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What should we do for the language_words (We can use custom symbols)?

Keep the vanilla ones
Use an expanded vocabularly
Start entirely from scratch
Cull the words that don't make sense from vanilla, then add words as we go
Other(post it in the comments)

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Author Topic: DF from Scratch Redux - An entirely player made universe succession  (Read 67025 times)

Urdothor

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #585 on: March 08, 2016, 02:30:20 pm »

So, I've lost some old work, since my computer screwed up, so... Anyone have anything new to give me to make up for lost work?
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Bearskie

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #586 on: March 11, 2016, 08:59:38 am »

They are kind of a mess, but here, have my clay entity. Because of interaction issues with the shapers not willing to resurrect dead corpses right beside them, they're no longer fortress-mode playable. I had also planned for custom weapons/armor to add some flavour (+ a custom clay metal), but I guess that's not going to be done any time soon.

Code: (Creature) [Select]
[CREATURE:CLAY_ENTITY_BSK]
[NAME:awakened clay:awakened clay:awakened clay]
[PREFSTRING:many shapes and forms]
[CREATURE_TILE:2]
[COLOR:4:0:0]
[CREATURE_CLASS:WORLDLY]

[CANOPENDOORS]
[EQUIPS]
[BENIGN]
[NO_UNIT_TYPE_COLOR]

[CANNOT_UNDEAD]
[NO_DRINK][NO_EAT][NO_FEVERS][NO_SLEEP][NONAUSEA]

[MAGMA_VISION]
[STRANGE_MOODS]
[SWIMS_LEARNED]

[ALL_ACTIVE]
[SMELL_TRIGGER:8000]
[ODOR_LEVEL:20]
[ODOR_STRING:fired clay]
[SPOUSE_CONVERSION_TARGET]

[BABY:5]
[GENERAL_BABY_NAME:piece of clay:pieces of clay]
[CHILD:6]
[GENERAL_CHILD_NAME:piece of clay:pieces of clay]

[USE_MATERIAL_TEMPLATE:CLAY:CLAY_TEMPLATE_BSK]
[TISSUE:CLAY]
[TISSUE_NAME:clay:clay]
      [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:CLAY]
      [FUNCTIONAL][STRUCTURAL][MUSCULAR]
      [RELATIVE_THICKNESS:2]
[PAIN_RECEPTORS:5]
[HEALING_RATE:100]
[VASCULAR:15]
      [CONNECTS]
[SCARS][SETTABLE][SPLINTABLE]
      [TISSUE_SHAPE:LAYER]

[USE_MATERIAL_TEMPLATE:CERAMIC:CERAMIC_TEMPLATE_BSK]
[TISSUE:CERAMIC]
[TISSUE_NAME:ceramic:ceramic]
      [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:CERAMIC]
      [FUNCTIONAL][STRUCTURAL][MUSCULAR]
      [RELATIVE_THICKNESS:2]
[VASCULAR:30]
[PAIN_RECEPTORS:5]
[HEALING_RATE:1000]
      [CONNECTS]
[SCARS][SETTABLE][SPLINTABLE]
      [TISSUE_SHAPE:LAYER]

[USE_MATERIAL_TEMPLATE:RCERAMIC:REINFORCED_CERAMIC_TEMPLATE_BSK]
[TISSUE:RCERAMIC]
[TISSUE_NAME:ceramic:ceramic]
      [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:RCERAMIC]
      [FUNCTIONAL][STRUCTURAL][MUSCULAR]
      [RELATIVE_THICKNESS:2]
[VASCULAR:30]
[PAIN_RECEPTORS:5]
[HEALING_RATE:1000]
      [CONNECTS]
[SCARS][SETTABLE][SPLINTABLE]
      [TISSUE_SHAPE:LAYER]

[USE_MATERIAL_TEMPLATE:HEAT:GAS_TEMPLATE_BSK]
[STATE_NAME_ADJ:ALL:heat]
[STATE_COLOR:ALL:RED]
[DISPLAY_COLOR:4:0:1]
[PREFIX:NONE]
[TISSUE:HEAT]
[TISSUE_NAME:heat:heat]
      [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:HEAT]
      [RELATIVE_THICKNESS:2]
[HEALING_RATE:5]
      [TISSUE_SHAPE:FEATHERS]
[TISSUE_MAT_STATE:GAS]

[USE_MATERIAL_TEMPLATE:SUPERHEAT:GAS_TEMPLATE_BSK]
[STATE_NAME_ADJ:ALL:intense heat]
[STATE_COLOR:ALL:RED]
[DISPLAY_COLOR:4:0:1]
[PREFIX:NONE]
[TISSUE:SUPERHEAT]
[TISSUE_NAME:heat:heat]
      [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SUPERHEAT]
      [RELATIVE_THICKNESS:2]
[HEALING_RATE:5]
      [TISSUE_SHAPE:FEATHERS]
[TISSUE_MAT_STATE:GAS]

[CASTE:DOLL_MALE]
[MALE]
[CREATURE_CLASS:CLAY_MALE]
[CASTE:DOLL_FEMALE]
[FEMALE]
[CREATURE_CLASS:CLAY_FEMALE]
[CASTE:PAGE_MALE]
[MALE]
[CREATURE_CLASS:CLAY_MALE]
[CASTE:PAGE_FEMALE]
[FEMALE]
[CREATURE_CLASS:CLAY_FEMALE]
[CASTE:BARROW_MALE]
[MALE]
[CREATURE_CLASS:CLAY_MALE]
[CASTE:BARROW_FEMALE]
[FEMALE]
[CREATURE_CLASS:CLAY_FEMALE]
[CASTE:KNIGHT_MALE]
[MALE]
[CREATURE_CLASS:CLAY_MALE]
[CASTE:KNIGHT_FEMALE]
[FEMALE]
[CREATURE_CLASS:CLAY_FEMALE]
[CASTE:GOLEM_MALE]
[MALE]
[CREATURE_CLASS:CLAY_MALE]
[CASTE:GOLEM_FEMALE]
[FEMALE]
[CREATURE_CLASS:CLAY_FEMALE]
[CASTE:SLAYER_MALE]
[MALE]
[CREATURE_CLASS:CLAY_MALE]
[CASTE:SLAYER_FEMALE]
[FEMALE]
[CREATURE_CLASS:CLAY_FEMALE]

[CASTE:CER_DOLL_MALE]
[MALE]
[CREATURE_CLASS:CERAMIC_MALE]
[CASTE:CER_DOLL_FEMALE]
[FEMALE]
[CREATURE_CLASS:CERAMIC_FEMALE]
[CASTE:CER_PAGE_MALE]
[MALE]
[CREATURE_CLASS:CERAMIC_MALE]
[CASTE:CER_PAGE_FEMALE]
[FEMALE]
[CREATURE_CLASS:CERAMIC_FEMALE]
[CASTE:CER_BARROW_MALE]
[MALE]
[CREATURE_CLASS:CERAMIC_MALE]
[CASTE:CER_BARROW_FEMALE]
[FEMALE]
[CREATURE_CLASS:CERAMIC_FEMALE]
[CASTE:CER_KNIGHT_MALE]
[MALE]
[CREATURE_CLASS:CERAMIC_MALE]
[CASTE:CER_KNIGHT_FEMALE]
[FEMALE]
[CREATURE_CLASS:CERAMIC_FEMALE]
[CASTE:CER_GOLEM_MALE]
[MALE]
[CREATURE_CLASS:CERAMIC_MALE]
[CASTE:CER_GOLEM_FEMALE]
[FEMALE]
[CREATURE_CLASS:CERAMIC_FEMALE]
[CASTE:CER_SLAYER_MALE]
[MALE]
[CREATURE_CLASS:CERAMIC_MALE]
[CASTE:CER_SLAYER_FEMALE]
[FEMALE]
[CREATURE_CLASS:CERAMIC_FEMALE]

[CASTE:SHAPER_DOLL]
[CASTE:SHAPER_PAGE]
[CASTE:SHAPER_BARROW]
[CASTE:SHAPER_KNIGHT]
[CASTE:SHAPER_GOLEM]
[CASTE:SHAPER_SLAYER]

[CASTE:UNFINISHED]
[ARENA_RESTRICTED]
[DESCRIPTION:A misshapened lump of clay, being worked on by the resident Shaper. (Size 5000)]
[CASTE_NAME:deformed lump of clay:deformed lumps of clay:deformed clay][CASTE_TILE:7]
[NOT_BUTCHERABLE][NOTHOUGHT]
[BODY:BODY_SIMPLE_HEAD_BSK]
[TISSUE_LAYER:BY_CATEGORY:ALL:CLAY]
[IMMOBILE]
[BODY_SIZE:0:0:5000]
[POP_RATIO:1]

