^ Urp, I forgot to replace all the stone and metal templates with your versions (_URD). Sorry.
Don can be used to smelt both Aeron and Gargon. Aeron is a lightweight blue metal that is suitable for edged weapons and armor. Gargon is a dense black metal, great for blunt weapons and armor. They can both be used to make the same things, since I didn't want to confuse new players.
Fielish is this world's equivalent of adamantite. Because fielish is always at a freezing temperature, it is able to withstand the intense heat of the magma sea. Pure fiel strands can be extracted from fielish rocks and crafted into wafers, giving you a metal with immensely strong material properties.
But I wanted to avoid making it as explicitly overpowered as adamantine, which always peeved me as essentially an 'IWINLOL' button. Therefore, using fiel has a price. Fiel metal is even colder than fielish, coming in at -550 Celsius, and most beings wielding fiel weapons will get their hands 'mangled beyond recognition'. I haven't tested extensively to see if the frostbite eventually kills, but if it does, it'll probably take more than a year to do so.
Magicite... I originally tinkered with making it diggable (and blasting the miner with pure magical power), but eh, decided against it. It's a very nice purple color now.
The Bear God was awaiting his chance to practice his craft. He craved for the creation of life - to see the lights of a billion souls flicker across this realm. Yet the laws were still not in place, and the Bear God was becoming restless. He was never one to dawdle.
It did not take long for the strings of creation to wind and flow through him, and the Bear God began crafting his own laws.
[MATERIAL_TEMPLATE:PLANT_SOFT_TEMPLATE_BSK]
[STATE_COLOR:ALL_SOLID:GREEN_YELLOW]
[STATE_NAME:ALL_SOLID:plant]
[STATE_ADJ:ALL_SOLID:plant]
[STATE_COLOR:SOLID_PASTE:GREEN_YELLOW]
[STATE_NAME:SOLID_PASTE:paste]
[STATE_ADJ:SOLID_PASTE:paste]
[STATE_COLOR:SOLID_PRESSED:GREEN_YELLOW]
[STATE_NAME:SOLID_PRESSED:matter]
[STATE_ADJ:SOLID_PRESSED:matter]
[STATE_COLOR:LIQUID:GREEN_YELLOW]
[STATE_NAME:LIQUID:solution]
[STATE_ADJ:LIQUID:solution]
[STATE_COLOR:GAS:GREEN_YELLOW]
[STATE_NAME:GAS:gas]
[STATE_ADJ:GAS:gas]
[DISPLAY_COLOR:2:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:3000]
[IGNITE_POINT:10500]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10200]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:15000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:15000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:15000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:15000]
[SHEAR_YIELD:10000]
[SHEAR_FRACTURE:10000]
[SHEAR_STRAIN_AT_YIELD:15000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:15000]
[MAX_EDGE:1000]
[ABSORPTION:100]
[ROTS]
[MATERIAL_TEMPLATE:PLANT_MEDIUM_TEMPLATE_BSK]
[STATE_COLOR:ALL_SOLID:GREEN]
[STATE_NAME:ALL_SOLID:plant]
[STATE_ADJ:ALL_SOLID:plant]
