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What should we do for the language_words (We can use custom symbols)?

Keep the vanilla ones
Use an expanded vocabularly
Start entirely from scratch
Cull the words that don't make sense from vanilla, then add words as we go
Other(post it in the comments)

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Author Topic: DF from Scratch Redux - An entirely player made universe succession  (Read 66482 times)

chaotic skies

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #135 on: January 01, 2016, 11:09:23 pm »

I'll join this as a modder, I guess. Don't expect me to be adding entire new civs though, I'll probably just be adding a huge variety of creatures and materials, that kind of thing.
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Trainzack

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #136 on: January 01, 2016, 11:31:02 pm »

huge variety of creatures and materials

I'm no expert, but that sounds like exactly what we need.

Bearskie

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #137 on: January 01, 2016, 11:32:14 pm »

^ Exactly what we need. The old scratches had way too many civs and not enough 'normal' wildlife (ie wildlife that weren't mini-sieges).

Code: [Select]
[PLANT:HIGHTOWER_BSK]
[NAME:hightower tree][NAMES_PLURAL:hightower trees][ADJ:hightower tree]
[USE_MATERIAL_TEMPLATE:WOOD:WOOD_HARD_TEMPLATE_BSK]
[BASIC_MAT:LOCAL_PLANT_MAT:WOOD]
[PREFSTRING:vertical nature]
[PREFSTRING:dizzying height]
[PREFSTRING:solid wood]

[DRY]
[BIOME:MOUNTAIN]
[BIOME:ANY_SAVANNA]
[FREQUENCY:20]

[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE_BSK]
[EDIBLE_VERMIN]
[SEED:hightower seed:hightower seeds:4:0:0:LOCAL_PLANT_MAT:SEED]

[TREE:LOCAL_PLANT_MAT:WOOD]
[STANDARD_TILE_NAMES]
[MAX_TRUNK_HEIGHT:15]
[MAX_TRUNK_DIAMETER:3]
[TRUNK_PERIOD:10]
[TRUNK_WIDTH_PERIOD:30]
[BRANCH_DENSITY:0]
[BRANCH_RADIUS:0]
[HEAVY_BRANCH_DENSITY:0]
[HEAVY_BRANCH_RADIUS:0]
[TRUNK_BRANCHING:0]
[ROOT_DENSITY:5]
[ROOT_RADIUS:3]
[TREE_COLOR:4:0:0]
[SAPLING]
[TWIGS_SIDE_TRUNK:1]
[TWIGS_ABOVE_TRUNK:1]

[PLANT:SAKURA_BSK]
[NAME:sakura][NAMES_PLURAL:sakura trees][ADJ:sakura]
[USE_MATERIAL_TEMPLATE:WOOD:WOOD_MEDIUM_TEMPLATE_BSK]
[BASIC_MAT:LOCAL_PLANT_MAT:WOOD]
[PREFSTRING:spring blooming]
[PREFSTRING:beautiful flowers]
[PREFSTRING:poetic nature]

[DRY]
[BIOME:TUNDRA]
[BIOME:TAIGA]
[FREQUENCY:100]

[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE_BSK]
[EDIBLE_VERMIN]
[SEED:sakura seed:sakura seeds:5:0:1:LOCAL_PLANT_MAT:SEED]

[TREE:LOCAL_PLANT_MAT:WOOD]
[STANDARD_TILE_NAMES]
[MAX_TRUNK_HEIGHT:4]
[MAX_TRUNK_DIAMETER:1]
[TRUNK_PERIOD:10]
[TRUNK_WIDTH_PERIOD:200]
[BRANCH_DENSITY:100]
[BRANCH_RADIUS:2]
[HEAVY_BRANCH_DENSITY:20]
[HEAVY_BRANCH_RADIUS:1]
[TRUNK_BRANCHING:2]
[ROOT_DENSITY:15]
[ROOT_RADIUS:4]
[TREE_TILE:5]
[TREE_COLOR:5:0:1]

[USE_MATERIAL_TEMPLATE:FLOWER:PLANT_SOFT_TEMPLATE_BSK]
[STATE_COLOR:ALL:PINK]
[DISPLAY_COLOR:5:0:1]
[USE_MATERIAL_TEMPLATE:LEAF:PLANT_MEDIUM_TEMPLATE_BSK]