[SELECT_CASTE:SHAPER_DOLL]
[SELECT_ADDITIONAL_CASTE:SHAPER_PAGE]
[SELECT_ADDITIONAL_CASTE:SHAPER_BARROW]
[SELECT_ADDITIONAL_CASTE:SHAPER_KNIGHT]
[SELECT_ADDITIONAL_CASTE:SHAPER_GOLEM]
[SELECT_ADDITIONAL_CASTE:SHAPER_SLAYER]
[CASTE_NAME:Shaper:Shapers:Shaper][CASTE_TILE:2][CASTE_GLOWTILE:2][CASTE_GLOWCOLOR:6:0:0]
[DESCRIPTION:Shapers are the masters of the clay race. They hold the power to breathe new life into dormant clay with their enormous heart furnaces. Despite being gentle craftsbeings at heart, these four-armed giants with reinforced ceramic platings are nonetheless formidable foes to face in combat. (Size 200 000)]
[BODY:TORSO_BSK:ABDOMEN_BSK:CORE_BODY_BSK:4ARMS_3PART_BSK:FINGERS_6_BSK:LEG_3PART_BIPED_BSK:TOES_6_BSK]
[TISSUE_LAYER:BY_CATEGORY:ALL:RCERAMIC]
[BLOOD:LOCAL_CREATURE_MAT:SUPERHEAT:GAS]

[BODY_SIZE:0:0:200000]
[POP_RATIO:3000] 1 in 75
[CREATURE_CLASS:CLAY_SHAPER]

[NOEXERT]
[EXTRAVISION]
[NO_GENDER]
[SLOW_LEARNER]
[NATURAL_SKILL:POTTERY:16]

[GRASSTRAMPLE:10]
[HOMEOTHERM:11500]

[PERSONALITY:VIOLENT:0:20:40]
[PERSONALITY:LOVE_PROPENSITY:0:5:10]
[PERSONALITY:HATE_PROPENSITY:0:5:10]
[PERSONALITY:ENVY_PROPENSITY:0:5:10]
[PERSONALITY:CHEER_PROPENSITY:0:5:10]
[PERSONALITY:DEPRESSION_PROPENSITY:0:5:10]
[PERSONALITY:ANGER_PROPENSITY:0:5:10]
[PERSONALITY:ANXIETY_PROPENSITY:0:5:10]
[PERSONALITY:LUST_PROPENSITY:0:5:10]
[PERSONALITY:EMOTIONALLY_OBSESSIVE:0:5:10]
[PERSONALITY:SWAYED_BY_EMOTIONS:0:5:10]

[CANNOT_JUMP]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:3512:2634:1756:878:4900:6900] 10kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:4732:4026:3327:1097:5922:7567] 8kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:4732:4026:3327:1097:5922:7567] 8kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:4732:4026:3327:1097:5922:7567] 8kph

[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:pummel:pummels]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_INDEPENDENT_MULTIATTACK]
[ATTACK_PRIORITY:MAIN]

[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:stomp:stomps]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK_PRIORITY:SECOND]

[SELECT_CASTE:SHAPER_DOLL]
[CAN_DO_INTERACTION:CLAYSHAPER_DOLL_BSK]
[CDI:ADV_NAME:shape clay Doll]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:place the clay into your heart furnace:places the clay into its heart furnace:places the clay into each other's heart furnace]
[CDI:WAIT_PERIOD:300]
[SET_TL_GROUP:BY_TYPE:UPPERBODY:RCERAMIC]
[TL_COLOR_MODIFIER:DOLL_BSK:1]
[TLCM_NOUN:mastery:SINGULAR]
[SELECT_CASTE:SHAPER_PAGE]
[CAN_DO_INTERACTION:CLAYSHAPER_PAGE_BSK]
[CDI:ADV_NAME:shape clay Page]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:place the clay into your heart furnace:places the clay into its heart furnace:places the clay into each other's heart furnace]
[CDI:WAIT_PERIOD:300]
[SET_TL_GROUP:BY_TYPE:UPPERBODY:RCERAMIC]
[TL_COLOR_MODIFIER:PAGE_BSK:1]
[TLCM_NOUN:mastery:SINGULAR]
[SELECT_CASTE:SHAPER_BARROW]
[CAN_DO_INTERACTION:CLAYSHAPER_BARROW_BSK]
[CDI:ADV_NAME:shape clay Barrow]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:place the clay into your heart furnace:places the clay into its heart furnace:places the clay into each other's heart furnace]
[CDI:WAIT_PERIOD:300]
[SET_TL_GROUP:BY_TYPE:UPPERBODY:RCERAMIC]
[TL_COLOR_MODIFIER:BARROW_BSK:1]
[TLCM_NOUN:mastery:SINGULAR]
[SELECT_CASTE:SHAPER_KNIGHT]
[CAN_DO_INTERACTION:CLAYSHAPER_KNIGHT_BSK]
[CDI:ADV_NAME:shape clay Knight]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:place the clay into your heart furnace:places the clay into its heart furnace:places the clay into each other's heart furnace]
[CDI:WAIT_PERIOD:300]
[SET_TL_GROUP:BY_TYPE:UPPERBODY:RCERAMIC]
[TL_COLOR_MODIFIER:KNIGHT_BSK:1]
[TLCM_NOUN:mastery:SINGULAR]
[SELECT_CASTE:SHAPER_GOLEM]
[CAN_DO_INTERACTION:CLAYSHAPER_GOLEM_BSK]
[CDI:ADV_NAME:shape clay Golem]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:place the clay into your heart furnace:places the clay into its heart furnace:places the clay into each other's heart furnace]
[CDI:WAIT_PERIOD:300]
[SET_TL_GROUP:BY_TYPE:UPPERBODY:RCERAMIC]
[TL_COLOR_MODIFIER:GOLEM_BSK:1]
[TLCM_NOUN:mastery:SINGULAR]
[SELECT_CASTE:SHAPER_SLAYER]
[CAN_DO_INTERACTION:CLAYSHAPER_SLAYER_BSK]
[CDI:ADV_NAME:shape clay Slayer]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:place the clay into your heart furnace:places the clay into its heart furnace:places the clay into each other's heart furnace]
[CDI:WAIT_PERIOD:300]
[SET_TL_GROUP:BY_TYPE:UPPERBODY:RCERAMIC]
[TL_COLOR_MODIFIER:SLAYER_BSK:1]
[TLCM_NOUN:mastery:SINGULAR]

[SELECT_CASTE:DOLL_MALE]
[SELECT_ADDITIONAL_CASTE:DOLL_FEMALE]
[SELECT_ADDITIONAL_CASTE:CER_DOLL_MALE]
[SELECT_ADDITIONAL_CASTE:CER_DOLL_FEMALE] [BODY:TORSO_BSK:ABDOMEN_BSK:CORE_BODY_BSK:HEAD_NECK_NOTHROAT_BSK:EYES_2_BSK:NOSE_BSK:MOUTH_BSK:EXTERNAL_EARS_BSK:ARM_3PART_BSK:FINGERS_6_BSK:LEG_3PART_BIPED_BSK:TOES_6_BSK]
[SELECT_CASTE:DOLL_MALE]
[SELECT_ADDITIONAL_CASTE:DOLL_FEMALE]
[CASTE_NAME:clay Doll:clay Dolls:clay Doll][CASTE_COLOR:4:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:CLAY]
[POP_RATIO:100000]
[SELECT_CASTE:CER_DOLL_MALE]
[SELECT_ADDITIONAL_CASTE:CER_DOLL_FEMALE]
[CASTE_NAME:ceramic Doll:ceramic Dolls:ceramic Doll][CASTE_COLOR:6:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:CERAMIC]
[POP_RATIO:10000]
[SELECT_CASTE:DOLL_MALE]
[SELECT_ADDITIONAL_CASTE:DOLL_FEMALE]
[SELECT_ADDITIONAL_CASTE:CER_DOLL_MALE]
[SELECT_ADDITIONAL_CASTE:CER_DOLL_FEMALE]
[DESCRIPTION:Dolls are the tiny artisans of the clay race. They are immensely weak and fragile, and often rely on their quick speed to flee from conflict. Their heightened learning ability means that most awakened clay start out as Dolls before being reshaped into their respective castes. (Size 15 000)]
[CASTE_TILE:12][CASTE_GLOWTILE:12][CASTE_GLOWCOLOR:4:0:1]
[BLOOD:LOCAL_CREATURE_MAT:HEAT:GAS]

