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Author Topic: Smoking weed  (Read 13100 times)

Uzu Bash

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Re: Smoking weed
« Reply #45 on: December 30, 2015, 08:45:14 am »

No. All of the responses by Toady have left us to believe sex, drugs, bowel movements, and urine shall be left outside of the realm of the simulation.

Frankly? Thank god for that. I was mostly joking above, but this is how I really feel. There are some things that are not required nor complimentary to the pursuit of fun.

Thank you, good day.
In inexact fantasy analog of any herb would get around the problem. Herbs with psychoactive/hallucinatory effects aren't uncommon in nature, and any of them could have additional uses. But shit is always going to be shit, no getting around that.
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Untrustedlife

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Re: Smoking weed
« Reply #46 on: December 30, 2015, 02:36:42 pm »

He has considered adding hallucinatory mushrooms.
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k33n

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Re: Smoking weed
« Reply #47 on: December 30, 2015, 09:03:38 pm »

No. All of the responses by Toady have left us to believe sex, drugs, bowel movements, and urine shall be left outside of the realm of the simulation.

Frankly? Thank god for that. I was mostly joking above, but this is how I really feel. There are some things that are not required nor complimentary to the pursuit of fun.

Thank you, good day.

Drugs are already in the game you silly dingus, what else is booze? the characters even become stoned on it now.
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Random_Dragon

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Re: Smoking weed
« Reply #48 on: December 30, 2015, 09:18:07 pm »

Now I'm pondering the idea of hemp beer. >w>
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nanomage

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Re: Smoking weed
« Reply #49 on: December 30, 2015, 10:43:43 pm »

No. All of the responses by Toady have left us to believe sex, drugs, bowel movements, and urine shall be left outside of the realm of the simulation.

Frankly? Thank god for that. I was mostly joking above, but this is how I really feel. There are some things that are not required nor complimentary to the pursuit of fun.

Thank you, good day.
well i won't miss  urine or shit if they never make it into the game, but lacking insence and magic/hallucinogenic/inebriating substances other than good old booze would be horrible.
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Dunamisdeos

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Re: Smoking weed
« Reply #50 on: January 02, 2016, 11:29:15 am »

No. I don't think that recreational drugs or substances should be added to dwarf fortress.
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Yoink

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Re: Smoking weed
« Reply #51 on: January 02, 2016, 12:55:09 pm »

No. I don't think that recreational drugs or substances should be added to dwarf fortress.
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Broseph Stalin

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Re: Smoking weed
« Reply #52 on: January 02, 2016, 01:46:17 pm »

I think that different drugs ,and waste, could be incorporated in an interesting way. That said I would not trust such incorporation to most of the people in favor of it right now. Trying to deal with urine and feces in a way that doesn't give your fortress cholera adds to the infrastructure necessary to have a sustainable fortress.An elf traveller smoking strange herbs and dwarves picking up the habit gives an air of different cultures meeting and mixing. Dwarves just toking it up would add nothing and probably be really really obnoxious.

Dunamisdeos

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Re: Smoking weed
« Reply #53 on: January 02, 2016, 03:18:45 pm »

An elf traveller smoking strange herbs and dwarves picking up the habit gives an air of different cultures meeting and mixing. Dwarves just toking it up would add nothing and probably be really really obnoxious.

+1 to all of this.
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Purple Gorilla

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Re: Smoking weed
« Reply #54 on: January 02, 2016, 04:17:57 pm »

Real talk, I bet Toady smokes a joint ever now and again. I mean really, he's a mathematician for christ's sake.

In Liberal Crime Squad, mathematicians are possible encounters at the crack house, maybe there is a deeper meaning behind this...

k33n

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Re: Smoking weed
« Reply #55 on: January 06, 2016, 08:06:05 pm »

Real talk, I bet Toady smokes a joint ever now and again. I mean really, he's a mathematician for christ's sake.

In Liberal Crime Squad, mathematicians are possible encounters at the crack house, maybe there is a deeper meaning behind this...

Crack houses have nothing to do with cannabis.
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Sprin

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Re: Smoking weed
« Reply #56 on: January 07, 2016, 06:49:48 pm »

Why have weed when you have !!ADVENTURE!!
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iceball3

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Re: Smoking weed
« Reply #57 on: January 08, 2016, 02:30:29 am »

No. All of the responses by Toady have left us to believe sex, drugs, bowel movements, and urine shall be left outside of the realm of the simulation.
Well, sex requires two units to make contact with each other now, but that doesn't really count as a simulation, though you can essentially castrate something with attacks if you feel so inclined with how body parts are treated now.
Drugs technically exist already, in the sense of as mentioned before:
I doubt it will ever be simulated in Dwarf Fortress though, despite alcoholism being simulated in a scarily realistic fashion. Including domestic violence and black out rages. Like seriously...
And teeeeeeeechnically you could consider vomitting a "movement of the bowels", just the other way, and units tend to do this constantly.

Now i'm not saying stuff is going to be implemented to the fullest extent that some niches are demanding it, more just that a lot of the stuff already is kinda in the game, to a limited extent.

I would actually kind of find it quite interesting if dwarves would sometimes smoke tobacco or something like that as their habit, rather than only require drink to avoid having their functioning slow down, if just because of the interesting effect on gameplay it may have, such as different dwarves or cultures which may despise or otherwise dislike particular habits, whether it's the act of smoking or drinking or the act of being in the presence of others who do so habitually, especially with the new effects smoking would offer (more directly increase the focus of the worker, induce long term deterioration of lungs or "anemia" (which would be easier to track rather than adding cancer as a separate mechanic, I think at least), making clouds of smoke in enclosed areas which can cause varying reactions to those present, etc.

I actually don't like smoking much IRL, but I feel like, mechanically and simulatively, it may have it's place in DF in one manner or another.
That all said, the era DF takes place in might not be as friendly to the expectations of certain activities, though we can afford to be a little flexible what with potentially randomly generated flora that was mentioned to be added in the future, as well as just dwarven/goblin/elven/humans-exploiting-the-other ingenuity.
« Last Edit: January 08, 2016, 02:33:07 am by iceball3 »
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Dunamisdeos

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Re: Smoking weed
« Reply #58 on: January 08, 2016, 03:15:54 pm »

Oh hey, I didn't think about smoking tobacco as a replacement for drinking to "get through the working day". That could really add some depth to the game, rather than making it a niche thing.
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Uzu Bash

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Re: Smoking weed
« Reply #59 on: January 08, 2016, 04:04:32 pm »

Oh hey, I didn't think about smoking tobacco as a replacement for drinking to "get through the working day". That could really add some depth to the game, rather than making it a niche thing.
I'll buy that. I couldn't do it, but I've worked with many people who were great at their jobs and stayed high all day. One place I worked, even the managers stayed high and just assumed everyone else did, too.
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