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What should we do for the language_words (We can use custom symbols)?

Keep the vanilla ones
Use an expanded vocabularly
Start entirely from scratch
Cull the words that don't make sense from vanilla, then add words as we go
Other(post it in the comments)

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Author Topic: DF from Scratch Redux - An entirely player made universe succession  (Read 65648 times)

Bearskie

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #465 on: January 24, 2016, 08:57:13 pm »

True, although external temperature will still factor into account (dwarves have 10508, but they can still freeze or melt to death).

Also, if there is no objection, I'd like to repurpose the hunting mantises as a non-playable civilization, possibly cave or subterranean. Right now, their gameplay just isn't interesting enough in Fortress Mode. *shrugs*

Baffler

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #466 on: January 24, 2016, 09:30:07 pm »

If you put something up, I'd be happy to put it in.

Anyway, the grasslands, savannas, and shrublands all have trees and grass now. My goal is to get the deserts and conifer forests done tomorrow, then the marshes and extreme biomes like mountains and tundra by Tuesday. After that it's crops and wild shrubs. I've been thinking of making a distinction between the two, with wild plants that you can't grow that are good supplements to your supply early on, have high value products, or have magical properties. Farms would remain your mainstay, but its products would also be fairly mundane by comparison.

Just for laughs, I also added fog clouds to oceans, lakes, forests, and wetlands. They don't actually do anything, they're just to liven the place up a little.
« Last Edit: January 24, 2016, 09:47:46 pm by Baffler »
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

Bearskie

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #467 on: January 25, 2016, 04:42:57 am »

^ Currently, the only farmable crop, mossgrub, has a GROWDUR of 3 months (plump helmets are 20-ish days), which was me trying to balance out farming a little. You can adjust that value as you like to suit your overall plant arc.

Alright, hunting mantises have been relegated to being an underground civilization. You will now only see them whenever they send their ambushes or babysnatchers. Just replace the current mantis entries with these:

Code: (Creature) [Select]
[CREATURE:MANTIS_HUNTING_BSK]
[NAME:hunting mantis:hunting mantises:hunting mantis]
[DESCRIPTION:A bipedal insect known for its natural combat prowess. They view the use of weapons to be a sign of cowardice, preferring to use their chitinous arm-blades instead. (Size 55000)]
[CASTE_NAME:hunting mantis:hunting mantises:hunting mantis]
[CREATURE_TILE:'m']
[CREATURE_SOLDIER_TILE:'h']
[COLOR:4:0:1]
[PREFSTRING:warrior ways]
[PREFSTRING:warlike nature]
[CREATURE_CLASS:WORLDLY]

[LOCAL_POPS_CONTROLLABLE][LOCAL_POPS_PRODUCE_HEROES]

[BIOME:SUBTERRANEAN_CHASM][UNDERGROUND_DEPTH:1:2]
[POPULATION_NUMBER:50:100]
[CLUSTER_NUMBER:1:2]
[CAN_LEARN][UTTERANCES]
[CANOPENDOORS]
[CARNIVORE]
[AMBUSHPREDATOR]
[EQUIPS]
[TRANCES]
[NOCTURNAL]
[SWIMS_LEARNED]

[BODY:THORAX_BSK:ABDOMEN_BSK:HEAD_NECK_NOTHROAT_BSK:ARM_MANTIS_BSK:LEG_3PART_BIPED_BSK:HEART_BSK:GUT_BSK:BRAIN_BSK:EYES_2_BSK:INCISOR_BSK:TRACHEA_INSECT_BSK:ANTENNA_BSK]
[BODYGLOSS:THIGH_HIND_BSK]
[BODYGLOSS:INTESTINE_GUT_BSK]

[BODY_DETAIL_PLAN:INSECT_MATERIALS_BSK]
[BODY_DETAIL_PLAN:INSECT_TISSUES_BSK]

[BODY_DETAIL_PLAN:COMPLETE_INSECT_LAYERS_BSK:CHITIN:FAT:MUSCLE:CHITIN]
[TISSUE_LAYER:BY_CATEGORY:BLADE:CHITIN]
[TISSUE_LAYER:BY_CATEGORY:BLADE_ARM:CHITIN]