[BODY_SIZE:0:0:15000]
[BABYNAME:delicate piece of clay:delicate pieces of clay]
[CHILDNAME:delicate clay:delicate clay]
[MAXAGE:30:500]

[INTELLIGENT]
[FLEEQUICK]
[SKILL_LEARN_RATES:150]

[GRASSTRAMPLE:0]
[HOMEOTHERM:10800]
[NO_VEGETATION_PERTURB]

[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:7780:7508:7254:2925:8478:9233] 3kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:7780:7508:7254:2925:8478:9233] 3kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:7780:7508:7254:2925:8478:9233] 3kph

[PHYS_ATT_RANGE:STRENGTH:200:300:400:500:600:700:800]
[PHYS_ATT_RANGE:TOUGHNESS:200:300:400:500:600:700:800]
[PHYS_ATT_RANGE:ENDURANCE:200:300:400:500:600:700:800]
[PHYS_ATT_RANGE:AGILITY:500:1000:1300:1500:1700:2000:2500]
[GENERAL_MATERIAL_FORCE_MULTIPLIER:3:2] 150% more damage taken

[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_VELOCITY_MODIFIER:200]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]

[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_VELOCITY_MODIFIER:200]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK_PRIORITY:SECOND]

[SELECT_CASTE:PAGE_MALE]
[SELECT_ADDITIONAL_CASTE:PAGE_FEMALE]
[SELECT_ADDITIONAL_CASTE:CER_PAGE_MALE]
[SELECT_ADDITIONAL_CASTE:CER_PAGE_FEMALE]
[BODY:TORSO_STANCE_BSK:CORE_BODY_BSK:HEAD_NONECK_BSK:INTERNAL_EARS_BSK:HAND_BODY_BSK]
[SELECT_CASTE:PAGE_MALE]
[SELECT_ADDITIONAL_CASTE:PAGE_FEMALE]
[CASTE_NAME:clay Page:clay Pages:clay Page][CASTE_COLOR:4:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:CLAY]
[POP_RATIO:100000]
[SELECT_CASTE:CER_PAGE_MALE]
[SELECT_ADDITIONAL_CASTE:CER_PAGE_FEMALE]
[CASTE_NAME:ceramic Page:ceramic Pages:ceramic Pages][CASTE_COLOR:6:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:CERAMIC]
[POP_RATIO:10000]
[SELECT_CASTE:PAGE_MALE]
[SELECT_ADDITIONAL_CASTE:PAGE_FEMALE]
[SELECT_ADDITIONAL_CASTE:CER_PAGE_MALE]
[SELECT_ADDITIONAL_CASTE:CER_PAGE_FEMALE]
[DESCRIPTION:Pages are the blind laborers of the clay race. To compensate for their lack of vision, Pages utilize levitation to zip around at immense speeds across uneven terrain, making them excellent haulers and builders -- though generally horrible in anything else. (Size 30 000)]
[CASTE_TILE:13][CASTE_GLOWTILE:13][CASTE_GLOWCOLOR:4:0:1]
[BLOOD:LOCAL_CREATURE_MAT:HEAT:GAS]

[BODY_SIZE:0:0:30000]
[BABYNAME:soft piece of clay:soft pieces of clay]
[CHILDNAME:soft clay:soft clay]
[MAXAGE:30:500]

[INTELLIGENT]
[FLEEQUICK]

[GRASSTRAMPLE:0]
[HOMEOTHERM:10800]

[GAIT:WALK:Fast Glide:500:NO_BUILD_UP:5:LAYERS_SLOW:AGILITY:STEALTH_SLOWS:10]
[GAIT:WALK:Glide:700:NO_BUILD_UP:0:AGILITY:STEALTH_SLOWS:10]
[GAIT:CLIMB:Fast Glide:500:NO_BUILD_UP:5:LAYERS_SLOW:AGILITY:STEALTH_SLOWS:10]
[GAIT:CLIMB:Glide:700:NO_BUILD_UP:0:AGILITY:STEALTH_SLOWS:10]
[GAIT:CRAWL:Roll:5500:NO_BUILD_UP:0]
[GAIT:SWIM:Float:5500:NO_BUILD_UP:0]

[PHYS_ATT_RANGE:STRENGTH:2200:2300:2450:2500:2550:2700:2800]

[ATTACK:COLLIDE:BODYPART:BY_CATEGORY:BODY_UPPER]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:collide into:collides into]
[ATTACK_CONTACT_PERC:100]
[ATTACK_VELOCITY_MODIFIER:500]
[ATTACK_PREPARE_AND_RECOVER:4:5]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK_PRIORITY:MAIN]

[SELECT_CASTE:BARROW_MALE]
[SELECT_ADDITIONAL_CASTE:BARROW_FEMALE]
[SELECT_ADDITIONAL_CASTE:CER_BARROW_MALE]
[SELECT_ADDITIONAL_CASTE:CER_BARROW_FEMALE] [BODY:TORSO_BSK:ABDOMEN_BSK:CORE_BODY_BSK:HEAD_NECK_NOTHROAT_BSK:EYES_2_BSK:NOSE_BSK:MOUTH_BSK:EXTERNAL_EARS_BSK:4ARMS_3PART_BSK:FINGERS_6_BSK:LEG_3PART_BIPED_BSK:TOES_6_BSK]
[SELECT_CASTE:BARROW_MALE]
[SELECT_ADDITIONAL_CASTE:BARROW_FEMALE]
[DESCRIPTION:Barrows are the fighters of the clay race. While physically resembling the four-armed bodies of the Shapers, mentally the Barrows have a fiery reputation for being violent and temperamental. Their stout size means nothing to them, for these hardy constructs will gladly engage enemies of any shape and size, sometimes even coming out on top through sheer force of will. (Size 30 000)]
[CASTE_NAME:clay Barrow:clay Barrows:clay Barrow][CASTE_COLOR:4:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:CLAY]
[POP_RATIO:100000]
[SELECT_CASTE:CER_BARROW_MALE]
[SELECT_ADDITIONAL_CASTE:CER_BARROW_FEMALE]
[CASTE_NAME:ceramic Barrow:ceramic Barrows:ceramic Barrow][CASTE_COLOR:6:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:CERAMIC]
[POP_RATIO:10000]
[SELECT_CASTE:BARROW_MALE]
[SELECT_ADDITIONAL_CASTE:BARROW_FEMALE]
[SELECT_ADDITIONAL_CASTE:CER_BARROW_MALE]
[SELECT_ADDITIONAL_CASTE:CER_BARROW_FEMALE]
[CASTE_TILE:11][CASTE_GLOWTILE:11][CASTE_GLOWCOLOR:4:0:1]
[BLOOD:LOCAL_CREATURE_MAT:HEAT:GAS]

[BODY_SIZE:0:0:30000]
[BABYNAME:hard piece of clay:hard pieces of clay]
[CHILDNAME:hard clay:hard clay]
[MAXAGE:30:500]

[INTELLIGENT]
[HOMEOTHERM:10800]

[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:1161:938:716:462:2200:3300] 19kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:5951:5419:4898:1463:6944:8233] 6kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5951:5419:4898:1463:6944:8233] 6kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:4122:3330:2541:975:5411:7233] 9kph

[PHYS_ATT_RANGE:TOUGHNESS:500:1000:1300:1500:1700:2000:2500]
[PHYS_ATT_RANGE:STRENGTH:500:1000:1300:1500:1700:2000:2500]
[PHYS_ATT_RANGE:AGILITY:200:300:400:500:600:700:800]
[PRONE_TO_RAGE:1]

[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:pummel:pummels]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]

[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:5:4]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK_PRIORITY:SECOND]

