemy on the way, charge alone and die.
- Archers running out of bolts, but
sitting on a stockpile of bolts, will prefer to climb over a wall and use their crossbows as clubs rather than pick up more bolts. The only way to prevent markmen from getting themselves killed is locking them down in a fully closed container with all doors flagged as forbidden.
- Archers positioned higher up in archery towers must be right next to the wall to obtain line of sight and shoot. That's fine, but they won't move next to the wall on their own and it's impossible to tell them to do so. Additionally, a move order actually means a random point 3 tiles from the given position,
including on the other side of the wall.
- Military units will climb on the roof of towers/fortifications to reach an enemy, and if the battle ends when they are still up there, they remain stranded. They will die of hunger rather than climb back down, unless of course they see a new enemy in which case they'll suddenly remember how to climb back down.
Bottom line, it appears the entire battle AI of Dwarf Fortress is awfully buggy. I suspect the game's difficulty is kept low as, if it were more challenging, people would express intense frustration at the inaptitude of the dwarven battle AI (which could be
okay if we could manually micro-manage, but we can't!).
"I heard this game [insert subjective opinion], but I feel the exact opposite way about it. So, clearly it must be broken and the developer should fix it according to my suggestions. Otherwise, I will not going to have fun playing the game, and then..."
As far as I can tell, you are trolling. I hope you had fun completely twisting my statements!
I'm sure you already know the game itself is awfully easy, it's the interface that is terrible and totally undocumented in-game. Having to read a whole wiki to figure out how things work doesn't make the game "hard". It doesn't make the game challenging either. But it does make the game very tedious.
In case you weren't trolling and really missed the point, my problem was with the Dwarf Fortress documentation promising a (very) challenging game. As already explained, that is false.