[BODY_APPEARANCE_MODIFIER:LENGTH:70:72:74:75:76:78:80]
[BODY_APPEARANCE_MODIFIER:BROADNESS:70:72:74:75:76:78:80]
[BODY_APPEARANCE_MODIFIER:HEIGHT:165:170:173:175:177:180:185]

[BODY_SIZE:0:0:5000]
[BODY_SIZE:1:0:20000]
[BODY_SIZE:3:0:40000]
[BODY_SIZE:5:0:55000]

[MAXAGE:20:30]

[SMELL_TRIGGER:5000]
[LOW_LIGHT_VISION:10000]
[GRASSTRAMPLE:0]
[NO_VEGETATION_PERTURB]
[SPOUSE_CONVERSION_TARGET]

[HAS_NERVES]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[BLOOD:LOCAL_CREATURE_MAT:HEMOLYMPH:LIQUID]
[TENDONS:LOCAL_CREATURE_MAT:TENDON:300]
[LIGAMENTS:LOCAL_CREATURE_MAT:TENDON:300]

[USE_MATERIAL_TEMPLATE:PAINT_RED:LIQUID_TEMPLATE_BSK]
[STATE_NAME:ALL:warpaint]
[STATE_COLOR:ALL:RED]
[DISPLAY_COLOR:4:0:1]
[EVAPORATES]
[USE_MATERIAL_TEMPLATE:PAINT_BLUE:LIQUID_TEMPLATE_BSK]
[STATE_NAME:ALL:warpaint]
[STATE_COLOR:ALL:BLUE]
[EVAPORATES]
[DISPLAY_COLOR:2:0:0]

[ATTACK:STAB:BODYPART:BY_CATEGORY:BLADE]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:impale:impales]
[ATTACK_CONTACT_PERC:50]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:2]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:SLASH:BODYPART:BY_CATEGORY:BLADE]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:slash:slashes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:2]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:STRIKE:BODYPART:BY_CATEGORY:BLADE_ARM]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:hook:hooks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:50]
[ATTACK_PREPARE_AND_RECOVER:5:1]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_CANLATCH]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK_PRIORITY:SECOND]

[CAN_DO_INTERACTION:MANTIS_HUNTING_BSK]
[CDI:ADV_NAME:battlecry]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERBAL]
[CDI:VERBAL_SPEECH:cry_mantis.txt]
[CDI:TARGET:B:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:B:20]
[CDI:WAIT_PERIOD:7200]

[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:750:600:439:1900:2900] 20kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:7780:7508:7254:2925:8478:9233] 3kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:7780:7508:7254:2925:8478:9233] 3kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5kph

[PERSONALITY:VIOLENT:40:70:100]
[PERSONALITY:BRAVERY:40:70:100]
[PERSONALITY:EXCITEMENT_SEEKING:25:70:100]
[PERSONALITY:PRIDE:0:60:100]
[PERSONALITY:SINGLEMINDED:0:60:100]
[PERSONALITY:ASSERTIVENESS:0:60:100]
[PERSONALITY:EMOTIONALLY_OBSESSIVE:0:30:80]
[PERSONALITY:BASHFUL:0:0:0] prevent naked clothing thoughts

[NATURAL_SKILL:GRASP_STRIKE:1]
[NATURAL_SKILL:WRESTLING:1]

[SKILL_LEARN_RATE:GRASP_STRIKE:150]
[SKILL_LEARN_RATE:MELEE_COMBAT:150]
[SKILL_LEARN_RATE:SNEAK:150]
[SKILL_RATE:MINING:0:1:1:1] slowest mining speed

[PHYS_ATT_RANGE:STRENGTH:750:800:850:900:950:1000:1050]
[PHYS_ATT_RANGE:AGILITY:500:1000:1400:1500:1600:2000:2500]
[MENT_ATT_RANGE:WILLPOWER:200:700:1000:1200:1400:1700:2200]
[MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:KINESTHETIC_SENSE:700:1200:1400:1500:1600:1800:2500]