[SELECT_CASTE:KNIGHT_MALE]
[SELECT_ADDITIONAL_CASTE:KNIGHT_FEMALE]
[SELECT_ADDITIONAL_CASTE:CER_KNIGHT_MALE]
[SELECT_ADDITIONAL_CASTE:CER_KNIGHT_FEMALE]
[BODY:TORSO_BSK:ABDOMEN_BSK:CORE_BODY_BSK:HEAD_NECK_NOTHROAT_BSK:EYES_2_BSK:NOSE_BSK:MOUTH_BSK:EXTERNAL_EARS_BSK:HORN_BSK:ARM_3PART_BSK:FINGERS_6_BSK:BASIC_QUADRUPED_LIMBS_URD]
[SELECT_CASTE:KNIGHT_MALE]
[SELECT_ADDITIONAL_CASTE:KNIGHT_FEMALE]
[CASTE_NAME:clay Knight:clay Knights:clay Knight][CASTE_COLOR:4:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:CLAY]
[POP_RATIO:100000]
[SELECT_CASTE:CER_KNIGHT_MALE]
[SELECT_ADDITIONAL_CASTE:CER_KNIGHT_FEMALE]
[CASTE_NAME:ceramic Knight:ceramic Knights:ceramic Knight][CASTE_COLOR:6:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:CERAMIC]
[POP_RATIO:10000]
[SELECT_CASTE:KNIGHT_MALE]
[SELECT_ADDITIONAL_CASTE:KNIGHT_FEMALE]
[SELECT_ADDITIONAL_CASTE:CER_KNIGHT_MALE]
[SELECT_ADDITIONAL_CASTE:CER_KNIGHT_FEMALE]
[DESCRIPTION:Knights are the skirmishers of the clay race. They are tall, elegant constructs, with many sharp protrusions emerging from their heads. Knights can reach incredible speeds while sprinting, although they get exhausted quickly. (Size 70 000)]
[CASTE_TILE:20][CASTE_GLOWTILE:20][CASTE_GLOWCOLOR:4:0:1]
[BLOOD:LOCAL_CREATURE_MAT:HEAT:GAS]

[BODY_SIZE:0:0:70000]
[BABYNAME:light piece of clay:light pieces of clay]
[CHILDNAME:light clay:light clay]
[MAXAGE:30:500]

[RELSIZE:BY_CATEGORY:LEG:200]
[RELSIZE:BY_CATEGORY:KNEE:40]
[RELSIZE:BY_CATEGORY:ANKLE:35]
[RELSIZE:BY_CATEGORY:FOOT:60]
[GRASSTRAMPLE:2]
[HOMEOTHERM:10800]
[INTELLIGENT]
[MOUNT]

[PHYS_ATT_RANGE:STRENGTH:400:550:650:800:950:1050:1200]
[PHYS_ATT_RANGE:ENDURANCE:400:550:650:800:950:1050:1200]
[PHYS_ATT_RANGE:TOUGHNESS:400:550:650:800:950:1050:1200]
[PHYS_ATT_RANGE:AGILITY:500:1000:1300:1500:1700:2000:2500]
[GENERAL_MATERIAL_FORCE_MULTIPLIER:3:2] 150% more damage taken

[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:800:507:338:169:1900:2900] 52kph + 800walk
[CANNOT_CLIMB]
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12kph

[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK_PRIORITY:MAIN]

[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]

[SELECT_CASTE:GOLEM_MALE]
[SELECT_ADDITIONAL_CASTE:GOLEM_FEMALE]
[SELECT_ADDITIONAL_CASTE:CER_GOLEM_MALE]
[SELECT_ADDITIONAL_CASTE:CER_GOLEM_FEMALE]
[DESCRIPTION:Golems are the siegers of the clay race. These large one-eyed constructs are difficult to take down, though smart opponents can use their lumbering size and speed against them. Clumsy though they might be, anyone caught within the reach of a Golem's sweeping arms is in for a world of pain. (Size 100 000)]
[BODY:BODY_SIMPLE_HEAD_BSK:CORE_BODY_BSK:EYE_HEAD_LARGE_BSK:ARM_2PART_BSK:LEG_2PART_BIPED_BSK]
[SELECT_CASTE:GOLEM_MALE]
[SELECT_ADDITIONAL_CASTE:GOLEM_FEMALE]
[CASTE_NAME:clay Golem:clay Golems:clay Golem][CASTE_COLOR:4:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:CLAY]
[POP_RATIO:100000]
[SELECT_CASTE:CER_GOLEM_MALE]
[SELECT_ADDITIONAL_CASTE:CER_GOLEM_FEMALE]
[CASTE_NAME:ceramic Golem:ceramic Golems:ceramic Golem][CASTE_COLOR:6:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:CERAMIC]
[POP_RATIO:10000]
[SELECT_CASTE:GOLEM_MALE]
[SELECT_ADDITIONAL_CASTE:GOLEM_FEMALE]
[SELECT_ADDITIONAL_CASTE:CER_GOLEM_MALE]
[SELECT_ADDITIONAL_CASTE:CER_GOLEM_FEMALE]
[CASTE_TILE:234][CASTE_GLOWTILE:234][CASTE_GLOWCOLOR:4:0:1]
[BLOOD:LOCAL_CREATURE_MAT:HEAT:GAS]

[BODY_SIZE:0:0:100000]
[BABYNAME:heavy piece of clay:heavy pieces of clay]
[CHILDNAME:heavy clay:heavy clay]
[MAXAGE:30:500]

[RELSIZE:BY_CATEGORY:ARM:400]
[RELSIZE:BY_CATEGORY:WRIST:50]
[RELSIZE:BY_CATEGORY:HAND:200]
[GRASSTRAMPLE:20]
[HOMEOTHERM:10800]
[INTELLIGENT]

[PHYS_ATT_RANGE:TOUGHNESS:500:1000:1300:1500:1700:2000:2500]
[PHYS_ATT_RANGE:AGILITY:200:230:280:300:320:370:400]
[RETRACT_INTO_BP:BY_CATEGORY:ARM:assume a defensive stance:assumes a defensive stance:lower your arms:lowers <pro_pos> arms]

[MEANDERER]
[CANNOT_JUMP]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:1945:1504:1062:548:3100:4500] 16kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:1945:1504:1062:548:3100:4500] 16kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:1945:1504:1062:548:3100:4500] 16kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12kph

[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:slam:slams]
[ATTACK_CONTACT_PERC:500]
[ATTACK_VELOCITY_MODIFIER:1500]
[ATTACK_PREPARE_AND_RECOVER:5:5]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK_PRIORITY:MAIN]

[ATTACK:SHOVE:BODYPART:BY_CATEGORY:ARM]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:shove:shoves]
[ATTACK_CONTACT_PERC:500]
[ATTACK_PREPARE_AND_RECOVER:5:5]
[ATTACK_VELOCITY_MODIFIER:300]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK_PRIORITY:SECOND]

[SELECT_CASTE:SLAYER_MALE]
[SELECT_ADDITIONAL_CASTE:SLAYER_FEMALE]
[SELECT_ADDITIONAL_CASTE:CER_SLAYER_MALE]
[SELECT_ADDITIONAL_CASTE:CER_SLAYER_FEMALE]
[BODY:BODY_SIMPLE_HEAD_BSK:MULTIPURPOSE_TAIL_BSK:CORE_BODY_BSK:EYE_HEAD_LARGE_BSK:TENTACLE_SHARP_6_BSK]
[SELECT_CASTE:SLAYER_MALE]
[SELECT_ADDITIONAL_CASTE:SLAYER_FEMALE]
[CASTE_NAME:clay Slayer:clay Slayers:clay Slayer][CASTE_COLOR:4:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:CLAY]
[POP_RATIO:100000]
[SELECT_CASTE:CER_SLAYER_MALE]
[SELECT_ADDITIONAL_CASTE:CER_SLAYER_FEMALE]
[CASTE_NAME:ceramic Slayer:ceramic Slayers:ceramic Slayer][CASTE_COLOR:6:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:CERAMIC]
[POP_RATIO:10000]
[SELECT_CASTE:SLAYER_MALE]
[SELECT_ADDITIONAL_CASTE:SLAYER_FEMALE]
[SELECT_ADDITIONAL_CASTE:CER_SLAYER_MALE]
[SELECT_ADDITIONAL_CASTE:CER_SLAYER_FEMALE]
[DESCRIPTION:Slayers are the glass cannons of the clay race. The largest of the clay constructs, Slayers are essentially a whirling mass of serrated tentacles atop a muscular tail. Their whiplash strikes can easily sever any limbs that it comes into contact with, or cause enemies to immediately pass out from the pain. Despite this, they are relatively frail and cautious in their movements, with their prominent body eye being a sizable weak spot for those brave enough to go near. (Size 120 000)]
[CASTE_TILE:238][CASTE_GLOWTILE:238][CASTE_GLOWCOLOR:4:0:1]
[BLOOD:LOCAL_CREATURE_MAT:HEAT:GAS]

[BODY_SIZE:0:0:120000]