[GROWTH:FLOWER]
[GROWTH_NAME:cherry blossom:STP]
[GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:FLOWER]
[GROWTH_HOST_TILE:BRANCHES_AND_TWIGS]
[GROWTH_DENSITY:1500]
[GROWTH_TIMING:0:100800]
[GROWTH_PRINT:5:5:5:0:1:0:100800:3]
[GROWTH_DROPS_OFF]

[GROWTH:LEAF]
[GROWTH_NAME:sakura leaf:sakura leaves]
[GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:LEAF]
[GROWTH_HOST_TILE:BRANCHES_AND_TWIGS]
[GROWTH_DENSITY:1000]
[GROWTH_TIMING:0:302400]
[GROWTH_PRINT:0:6:2:0:0:0:201600:2]
[GROWTH_PRINT:0:6:4:0:0:201601:252000:2]
[GROWTH_PRINT:0:6:4:0:1:252001:302400:2]

Two new trees: the sakura and the hightower tree. You can change the biomes & frequencies if you want, due to the lack of trees we'll be facing in this first round.

Code: [Select]
[PLANT:MOSSGRUB_BSK]
[ALL_NAMES:mossgrub]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:PLANT_SOFT_TEMPLATE_BSK]
[MATERIAL_VALUE:2]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[EDIBLE_VERMIN]
[STRUCTURAL_PLANT_MAT]
[MATERIAL_REACTION_PRODUCT:SEED_MAT:LOCAL_PLANT_MAT:SEED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PREFSTRING:green flavor]

[WET]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:1:1]
[FREQUENCY:100]

[SPRING][SUMMER][AUTUMN][WINTER]
[GROWDUR:1008]
[VALUE:2]
[PICKED_TILE:5]
[DEAD_PICKED_TILE:5]
[SHRUB_TILE:247]
[DEAD_SHRUB_TILE:247]
[CLUSTERSIZE:5]
[PICKED_COLOR:2:0:0]
[DEAD_PICKED_COLOR:4:0:0]
[SHRUB_COLOR:2:0:0]
[DEAD_SHRUB_COLOR:4:0:0]
[SHRUB_DROWN_LEVEL:NONE] hmm, wonder if this works

[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE_BSK]
[EDIBLE_VERMIN]
[SEED:mossgrub spawn:mossgrub spawn:2:0:0:LOCAL_PLANT_MAT:SEED]

And the first crop in this place: mossgrub. Your typical food crop, found in the first cavern layer. Can only be grown to eat, not drink. I'm trying to tune down the OP-ness of vanilla farming, so it has a grow duration of one season.
« Last Edit: January 02, 2016, 10:01:24 pm by Bearskie »
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Trainzack

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #138 on: January 01, 2016, 11:37:05 pm »

Is there currently a download of all of the base files we'll be using, or is that still in the process of being made?

Urdothor

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #139 on: January 01, 2016, 11:53:30 pm »

Is there currently a download of all of the base files we'll be using, or is that still in the process of being made?

Not quite. A god can only lay out so many successful universal laws while maintaining effort on his winter break assignments. Because my teacher does those. Honestly, I'm going to lay out as bare bones of a base as I can and hand it off to Bearskie, ASAP.

My apologies everyone. I wasn't expecting so much work during a break. I figured I would have more chance to build this up.

Edit: Thank you all for waiting patiently while I make the base work. I appreciate it.

Should I go ahead and say Bearskie's palette is approved?
« Last Edit: January 02, 2016, 12:03:37 am by Urdothor »
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Dorsidwarf

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #140 on: January 02, 2016, 01:50:48 pm »

I vote Yea to Bearskie's pallette. Just those two images were enough to convince me, what with how much more fantastical from DF they look.

(speaking of ideas, I totally call dibs on elves for this world.

space elves)
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Urdothor

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #141 on: January 02, 2016, 03:15:35 pm »

I vote Yea to Bearskie's pallette. Just those two images were enough to convince me, what with how much more fantastical from DF they look.