[PROFESSION_NAME:CRAFTSMAN:crafter:crafters]
[PROFESSION_NAME:HAMMERMAN:hammer-wielding coward:hammer-wielding cowards]
[PROFESSION_NAME:SPEARMAN:stick-wielding coward:stick-wielding cowards]
[PROFESSION_NAME:AXEMAN:axe-wielding coward:axe-wielding cowards]
[PROFESSION_NAME:SWORDSMAN:blade-wielding coward:blade-wielding cowards]
[PROFESSION_NAME:MACEMAN:club-wielding coward:club-wielding cowards]
[PROFESSION_NAME:PIKEMAN:pike-wielding coward:pike-wielding cowards]
[PROFESSION_NAME:LASHER:whip-wielding coward:whip-wielding cowards]
[PROFESSION_NAME:MASTER_HAMMERMAN:hammer-wielding heretic:hammer-wielding heretics]
[PROFESSION_NAME:MASTER_SPEARMAN:stick-wielding heretic:stick-wielding heretics]
[PROFESSION_NAME:MASTER_AXEMAN:axe-wielding heretic:axe-wielding heretics]
[PROFESSION_NAME:MASTER_SWORDSMAN:blade-wielding heretic:blade-wielding heretics]
[PROFESSION_NAME:MASTER_MACEMAN:club-wielding heretic:club-wielding heretics]
[PROFESSION_NAME:MASTER_PIKEMAN:pike-wielding heretic:pike-wielding heretics]
[PROFESSION_NAME:MASTER_LASHER:whip-wielding heretic:whip-wielding heretics]

[PROFESSION_NAME:BOWMAN:bowmantis:bowmantises]
[PROFESSION_NAME:MASTER_BOWMAN:master bowmantis:master bowmantises]
[PROFESSION_NAME:CROSSBOWMAN:marksmantis:marksmantises]
[PROFESSION_NAME:MASTER_CROSSBOWMAN:master marksmantis:master marksmantises]

[CHILD:1]
[GENERAL_CHILD_NAME:mantis nymph:mantis nymphs]
[CHILDNAME:mantis nymph:mantis nymphs]

[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:BLACK:1:GREEN:1:GRAY:1:DARK_BROWN:1:RAW_UMBER:1:OLIVE:1]
[TLCM_NOUN:chitin:SINGULAR]

[CASTE:MALE]
[CASTE_PROFESSION_NAME:HUNTER:skyhunter:skyhunters]
[CASTE_PROFESSION_NAME:FISHERMAN:waterhunter:waterhunters]
[CASTE_PROFESSION_NAME:RECRUIT:hunter:hunters]

[MALE]
[SECRETION:LOCAL_CREATURE_MAT:PAINT_BLUE:LIQUID:BY_CATEGORY:HEAD:CHITIN:CONTINUOUS]
[SET_TL_GROUP:BY_CATEGORY:ALL:FAT]
[TL_COLOR_MODIFIER:LIGHT_BLUE:1:DARK_BLUE:1:BLUE:1:MIDNIGHT_BLUE:1:PERIWINKLE:1:CERULEAN:1:SKY_BLUE:1]
[TLCM_NOUN:warpaint:SINGULAR]
[CASTE:FEMALE]
[CASTE_PROFESSION_NAME:HUNTER:skyhuntress:skyhuntresses]
[CASTE_PROFESSION_NAME:FISHERMAN:waterhuntress:waterhuntresses]
[CASTE_PROFESSION_NAME:RECRUIT:huntress:huntresses]

[FEMALE]
[SECRETION:LOCAL_CREATURE_MAT:PAINT_RED:LIQUID:BY_CATEGORY:HEAD:CHITIN:CONTINUOUS]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:CHITIN:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:ORGAN_TISSUE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:ORGAN_TISSUE:LIQUID]
[EGG_SIZE:30]
[CLUTCH_SIZE:2:5]
[SET_TL_GROUP:BY_CATEGORY:ALL:FAT]
[TL_COLOR_MODIFIER:RED:1:VERMILION:1:SCARLET:1:CARMINE:1:DARK_SCARLET:1:CRIMSON:1]
[TLCM_NOUN:warpaint:SINGULAR]