[BABYNAME:sharp piece of clay:sharp pieces of clay]
[CHILDNAME:sharp clay:sharp clay]
[MAXAGE:30:500]

[RELSIZE:BY_CATEGORY:EYE:350]
[HOMEOTHERM:10800]
[INTELLIGENT]

[NOEXERT]
[PHYS_ATT_RANGE:TOUGHNESS:200:300:400:500:600:700:800]
[GENERAL_MATERIAL_FORCE_MULTIPLIER:3:2] 200% more damage taken

[CANNOT_JUMP]
[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:1945:1504:1062:548:3100:4500] 16kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2728:2069:1409:675:4000:5700] 13kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2728:2069:1409:675:4000:5700] 13kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:1945:1504:1062:548:3100:4500] 16kph

[ATTACK:LASH:BODYPART:BY_CATEGORY:TENTACLE]
[ATTACK_SKILL:WHIP]
[ATTACK_VERB:lash:lashes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:15]
[ATTACK_PREPARE_AND_RECOVER:2:3]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_INDEPENDENT_MULTIATTACK]
[ATTACK_PRIORITY:MAIN]

Code: (Entity) [Select]
[ENTITY:CLAY_BSK]
[ALL_MAIN_POPS_CONTROLLABLE]
[CREATURE:CLAY_ENTITY_BSK]

[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:TEMPLE:NAME_BUILDING_TEMPLE]
[SELECT_SYMBOL:LIBRARY:NAME_BUILDING_LIBRARY]

[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[RIVER_PRODUCTS]
[OCEAN_PRODUCTS]
[OUTDOOR_WOOD]
[EQUIPMENT_IMPROVEMENTS]
[METAL_PREF]
[STONE_PREF]
[GEM_PREF]

[ITEM_IMPROVEMENT_MODIFIER:GLAZED:2000]
[FRIENDLY_COLOR:6:0:0]
[DEFAULT_SITE_TYPE:CITY]
[LIKES_SITE:CITY]
[LIKES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:DARK_FORTRESS]
[START_BIOME:ANY_DESERT]
[START_BIOME:MOUNTAIN]
[SETTLEMENT_BIOME:ANY_SAVANNA]
[SETTLEMENT_BIOME:ANY_SHRUBLAND]
[BIOME_SUPPORT:ANY_DESERT:5]
[BIOME_SUPPORT:ANY_SAVANNA:3]
[BIOME_SUPPORT:ANY_SHRUBLAND:3]
[BIOME_SUPPORT:MOUNTAIN:2]
[BIOME_SUPPORT:ANY_GRASSLAND:1]
[BIOME_SUPPORT:ANY_FOREST:1]
[BUILDS_OUTDOOR_FORTIFICATIONS]
[BUILDS_OUTDOOR_TOMBS]

[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[ACTIVE_SEASON:SUMMER]
[SIEGER]
[PROGRESS_TRIGGER_POPULATION:2]
[PROGRESS_TRIGGER_PRODUCTION:2]
[PROGRESS_TRIGGER_TRADE:2]
[PROGRESS_TRIGGER_POP_SIEGE:2]
[PROGRESS_TRIGGER_PROD_SIEGE:3]
[PROGRESS_TRIGGER_TRADE_SIEGE:3]

[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:200]
[RELIGION:PANTHEON]
[RELIGION_SPHERE:REBIRTH]
[RELIGION_SPHERE:CREATION]
[SPHERE_ALIGNMENT:CRAFTS:2000]
[SPHERE_ALIGNMENT:CREATION:2000]
[SPHERE_ALIGNMENT:EARTH:2000]
[SPHERE_ALIGNMENT:FIRE:2000]
[SPHERE_ALIGNMENT:LABOR:2000]
[SPHERE_ALIGNMENT:REBIRTH:2000]
[SCOUT]
[MERCENARY]
[SCHOLAR:ALL]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:STRAND_EXTRACTOR]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:GELDER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]
[PERMITTED_JOB:PAPERMAKER]
[PERMITTED_JOB:BOOKBINDER]

[WORLD_CONSTRUCTION:BRIDGE]
[WORLD_CONSTRUCTION:ROAD]
[WORLD_CONSTRUCTION:WALL]

[TOOL:ITEM_TOOL_JAR_BSK]
[TOOL:ITEM_TOOL_LIBRARY_RACK_BSK]

[TOOL:ITEM_TOOL_CLAY_TABLET_BSK]
[TOOL:ITEM_TOOL_CLAY_BED_BSK]
[TOOL:ITEM_TOOL_CLAY_CHAIR_BSK]
[TOOL:ITEM_TOOL_CLAY_TABLE_BSK]
[TOOL:ITEM_TOOL_CLAY_COFFIN_BSK]
[TOOL:ITEM_TOOL_CLAY_BOX_BSK]
[TOOL:ITEM_TOOL_CLAY_ARMORSTAND_BSK]
[TOOL:ITEM_TOOL_CLAY_WEAPONRACK_BSK]
[TOOL:ITEM_TOOL_CLAY_CABINET_BSK]
[TOOL:ITEM_TOOL_CLAY_SLAB_BSK]
[TOOL:ITEM_TOOL_CLAY_JAR_BSK]
[TOOL:ITEM_TOOL_CLAY_TOTEM_BSK]
[TOOL:ITEM_TOOL_CLAY_GOBLET_BSK]
[TOOL:ITEM_TOOL_CLAY_FIGURINE_BSK]
[TOOL:ITEM_TOOL_CLAY_AMULET_BSK]
[TOOL:ITEM_TOOL_CLAY_SCEPTER_BSK]
[TOOL:ITEM_TOOL_CLAY_CROWN_BSK]
[TOOL:ITEM_TOOL_CLAY_RING_BSK]
[TOOL:ITEM_TOOL_CLAY_EARRING_BSK]
[TOOL:ITEM_TOOL_CLAY_BRACELET_BSK]

[PERMITTED_REACTION:MAKE_CLAY_JAR_BSK]
[PERMITTED_REACTION:MAKE_CLAY_BED_BSK]
[PERMITTED_REACTION:MAKE_CLAY_CHAIR_BSK]
[PERMITTED_REACTION:MAKE_CLAY_TABLE_BSK]
[PERMITTED_REACTION:MAKE_CLAY_COFFIN_BSK]
[PERMITTED_REACTION:MAKE_CLAY_STATUE_BSK]
[PERMITTED_REACTION:MAKE_CLAY_BOX_BSK]
[PERMITTED_REACTION:MAKE_CLAY_ARMORSTAND_BSK]
[PERMITTED_REACTION:MAKE_CLAY_WEAPONRACK_BSK]
[PERMITTED_REACTION:MAKE_CLAY_CABINET_BSK]
[PERMITTED_REACTION:MAKE_CLAY_SLAB_BSK]
[PERMITTED_REACTION:MAKE_CLAY_TOTEM_BSK]
[PERMITTED_REACTION:MAKE_CLAY_GOBLET_BSK]
[PERMITTED_REACTION:MAKE_CLAY_FIGURINE_BSK]
[PERMITTED_REACTION:MAKE_CLAY_FIGURINE_BSK]
[PERMITTED_REACTION:MAKE_CLAY_AMULET_BSK]
[PERMITTED_REACTION:MAKE_CLAY_SCEPTER_BSK]
[PERMITTED_REACTION:MAKE_CLAY_CROWN_BSK]
[PERMITTED_REACTION:MAKE_CLAY_RING_BSK]
[PERMITTED_REACTION:MAKE_CLAY_EARRING_BSK]
[PERMITTED_REACTION:MAKE_CLAY_BRACELET_BSK]
[PERMITTED_REACTION:MAKE_CLAY_TABLET_BSK]

[PERMITTED_REACTION:KILNFIRE_CLAY_JAR_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_BED_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_CHAIR_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_TABLE_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_COFFIN_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_STATUE_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_BOX_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_ARMORSTAND_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_WEAPONRACK_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_CABINET_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_SLAB_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_TOTEM_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_GOBLET_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_FIGURINE_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_AMULET_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_SCEPTER_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_CROWN_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_RING_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_EARRING_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_BRACELET_BSK]

[PERMITTED_REACTION:GLAZE_CERAMIC_BSK]