(speaking of ideas, I totally call dibs on elves for this world.

space elves)

1, I assume that means you want a modding turn?
2, In regards to elves, if you can somehow make them unique from vanilla elves, go for it. Not sure if "space" elves, as space is defined, fits the theme extra, but extra-dimensional elves of some variety might. However you want to spin it, as long as it doesn't stretch outside the theme to much
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Dorsidwarf

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #142 on: January 02, 2016, 03:58:42 pm »

I vote Yea to Bearskie's pallette. Just those two images were enough to convince me, what with how much more fantastical from DF they look.

(speaking of ideas, I totally call dibs on elves for this world.

space elves)

1, I assume that means you want a modding turn?
2, In regards to elves, if you can somehow make them unique from vanilla elves, go for it. Not sure if "space" elves, as space is defined, fits the theme extra, but extra-dimensional elves of some variety might. However you want to spin it, as long as it doesn't stretch outside the theme to much

Yes, I'd love a modding turn.
And they'll be "elves" in not a great deal more than name, really.
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Urdothor

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #143 on: January 02, 2016, 07:06:54 pm »

Sounds good to me :)

I've locked the poll, as the trend, and general comment base, has shown everyone to be in agreement with using Bearskie's palette. As such, I have moved it to the accepted ideas section of the first post, as well as made note of it for future modders.

@Bearskie,
Furthermore, I have edited the raws as specified, with regards to this palette, and I shall soon be making my own modifications based on it.
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chaotic skies

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #144 on: January 02, 2016, 09:40:09 pm »

Might I suggest we start claiming call signs now? We could make a list in a readme somewhere, so that people can always reference what's been claimed already, but we still need to claim them.

Also, I'm going to claim KOS cha.

Edit: Now that I think about it, cha makes more sense than KOS. I meant it to be read "kay, os", or the same as chaos, but that isn't immediately obvious now that I think about it.
« Last Edit: January 02, 2016, 10:32:49 pm by chaotic skies »
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Whisperling

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #145 on: January 02, 2016, 09:43:54 pm »

PTW
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Trainzack

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #146 on: January 02, 2016, 09:57:55 pm »

If claiming is a thing that we are doing, then I claim EAZ. TZK. TAZ, for the pronunciation.
« Last Edit: January 02, 2016, 11:38:53 pm by Trainzack »
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Urdothor

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #147 on: January 02, 2016, 09:59:03 pm »

Might I suggest we start claiming call signs now? We could make a list in a readme somewhere, so that people can always reference what's been claimed already, but we still need to claim them.

Also, I'm going to claim KOS if I can.

I think most people's relate to their name. I have urd, bearskie has bsk, etc.
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chaotic skies

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #148 on: January 02, 2016, 11:26:30 pm »

Alright, a couple of quick questions.

1) What are we calling this? "DF From Scratch Redux" is hard to say, and remember.

2) How would you guys feel about a wiki? Nothing like the regular DF wiki, I'm not that good, but something so people can have a reference guide, and somewhere that we can create dedicated guides for each race, once we get there.

3) Github? Yes or no? This makes our 'project' semi-open source, as in we can allow people to split it off, but not directly edit it. Also helps modders with templates, etc.
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Urdothor

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Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #149 on: January 02, 2016, 11:35:59 pm »

Alright, a couple of quick questions.

1) What are we calling this? "DF From Scratch Redux" is hard to say, and remember.

2) How would you guys feel about a wiki? Nothing like the regular DF wiki, I'm not that good, but something so people can have a reference guide, and somewhere that we can create dedicated guides for each race, once we get there.

3) Github? Yes or no? This makes our 'project' semi-open source, as in we can allow people to split it off, but not directly edit it. Also helps modders with templates, etc.

1. I'll eventually change it to signify that it's the third iteration, in a somewhat less bothersome way. I went with redux to try to attract some past members.

2. A wiki would be cool, and there'll be a folder in the files with basic reference material for modders, and a folder for play guides for players

3. From what I understand, they eventually tried github on the first one, and the entire time on the second one, and the general view was that turn-based edits worked a tad better. My idea is to always have the newest finished turn on the front page, and if it isn't your turn, you may still mod, but instead of the modder worrying about integrating all these ideas (which ended up with dupped raws, and non-functioning prototypes, I will personally add all working ideas in between turns.
« Last Edit: January 02, 2016, 11:40:09 pm by Urdothor »
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