Code: (Entity) [Select]
[ENTITY:HUNTER_BSK]
[LAYER_LINKED]
[CREATURE:MANTIS_HUNTING_BSK]

[ARMOR:ITEM_ARMOR_WRAP_BSK]
[TOOL:ITEM_TOOL_PACKAGE_BSK]
[TOOL:ITEM_TOOL_NEST_BSK]
[PERMITTED_REACTION:TAN_HIDE_BSK]
[PERMITTED_REACTION:WOOD_MECHANISM_BSK]
[PERMITTED_REACTION:LEATHER_NEST_BSK]
[PERMITTED_REACTION:CLOTH_NEST_BSK]

[USE_ANIMAL_PRODUCTS]
[USE_CAVE_ANIMALS]
[INDOOR_WOOD]
[INDOOR_GARDENS]
[INDOOR_ORCHARDS]
[INDOOR_FARMING]

[FRIENDLY_COLOR:4:0:1]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:SUMMER]
[ACTIVE_SEASON:AUTUMN]
[ACTIVE_SEASON:WINTER]
[AMBUSHER]
[BABYSNATCHER]
[PROGRESS_TRIGGER_POPULATION:3]
[PROGRESS_TRIGGER_PRODUCTION:3]
[PROGRESS_TRIGGER_TRADE:3]
[PROGRESS_TRIGGER_POP_SIEGE:1]
[PROGRESS_TRIGGER_PROD_SIEGE:1]
[PROGRESS_TRIGGER_TRADE_SIEGE:1]

[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]

[WANDERER]
[BEAST_HUNTER]
[SCOUT]
[MERCENARY]

[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:TEMPLE:NAME_BUILDING_TEMPLE]
[SELECT_SYMBOL:LIBRARY:NAME_BUILDING_LIBRARY]

[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:STRAND_EXTRACTOR]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:GELDER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]
[PERMITTED_JOB:PAPERMAKER]
[PERMITTED_JOB:BOOKBINDER]

[ETHIC:ASSAULT:JUSTIFIED_IF_SELF_DEFENSE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:REQUIRED]
[ETHIC:KILL_ENTITY_MEMBER:JUSTIFIED_IF_SELF_DEFENSE]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:PERSONAL_MATTER]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:MAKE_TROPHY_SAME_RACE:PERSONAL_MATTER]
[ETHIC:MAKE_TROPHY_SAPIENT:PERSONAL_MATTER]
[ETHIC:MAKE_TROPHY_ANIMAL:PERSONAL_MATTER]
[ETHIC:OATH_BREAKING:JUSTIFIED_IF_SELF_DEFENSE]
[ETHIC:SLAVERY:ONLY_IF_SANCTIONED]
[ETHIC:THEFT:SHUN]
[ETHIC:TORTURE_AS_EXAMPLE:APPALLING]
[ETHIC:TORTURE_FOR_INFORMATION:APPALLING]
[ETHIC:TORTURE_FOR_FUN:APPALLING]
[ETHIC:TORTURE_ANIMALS:APPALLING]
[ETHIC:TREASON:JUSTIFIED_IF_SELF_DEFENSE]
[ETHIC:TRESPASSING:ACCEPTABLE]
[ETHIC:VANDALISM:PERSONAL_MATTER]

[VALUE:LAW:-30]
[VALUE:LOYALTY:15]
[VALUE:FAMILY:0]
[VALUE:FRIENDSHIP:0]
[VALUE:POWER:-15]
[VALUE:TRUTH:0]
[VALUE:CUNNING:0]
[VALUE:ELOQUENCE:0]
[VALUE:FAIRNESS:0]
[VALUE:DECORUM:0]
[VALUE:TRADITION:30]
[VALUE:ARTWORK:0]
[VALUE:COOPERATION:0]
[VALUE:INDEPENDENCE:50]
[VALUE:STOICISM:30]
[VALUE:KNOWLEDGE:0]
[VALUE:INTROSPECTION:15]
[VALUE:SELF_CONTROL:15]
[VALUE:TRANQUILITY:0]
[VALUE:HARMONY:-15]
[VALUE:MERRIMENT:-15]
[VALUE:CRAFTSMANSHIP:0]
[VALUE:MARTIAL_PROWESS:50]
[VALUE:SKILL:30]
[VALUE:HARD_WORK:0]
[VALUE:SACRIFICE:30]
[VALUE:COMPETITION:30]
[VALUE:PERSEVERANCE:0]
[VALUE:LEISURE_TIME:-15]
[VALUE:COMMERCE:-15]
[VALUE:ROMANCE:0]
[VALUE:NATURE:30]
[VALUE:PEACE:-15]
[BANDITRY:50]
[LOCAL_BANDITRY]