[ETHIC:ASSAULT:PUNISH_CAPITAL]
[ETHIC:EAT_SAPIENT_KILL:NOT_APPLICABLE]
[ETHIC:EAT_SAPIENT_OTHER:NOT_APPLICABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_CAPITAL]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:LYING:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:PERSONAL_MATTER]
[ETHIC:MAKE_TROPHY_SAPIENT:PERSONAL_MATTER]
[ETHIC:MAKE_TROPHY_ANIMAL:PERSONAL_MATTER]
[ETHIC:OATH_BREAKING:UNTHINKABLE]
[ETHIC:SLAVERY:NOT_APPLICABLE]
[ETHIC:THEFT:PUNISH_CAPITAL]
[ETHIC:TORTURE_AS_EXAMPLE:SHUN]
[ETHIC:TORTURE_FOR_INFORMATION:SHUN]
[ETHIC:TORTURE_FOR_FUN:SHUN]
[ETHIC:TORTURE_ANIMALS:SHUN]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:TRESPASSING:PUNISH_SERIOUS]
[ETHIC:VANDALISM:PUNISH_SERIOUS]

[VALUE:LAW:30]
[VALUE:LOYALTY:15]
[VALUE:FAMILY:0]
[VALUE:FRIENDSHIP:0]
[VALUE:POWER:15]
[VALUE:TRUTH:50]
[VALUE:CUNNING:-15]
[VALUE:ELOQUENCE:30]
[VALUE:FAIRNESS:50]
[VALUE:DECORUM:15]
[VALUE:TRADITION:0]
[VALUE:ARTWORK:30]
[VALUE:COOPERATION:50]
[VALUE:INDEPENDENCE:-15]
[VALUE:STOICISM:-15]
[VALUE:KNOWLEDGE:15]
[VALUE:INTROSPECTION:15]
[VALUE:SELF_CONTROL:15]
[VALUE:TRANQUILITY:-15]
[VALUE:HARMONY:0]
[VALUE:MERRIMENT:0]
[VALUE:CRAFTSMANSHIP:30]
[VALUE:MARTIAL_PROWESS:0]
[VALUE:SKILL:15]
[VALUE:HARD_WORK:30]
[VALUE:SACRIFICE:15]
[VALUE:COMPETITION:0]
[VALUE:PERSEVERANCE:0]
[VALUE:LEISURE_TIME:0]
[VALUE:COMMERCE:15]
[VALUE:ROMANCE:0]
[VALUE:NATURE:0]
[VALUE:PEACE:-15]
[WILL_ACCEPT_TRIBUTE]

[POSITION:MONARCH]
[NAME_MALE:patriarch:patriarch]
[NAME_FEMALE:matriarch:matriarchs]
[ALLOWED_CLASS:CLAY_SHAPER]
[ACCOUNT_EXEMPT]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[COLOR:1:0:0]
[DETERMINES_COIN_DESIGN]
[DO_NOT_CULL]
[DUTY_BOUND]
[FLASHES]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[DEMAND_MAX:5]
[MANDATE_MAX:5]
[MENIAL_WORK_EXEMPTION]
[NUMBER:1]
[PRECEDENCE:1]
[PUNISHMENT_EXEMPTION]
[REQUIRED_BEDROOM:7500]
[REQUIRED_DINING:7500]
[REQUIRED_TOMB:7500]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RELIGION]
[RULES_FROM_LOCATION]
[SPECIAL_BURIAL]
[SUCCESSION:BY_HEIR]

[POSITION:SPEAK]
[NAME:speaker:speakers]
[BRAG_ON_KILL]
[COLOR:7:0:1]
[DO_NOT_CULL]
[DUTY_BOUND]
[FLASHES]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[NUMBER:1]
[PRECEDENCE:10]
[REQUIRED_OFFICE:5000]
[REQUIRED_BEDROOM:5000]
[REQUIRED_CABINETS:2]
[REQUIRED_BOXES:2]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RULES_FROM_LOCATION]
[SUCCESSION:BY_POSITION:VOICE]
[POSITION:VOICE]
[NAME:voice:voices]
[BRAG_ON_KILL]
[COLOR:7:0:1]
[DO_NOT_CULL]
[DUTY_BOUND]
[NUMBER:10]
[PRECEDENCE:30]
[REQUIRED_OFFICE:1000]
[REQUIRED_BEDROOM:1000]
[REQUIRED_CABINETS:1]
[REQUIRED_BOXES:1]
[RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[SUCCESSION:BY_HEIR]
[POSITION:MILITARY]
[NAME:commander:commanders]
[BRAG_ON_KILL]
[COLOR:3:0:0]
[DO_NOT_CULL]
[DUTY_BOUND]
[FLASHES]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[SQUAD:30:infantry:infantry]
[COMMANDER:INFANTRY:ALL]
[NUMBER:1]
[PRECEDENCE:15]
[REQUIRED_DINING:5000]
[REQUIRED_OFFICE:5000]
[REQUIRED_STANDS:2]
[REQUIRED_RACKS:2]
[RESPONSIBILITY:MILITARY_GOALS]
[RULES_FROM_LOCATION]
[SUCCESSION:BY_POSITION:INFANTRY]

[POSITION:INFANTRY]
[NAME:infantry lead:infantry leads]
[SITE]
[NUMBER:1]
[SQUAD:30:infantry:infantry]
[PRECEDENCE:200]
[DO_NOT_CULL]
[DUTY_BOUND]
[MILITARY_SCREEN_ONLY]
[COLOR:0:0:1]
[REQUIRES_MARKET]
[REQUIRES_POPULATION:50]
[POSITION:EXECUTION]
[NAME:breaker:breakers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:EXECUTIONS]
[EXECUTION_SKILL:HAMMER]
[PRECEDENCE:150]
[DO_NOT_CULL]
[DUTY_BOUND]
[REQUIRED_OFFICE:800]
[REQUIRED_STANDS:3]
[REQUIRED_RACKS:3]
[COLOR:4:0:1]
[REQUIRES_MARKET]
[REQUIRES_POPULATION:20]
[POSITION:LAW]
[NAME:protector:protectors]
[SITE]
[NUMBER:AS_NEEDED]
[APPOINTED_BY:EXECUTION]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[SQUAD:10:protector:protectors]
[PRECEDENCE:220]
[DO_NOT_CULL]
[DUTY_BOUND]
[COLOR:3:0:0]
[REQUIRES_MARKET]
[REQUIRES_POPULATION:20]
[POSITION:HEALTH]
[NAME:fixer:fixers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:HEALTH_MANAGEMENT]
[PRECEDENCE:250]
[COLOR:5:0:1]
[DO_NOT_CULL]
[DUTY_BOUND]
[POSITION:TRADE]
[NAME:counter:counters]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:TRADE]
[RESPONSIBILITY:ACCOUNTING]
[PRECEDENCE:260]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_OFFICE:1000]
[REQUIRED_BEDROOM:1000]
[COLOR:5:0:0]
[DO_NOT_CULL]
[DUTY_BOUND]

[POSITION:SITE_ADMIN]
[NAME:keeper:keepers]
[CONQUERED_SITE]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[PRECEDENCE:80]
[NUMBER:1]
[SLEEP_PRETENSION]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[COLOR:5:0:0]
[MANDATE_MAX:3]
[DEMAND_MAX:3]

[GENERATE_POETIC_FORMS]
[GENERATE_MUSICAL_FORMS]
« Last Edit: March 11, 2016, 12:08:09 pm by Bearskie »
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Bearskie

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #587 on: March 11, 2016, 09:02:10 am »

Code: (Body) [Select]
[BODY:4ARMS_3PART_BSK]
[BP:RUA1:first right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:150]
[BP:RLA1:first right forearm:STP][CON:RUA1][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:150]
[BP:RELBOW1:first right elbow:STP][CON:RLA1][JOINT][RIGHT][SMALL][INTERNAL][CATEGORY:ELBOW]
[DEFAULT_RELSIZE:75]
[BP:RH1:first right hand:STP][CON:RLA1][RIGHT][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:75]
[BP:RWRIST1:first right wrist:STP][CON:RH1][LIMB][JOINT][RIGHT][SMALL][INTERNAL][CATEGORY:WRIST]
[DEFAULT_RELSIZE:30]

[BP:LUA1:first left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:150]
[BP:LLA1:first left forearm:STP][CON:LUA1][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:150]
[BP:LELBOW1:first left elbow:STP][CON:LLA1][JOINT][LEFT][SMALL][INTERNAL][CATEGORY:ELBOW]
[DEFAULT_RELSIZE:75]
[BP:LH1:first left hand:STP][CON:LLA1][LEFT][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:75]
[BP:LWRIST1:first left wrist:STP][CON:LH1][LIMB][JOINT][LEFT][SMALL][INTERNAL][CATEGORY:WRIST]
[DEFAULT_RELSIZE:30]

[BP:RUA2:second right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:150]
[BP:RLA2:second right forearm:STP][CON:RUA2][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:150]
[BP:RELBOW2:second right elbow:STP][CON:RLA2][JOINT][RIGHT][SMALL][INTERNAL][CATEGORY:ELBOW]
[DEFAULT_RELSIZE:75]
[BP:RH2:second right hand:STP][CON:RLA2][RIGHT][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:75]
[BP:RWRIST2:second right wrist:STP][CON:RH2][LIMB][JOINT][RIGHT][SMALL][INTERNAL][CATEGORY:WRIST]
[DEFAULT_RELSIZE:30]

[BP:LUA2:second left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:150]
[BP:LLA2:second left forearm:STP][CON:LUA2][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:150]
[BP:LELBOW2:second left elbow:STP][CON:LLA2][JOINT][LEFT][SMALL][INTERNAL][CATEGORY:ELBOW]
[DEFAULT_RELSIZE:75]
[BP:LH2:second left hand:STP][CON:LLA2][LEFT][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:75]
[BP:LWRIST2:second left wrist:STP][CON:LH2][LIMB][JOINT][LEFT][SMALL][INTERNAL][CATEGORY:WRIST]
[DEFAULT_RELSIZE:30]

[BODY:TENTACLE_SHARP_6_BSK]
[BP:TENT1:first serrated tentacle:STP][CONTYPE:UPPERBODY][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:150]
[BP:TENT2:second serrated tentacle:STP][CONTYPE:UPPERBODY][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:150]
[BP:TENT3:third serrated tentacle:STP][CONTYPE:UPPERBODY][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:150]
[BP:TENT4:fourth serrated tentacle:STP][CONTYPE:UPPERBODY][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:150]
[BP:TENT5:fifth serrated tentacle:STP][CONTYPE:UPPERBODY][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:150]
[BP:TENT6:sixth serrated tentacle:STP][CONTYPE:UPPERBODY][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:150]

[BODY:TORSO_STANCE_BSK]
[BP:UB:torso:STP][UPPERBODY][STANCE][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]

[BODY:EYE_HEAD_SMALL_BSK]
[BP:EYE:eye:STP][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][CATEGORY:EYE]
[DEFAULT_RELSIZE:50]

[BODY:EYE_HEAD_LARGE_BSK]
[BP:EYE:eye:STP][CONTYPE:HEAD][SIGHT][EMBEDDED][CATEGORY:EYE]
[DEFAULT_RELSIZE:150]

[BODY:CORE_BODY_BSK]
[BP:CORE:core:STP][CONTYPE:UPPERBODY][SMALL][INTERNAL][THOUGHT][CIRCULATION][BREATHE][CATEGORY:CORE]
[DEFAULT_RELSIZE:100]

[BODY:MULTIPURPOSE_TAIL_BSK]
[BP:TAIL:tail:STP][CONTYPE:UPPERBODY][CATEGORY:TAIL][LOWERBODY][GRASP][STANCE]
[DEFAULT_RELSIZE:750]

Code: (Interaction) [Select]
[INTERACTION:CLAYSHAPER_DOLL_BSK]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:CLAY_MALE]
[IT_AFFECTED_CLASS:CLAY_FEMALE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:FIRED_CLAY]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[IT_MANUAL_INPUT:fallen clay]
[I_EFFECT:RESURRECT]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_BODY_TRANSFORMATION:START:0:END:1]
[CE:CREATURE:CLAY_ENTITY_BSK:UNFINISHED]
[SYNDROME]
[SYN_AFFECTED_CLASS:CLAY_MALE]
[SYN_IMMUNE_CREATURE:CLAY_ENTITY_BSK:DOLL_MALE]
[CE_BODY_TRANSFORMATION:START:1]
[CE:CREATURE:CLAY_ENTITY_BSK:DOLL_MALE]
[SYNDROME]
[SYN_AFFECTED_CLASS:CLAY_FEMALE]
[SYN_IMMUNE_CREATURE:CLAY_ENTITY_BSK:DOLL_FEMALE]
[CE_BODY_TRANSFORMATION:START:1]
[CE:CREATURE:CLAY_ENTITY_BSK:DOLL_FEMALE]

[INTERACTION:CLAYSHAPER_PAGE_BSK]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:CLAY_MALE]
[IT_AFFECTED_CLASS:CLAY_FEMALE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:FIRED_CLAY]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[IT_MANUAL_INPUT:fallen clay]
[I_EFFECT:RESURRECT]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_BODY_TRANSFORMATION:START:0:END:1]
[CE:CREATURE:CLAY_ENTITY_BSK:UNFINISHED]
[SYNDROME]
[SYN_AFFECTED_CLASS:CLAY_MALE]
[SYN_IMMUNE_CREATURE:CLAY_ENTITY_BSK:PAGE_MALE]
[CE_BODY_TRANSFORMATION:START:1]
[CE:CREATURE:CLAY_ENTITY_BSK:PAGE_MALE]
[SYNDROME]
[SYN_AFFECTED_CLASS:CLAY_FEMALE]
[SYN_IMMUNE_CREATURE:CLAY_ENTITY_BSK:PAGE_FEMALE]
[CE_BODY_TRANSFORMATION:START:1]
[CE:CREATURE:CLAY_ENTITY_BSK:PAGE_FEMALE]

[INTERACTION:CLAYSHAPER_BARROW_BSK]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:CLAY_MALE]
[IT_AFFECTED_CLASS:CLAY_FEMALE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:FIRED_CLAY]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[IT_MANUAL_INPUT:fallen clay]
[I_EFFECT:RESURRECT]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_BODY_TRANSFORMATION:START:0:END:1]
[CE:CREATURE:CLAY_ENTITY_BSK:UNFINISHED]
[SYNDROME]
[SYN_AFFECTED_CLASS:CLAY_MALE]
[SYN_IMMUNE_CREATURE:CLAY_ENTITY_BSK:BARROW_MALE]
[CE_BODY_TRANSFORMATION:START:1]
[CE:CREATURE:CLAY_ENTITY_BSK:BARROW_MALE]
[SYNDROME]
[SYN_AFFECTED_CLASS:CLAY_FEMALE]
[SYN_IMMUNE_CREATURE:CLAY_ENTITY_BSK:BARROW_FEMALE]
[CE_BODY_TRANSFORMATION:START:1]
[CE:CREATURE:CLAY_ENTITY_BSK:BARROW_FEMALE]

[INTERACTION:CLAYSHAPER_KNIGHT_BSK]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:CLAY_MALE]
[IT_AFFECTED_CLASS:CLAY_FEMALE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:FIRED_CLAY]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[IT_MANUAL_INPUT:fallen clay]
[I_EFFECT:RESURRECT]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_BODY_TRANSFORMATION:START:0:END:1]
[CE:CREATURE:CLAY_ENTITY_BSK:UNFINISHED]
[SYNDROME]
[SYN_AFFECTED_CLASS:CLAY_MALE]
[SYN_IMMUNE_CREATURE:CLAY_ENTITY_BSK:KNIGHT_MALE]
[CE_BODY_TRANSFORMATION:START:1]
[CE:CREATURE:CLAY_ENTITY_BSK:KNIGHT_MALE]
[SYNDROME]
[SYN_AFFECTED_CLASS:CLAY_FEMALE]
[SYN_IMMUNE_CREATURE:CLAY_ENTITY_BSK:KNIGHT_FEMALE]
[CE_BODY_TRANSFORMATION:START:1]
[CE:CREATURE:CLAY_ENTITY_BSK:KNIGHT_FEMALE]

[INTERACTION:CLAYSHAPER_GOLEM_BSK]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:CLAY_MALE]
[IT_AFFECTED_CLASS:CLAY_FEMALE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:FIRED_CLAY]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[IT_MANUAL_INPUT:fallen clay]
[I_EFFECT:RESURRECT]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_BODY_TRANSFORMATION:START:0:END:1]
[CE:CREATURE:CLAY_ENTITY_BSK:UNFINISHED]
[SYNDROME]
[SYN_AFFECTED_CLASS:CLAY_MALE]
[SYN_IMMUNE_CREATURE:CLAY_ENTITY_BSK:GOLEM_MALE]
[CE_BODY_TRANSFORMATION:START:1]
[CE:CREATURE:CLAY_ENTITY_BSK:GOLEM_MALE]
[SYNDROME]
[SYN_AFFECTED_CLASS:CLAY_FEMALE]
[SYN_IMMUNE_CREATURE:CLAY_ENTITY_BSK:GOLEM_FEMALE]
[CE_BODY_TRANSFORMATION:START:1]
[CE:CREATURE:CLAY_ENTITY_BSK:GOLEM_FEMALE]