[POSITION:WARLEADER]
[NAME:warband leader:warband leaders]
[ACCOUNT_EXEMPT]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:5]
[DO_NOT_CULL]
[DUTY_BOUND]
[EXPORTED_IN_LEGENDS]
[FLASHES]
[COLOR:6:0:1]
[KILL_QUEST]
[MANDATE_MAX:5]
[NUMBER:1]
[PRECEDENCE:1]
[REQUIRED_RACKS:3]
[REQUIRED_STANDS:3]
[REQUIRED_OFFICE:5000]
[REQUIRED_BEDROOM:5000]
[REQUIRED_TOMB:5000]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[SPECIAL_BURIAL]
[RULES_FROM_LOCATION]
[SLEEP_PRETENSION]
[MENIAL_WORK_EXEMPTION]
[SUCCESSION:BY_POSITION:CLAN_LEADER]
[POSITION:CLAN_LEADER]
[NAME:clan leader:clan leaders]
[NUMBER:20]
[ELECTED]
[RESPONSIBILITY:BUILD_MORALE]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[RESPONSIBILITY:EXECUTIONS]
[EXECUTION_SKILL:GRASP_STRIKE]
[PRECEDENCE:30]
[SPECIAL_BURIAL]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[COLOR:6:0:0]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:1]
[MANDATE_MAX:1]
[REQUIRED_BEDROOM:2500]
[REQUIRED_TOMB:2500]
[SUCCESSION:BY_HEIR]
[POSITION:CLAN_MESSENGER]
[NAME:clan runner:clan runners]
[NUMBER:20]
[COLOR:2:0:0]
[RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[APPOINTED_BY:CLAN_LEADER]
[PRECEDENCE:150]
[DUTY_BOUND]

[POSITION:CHIEF]
[NAME_MALE:chieftain:chieftains]
[NAME_FEMALE:chieftess:chieftesses]
[NUMBER:1]
[SITE]
[ELECTED]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[PRECEDENCE:100]
[SQUAD:1:chief:chiefs]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[DUTY_BOUND]
[COLOR:7:0:1]
[POSITION:ELDER]
[NAME:elder:elders]
[NUMBER:1]
[SITE]
[ELECTED]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RELIGION]
[PRECEDENCE:100]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[DUTY_BOUND]
[COLOR:7:0:1]
[POSITION:HEALER]
[NAME:healer:healers]
[SITE]
[NUMBER:AS_NEEDED]
[RESPONSIBILITY:HEALTH_MANAGEMENT]
[APPOINTED_BY:ELDER]
[PRECEDENCE:200]
[COLOR:5:0:1]
[POSITION:QUARTER]
[NAME:quartermaster:quartermasters]
[SITE]
[REQUIRES_MARKET]
[NUMBER:1]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[RESPONSIBILITY:ACCOUNTING]
[RESPONSIBILITY:TRADE]
[APPOINTED_BY:CHIEF]
[PRECEDENCE:130]
[DO_NOT_CULL]
[DUTY_BOUND]
[REQUIRED_OFFICE:250]
[COLOR:5:0:0]
[POSITION:HUNTER]
[NAME_MALE:lead hunter:lead hunters]
[NAME_FEMALE:lead huntress:huntresses]
[SITE]
[NUMBER:AS_NEEDED]
[SQUAD:5:apprentice:apprentices]
[APPOINTED_BY:CHIEF]
[PRECEDENCE:150]
[DO_NOT_CULL]
[DUTY_BOUND]
[MILITARY_SCREEN_ONLY]
[COLOR:0:0:1]

[GENERATE_DANCE_FORMS]