[INTERACTION:CLAYSHAPER_SLAYER_BSK]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:CLAY_MALE]
[IT_AFFECTED_CLASS:CLAY_FEMALE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:FIRED_CLAY]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[IT_MANUAL_INPUT:fallen clay]
[I_EFFECT:RESURRECT]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_BODY_TRANSFORMATION:START:0:END:1]
[CE:CREATURE:CLAY_ENTITY_BSK:UNFINISHED]
[SYNDROME]
[SYN_AFFECTED_CLASS:CLAY_MALE]
[SYN_IMMUNE_CREATURE:CLAY_ENTITY_BSK:SLAYER_MALE]
[CE_BODY_TRANSFORMATION:START:1]
[CE:CREATURE:CLAY_ENTITY_BSK:SLAYER_MALE]
[SYNDROME]
[SYN_AFFECTED_CLASS:CLAY_FEMALE]
[SYN_IMMUNE_CREATURE:CLAY_ENTITY_BSK:SLAYER_FEMALE]
[CE_BODY_TRANSFORMATION:START:1]
[CE:CREATURE:CLAY_ENTITY_BSK:SLAYER_FEMALE]

Code: (Descriptor Color) [Select]
[COLOR:DOLL_BSK]
[NAME:in Dolls]
[RGB:205:127:50]

[COLOR:PAGE_BSK]
[NAME:in Pages]
[RGB:205:127:50]

[COLOR:BARROW_BSK]
[NAME:in Barrows]
[RGB:205:127:50]

[COLOR:KNIGHT_BSK]
[NAME:in Knights]
[RGB:205:127:50]

[COLOR:GOLEM_BSK]
[NAME:in Golems]
[RGB:205:127:50]

[COLOR:SLAYER_BSK]
[NAME:in Slayers]
[RGB:205:127:50]

Code: (Material Template) [Select]
[MATERIAL_TEMPLATE:REINFORCED_CERAMIC_TEMPLATE_BSK]
[STATE_COLOR:ALL_SOLID:TAN]
[STATE_NAME:ALL_SOLID:ceramic]
[STATE_ADJ:ALL_SOLID:ceramic]
[STATE_COLOR:LIQUID:ORANGE]
[STATE_NAME:LIQUID:molten ceramics]
[STATE_ADJ:LIQUID:molten ceramics]
[STATE_COLOR:GAS:TAN]
[STATE_NAME:GAS:ceramic dust]
[STATE_ADJ:GAS:ceramic dust]
[DISPLAY_COLOR:6:0:0]
[MATERIAL_VALUE:10]
[SPEC_HEAT:600]
[IGNITE_POINT:14000]
[MELTING_POINT:12500]
[BOILING_POINT:15000]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:4000]
[LIQUID_DENSITY:2500]
[IMPACT_YIELD:250000]
[IMPACT_FRACTURE:300000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:250000]
[COMPRESSIVE_FRACTURE:300000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:250000]
[TENSILE_FRACTURE:300000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:250000]
[TORSION_FRACTURE:300000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:200000]
[SHEAR_FRACTURE:300000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:250000]
[BENDING_FRACTURE:300000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:5000]
[ABSORPTION:0]
[ITEMS_HARD]
[REACTION_CLASS:CERAMIC]
[REACTION_CLASS:GLAZEABLE]

So, what are these guys all about, and why so many raws in the first place?
Well I can't really answer the second question, but I can the first. :P

Awakened clay is a creature consisting of six normal types; Dolls, Pages, Barrows, Knights, Golems, Slayers. Each caste has its strengths and weaknesses. Then you have the Shapers, who are basically the 'creator' of all these clay constructs. They have the ability to resurrect dead clay constructs of all types and reshape them into the construct of their chosen expertise. You also have ceramic constructs, slightly uncommon (1 out of 10), who are made of ceramic instead of clay (much stronger), but cannot be revived or reshaped.

This was originally planned to be a fortress mode race, with special weapons, reactions, armor and stuff, but it seems pretty unlikely now that the AI doesn't use its resurrection interactions properly, thus breaking a key concept of this creature, which is the resurrection and reshaping.

Being made of inorganics, awakened clay are generally stronger in combat than organic creatures. However they still get utterly destroyed by any metal weapons, so you shouldn't need to worry too much...ish. Even without metal, clay constructs 'bleed' internal heat a whole lot when they are hit, meaning that you won't get stuck with a bronze colossus situation where fleshy fists just can't break through the inorganic.

Oh, and some minor fixes:
  • Merde tile -> 167
  • Ballofruit tree frequency -> 5
« Last Edit: March 11, 2016, 11:51:35 am by Bearskie »
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Urdothor

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #588 on: March 14, 2016, 12:40:01 am »

Alright. I'll implement these fixes and addins once I finish re-comparing the old files and the current files for the second time.
And back everything up, this time.
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chaotic skies

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #589 on: March 14, 2016, 09:52:31 pm »

I'm going to go through the most recent version of files and add everything to the wiki.

Little Idea I had: The player could be a "god" or some other semi-omniscient being, and the reason the Awakened Clay people aren't playable is you can't control the magic binding them, or some other magical reason.
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Bearskie

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #590 on: March 15, 2016, 02:47:22 am »

Cerapter, could you teach us how to edit the in-game help files? :) Always wanted to know.

Cerapter

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #591 on: March 20, 2016, 10:13:16 am »

...I might have went missing for SEVERAL weeks there, but I better reply now than never.

Search for the df_announce_decode.pl and df_announce_encode.pl files from the very first thread. Download them. Then, for example, you could type:

Code: [Select]
perl df_announce_decode.pl df_linux/data/announcement/* > /tmp/announcement.txt
Into the console to have every file in the announcement folder decoded into the annoucement.txt in the tmp folder. Using them as a base, make a new file as you wish, like, rewriting messages or changing around when the elves come or whatever, then type:

Code: [Select]
perl df_announce_encode.pl /tmp/announcement.txt > df_linux/data/announcement
To encode it back. Please note that while you can decode multiple files at once, you can only encode one file at a time.



Regardless, I'll be honest, modding vanilla DF feels like those age-old type of "modding games", where you only get to move sliders around or rewrite a few strings. Ultimately, all races are going to look alike, they'll behave alike. The same with inorganics, plants, whatever you got there.
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Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

Urdothor

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #592 on: March 20, 2016, 05:33:03 pm »


Regardless, I'll be honest, modding vanilla DF feels like those age-old type of "modding games", where you only get to move sliders around or rewrite a few strings. Ultimately, all races are going to look alike, they'll behave alike. The same with inorganics, plants, whatever you got there.
Yea, there's only so much that can really be done, isn't there.
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pikachu17

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #593 on: March 29, 2016, 09:13:06 am »

excuse me, but how do I remove the vanilla vampire and other such interactions from the game? I asked this question on a modding question thread, but no one understood the question.
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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #594 on: March 29, 2016, 09:31:55 am »

They're hardcoded.

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #595 on: March 29, 2016, 09:41:09 am »

but when I play this mod, go to the arena, press k, then the create creature button and press u, it doesn't show any vampires or such, so it must happen. and the original df from scratch mod had a note in the custom vampire that said something like the custom vampire had some syn_classes in case the vanilla vampires got added again
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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #596 on: March 29, 2016, 10:41:31 am »

The original Scratch thread had a lot of weird hacks by Halfling like the _shutupdf files that removed features of the game. Maybe your answer is there.

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #597 on: March 29, 2016, 10:48:21 am »

The original Scratch thread had a lot of weird hacks by Halfling like the _shutupdf files that removed features of the game. Maybe your answer is there.
Thanks, i'll try that(but I'm pretty sure this mod also doesn't have vanilla vampires)by the way this mod should really get some secrets
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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #598 on: March 29, 2016, 06:26:33 pm »

I believe the options to control the number of werecreature and vampire curses is in the advanced world-gen settings.

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #599 on: April 05, 2016, 11:09:22 am »

It's the body_rcp.txt that controls it. not much experimenting so don't know if changing the name of it works.
PS. if you don't have body_rcp(or is it body_rpc?) there are no demons for dark fortress civs. anyone know how to make a replacement for demons?
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