Since they are no longer used, you can delete these interactions from my interaction file:
   [INTERACTION:MANTIS_NOHUNT_EMOTION_BSK]
   [INTERACTION:MANTIS_NOHUNT_FACET_BSK]
   [INTERACTION:MANTIS_MATING_FEMALE_BSK]

And these reactions from my reaction files:
   [REACTION:LEATHER_TOUGH_HAIR_BSK]
   [REACTION:LEATHER_TOUGH_CLOTH_BSK]
   [REACTION:LEATHER_TOUGH_FEATHER_BSK]
   [REACTION:LEATHER_HARD_KERATIN_BSK]
   [REACTION:LEATHER_HARD_SCALE_BSK]
   [REACTION:LEATHER_HARD_CHITIN_BSK]
   [REACTION:MAKE_MANTIS_MINING_BSK]
   [REACTION:MAKE_MANTIS_AXE_BSK]

And these weapons from my weapons file:
   [ITEM_WEAPON:ITEM_WEAPON_AXE_MANTIS_BSK]
   [ITEM_WEAPON:ITEM_WEAPON_MINING_MANTIS_BSK]

Btw, I notice that my data/speech/mantis_cry file was not included in Urd's latest download. It throws up an error on load. Would be eternally grateful if you could add it back in for me Baffler. :)

Also, I realised the water troll's second hydration ability wasn't working properly. Here's the fix.
Spoiler (click to show/hide)
« Last Edit: January 25, 2016, 05:32:28 am by Bearskie »
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Cerapter

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #468 on: January 25, 2016, 05:03:29 am »

Well, it's a shame that hunting mantises have been sent underground. I'd say I have played a few fortress modes with them, but I really only played one, and that had 4 water trolls and 3 mantises as the starting seven. I think I forgot to bring any digging tools so I was stuck on the surface for a while during that one, or do the mantises have no digging tools?

But with the hunting mantises delegated to the underground, may I make an entity for the deserts? I have a rough idea for a desert-y entity, the question is, may I post them here or should I wait for my turn.
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My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

Bearskie

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #469 on: January 25, 2016, 05:22:49 am »

Sure sure, mod away. ^_^

They were supposed to be this primitive yet powerful race that eschewed most tech, hence removing mechanics, stoneworking and metalsmithing. Couldn't remove digging though, so I made them slow diggers. They do have a digger; it's called the earthscraper, and can be made at a craftsman's workshop from some bone, wood and leather.

Their playstyle was supposed to center around their hunting industry, but I couldn't really come up with enough ideas to make it interesting. Too many concepts fell flat; in the end they became glorified kobolds. Ah well. Hope they enjoy the underground.

Urdothor

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #470 on: January 25, 2016, 06:50:29 am »

Ah well. Hope they enjoy the underground.

In about a week its gonna be safer than the surface.  :P
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Bearskie

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #471 on: January 25, 2016, 09:41:26 am »

The irony :P. I should get to work on some underground features. Considering making the third cavern layer to be a place seeping with wild magic, since its so close to the core.

On another note, I've been taking a gander at the pottery industry, it being one of the few non-hardcoded industries in the game. After collecting clay, you will first have to shape it into your desired product. This process takes up no fuel, and produces dummy unusable tool items. To make your clay bed/table/whatever usable, the shaped products can then fired at a kiln, which takes up fuel as usual.

Spoiler: Material templates (click to show/hide)
Spoiler: Inorganics (click to show/hide)
Spoiler: Tools - general (click to show/hide)
Spoiler: Tools - clayworking (click to show/hide)
Spoiler: REACTIONS (click to show/hide)
Spoiler: Entity permissions (click to show/hide)

That is a shitload of stuff and reactions, so err, I understand if you won't let me put it in during Baffler's turn. Bugtested it, it works fine. Would like it if you could insert the entity permissions into the water trolls once you're ok with it. :)

Incase you missed it, the above also contains clay tablets, which can be used to start up a library. It's also alot easier to make than paper. Literally 1 clay = 1 tablet, no firing needed. Just like the Sumerians used to do it.
« Last Edit: January 25, 2016, 11:12:48 am by Bearskie »
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Cerapter

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #472 on: January 25, 2016, 09:47:58 am »

[INORGANIC:MERDE_BSK]
Truly the shittiest of clays out there, this one is.
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My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

Dwarf4Explosives

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #473 on: January 25, 2016, 09:57:12 am »

Schist-iest.
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Cerapter

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #474 on: January 25, 2016, 10:25:10 am »

Also, completely unrelated, but I just realised how bad I am at making entities. Namely, I am troubled by the fact that despite all them tags, all entities still feel the same to play.

...Also I got rid of Carpentry and the creatures couldn't dismantle the wagon, so there's also that. I'm getting really infuriated by the amount of stuff that's still not brought out to RAWs.
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My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

Urdothor

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #475 on: January 25, 2016, 10:43:10 am »

The irony :P. I should get to work on some underground features. Considering making the third cavern layer to be a place seeping with wild magic, since its so close to the core.

-snip-

That sounds like a cool idea I think. Go for it.

And we can go ahead and implement the reactions during Bafflers turn, if he's fine with adding them in.
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Baffler

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #476 on: January 25, 2016, 12:50:26 pm »

Yeah, I don't have an issue with that. I'll put them in once I get back to the computer I'm working on this from.

So I've been thinking more about the magic plant stuff, and I realized that there are a lot of different ways to approach it for my part. Work on that stuff is still a ways off, but I feel like if I don't figure it out ahead of time it'll be pretty messy. My first instinct is to make biome dependent wild plants (with some more universal than others, to give it a different feel depending on where you embark but still have a few widely available basics) with reactions defined in the raws for processing and use (possibly with other inputs) that people can add to entities as they feel is appropriate. Low level products could be potions with various effects (and drawbacks...) and high level products also including high quality equipment and materials, in addition to more powerful potion effects. I also vaguely recall the old Masterwork using potions like that to temporarily give creatures access to interactions too, but that might have required DFHack and that's far beyond my ability to mess with. An example of a low level effect could be heightened strength at the cost of some nausea, while higher level effects could give creatures [NOFEAR] and [NOPAIN], but make them too sick to function (dizzy, vomiting, fever) for a while after those effects wear off.

What are other people's thoughts on this? I don't really want to break the balance by going all out on something like this, but I think giving the player some control over the system couldn't hurt, and it would be within reach of non-magical entities.
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

Dorsidwarf

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #477 on: January 25, 2016, 01:20:18 pm »

Sounds like a really interesting system!
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Urdothor

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #478 on: January 25, 2016, 01:39:39 pm »

Yeah, I don't have an issue with that. I'll put them in once I get back to the computer I'm working on this from.

So I've been thinking more about the magic plant stuff, and I realized that there are a lot of different ways to approach it for my part. Work on that stuff is still a ways off, but I feel like if I don't figure it out ahead of time it'll be pretty messy. My first instinct is to make biome dependent wild plants (with some more universal than others, to give it a different feel depending on where you embark but still have a few widely available basics) with reactions defined in the raws for processing and use (possibly with other inputs) that people can add to entities as they feel is appropriate. Low level products could be potions with various effects (and drawbacks...) and high level products also including high quality equipment and materials, in addition to more powerful potion effects. I also vaguely recall the old Masterwork using potions like that to temporarily give creatures access to interactions too, but that might have required DFHack and that's far beyond my ability to mess with. An example of a low level effect could be heightened strength at the cost of some nausea, while higher level effects could give creatures [NOFEAR] and [NOPAIN], but make them too sick to function (dizzy, vomiting, fever) for a while after those effects wear off.

What are other people's thoughts on this? I don't really want to break the balance by going all out on something like this, but I think giving the player some control over the system couldn't hurt, and it would be within reach of non-magical entities.

I was going to do something like this for alchemy using creature items and minerals, etc., so maybe we could collaborate?
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Baffler

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #479 on: January 25, 2016, 05:52:58 pm »

-snip-

I was going to do something like this for alchemy using creature items and minerals, etc., so maybe we could collaborate?

We probably should. Here are the plants with magical properties I've got planned so far. None of it's actually made yet, but I have the ideas in mind.

Spoiler (click to show/hide)
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.
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