[STATE_COLOR:SOLID_PASTE:GREEN]
[STATE_NAME:SOLID_PASTE:paste]
[STATE_ADJ:SOLID_PASTE:paste]
[STATE_COLOR:SOLID_PRESSED:GREEN]
[STATE_NAME:SOLID_PRESSED:matter]
[STATE_ADJ:SOLID_PRESSED:matter]
[STATE_COLOR:LIQUID:GREEN]
[STATE_NAME:LIQUID:solution]
[STATE_ADJ:LIQUID:solution]
[STATE_COLOR:GAS:GREEN]
[STATE_NAME:GAS:gas]
[STATE_ADJ:GAS:gas]
[DISPLAY_COLOR:2:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4000]
[IGNITE_POINT:10500]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10200]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:1000]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:30000]
[IMPACT_FRACTURE:30000]
[IMPACT_STRAIN_AT_YIELD:5000]
[COMPRESSIVE_YIELD:30000]
[COMPRESSIVE_FRACTURE:30000]
[COMPRESSIVE_STRAIN_AT_YIELD:5000]
[TENSILE_YIELD:30000]
[TENSILE_FRACTURE:30000]
[TENSILE_STRAIN_AT_YIELD:5000]
[TORSION_YIELD:30000]
[TORSION_FRACTURE:30000]
[TORSION_STRAIN_AT_YIELD:5000]
[SHEAR_YIELD:30000]
[SHEAR_FRACTURE:30000]
[SHEAR_STRAIN_AT_YIELD:5000]
[BENDING_YIELD:30000]
[BENDING_FRACTURE:30000]
[BENDING_STRAIN_AT_YIELD:5000]
[MAX_EDGE:1000]
[ABSORPTION:100]
[ROTS]
[MATERIAL_TEMPLATE:PLANT_HARD_TEMPLATE_BSK]
[STATE_COLOR:ALL_SOLID:DARK_GREEN]
[STATE_NAME:ALL_SOLID:plant]
[STATE_ADJ:ALL_SOLID:plant]
[STATE_COLOR:SOLID_PASTE:DARK_GREEN]
[STATE_NAME:SOLID_PASTE:paste]
[STATE_ADJ:SOLID_PASTE:paste]
[STATE_COLOR:SOLID_PRESSED:DARK_GREEN]
[STATE_NAME:SOLID_PRESSED:matter]
[STATE_ADJ:SOLID_PRESSED:matter]
[STATE_COLOR:LIQUID:DARK_GREEN]
[STATE_NAME:LIQUID:solution]
[STATE_ADJ:LIQUID:solution]
[STATE_COLOR:GAS:DARK_GREEN]
[STATE_NAME:GAS:gas]
[STATE_ADJ:GAS:gas]
[DISPLAY_COLOR:2:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:5000]
[IGNITE_POINT:10500]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10200]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:1500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:50000]
[IMPACT_FRACTURE:50000]
[IMPACT_STRAIN_AT_YIELD:1000]
[COMPRESSIVE_YIELD:50000]
[COMPRESSIVE_FRACTURE:50000]
[COMPRESSIVE_STRAIN_AT_YIELD:1000]
[TENSILE_YIELD:50000]
[TENSILE_FRACTURE:50000]
[TENSILE_STRAIN_AT_YIELD:1000]
[TORSION_YIELD:50000]
[TORSION_FRACTURE:50000]
[TORSION_STRAIN_AT_YIELD:1000]
[SHEAR_YIELD:50000]
[SHEAR_FRACTURE:50000]
[SHEAR_STRAIN_AT_YIELD:1000]
[BENDING_YIELD:50000]
[BENDING_FRACTURE:50000]
[BENDING_STRAIN_AT_YIELD:1000]
[MAX_EDGE:1000]
[ABSORPTION:100]
[ROTS]
[MATERIAL_TEMPLATE:WOOD_SOFT_TEMPLATE_BSK]
[STATE_COLOR:ALL_SOLID:LIGHT_BROWN]
[STATE_NAME:ALL_SOLID:wood]
[STATE_ADJ:ALL_SOLID:wood]
[STATE_COLOR:SOLID_PASTE:LIGHT_BROWN]
[STATE_NAME:SOLID_PASTE:wood slurry]
[STATE_ADJ:SOLID_PASTE:wood slurry]
[STATE_COLOR:SOLID_PRESSED:LIGHT_BROWN]
[STATE_NAME:SOLID_PRESSED:wood chippings]
[STATE_ADJ:SOLID_PRESSED:wood chippings]
[STATE_COLOR:LIQUID:LIGHT_BROWN]
[STATE_NAME:LIQUID:liquified wood]
[STATE_ADJ:LIQUID:liquified wood]
[STATE_COLOR:GAS:LIGHT_BROWN]
[STATE_NAME:GAS:smoke]
[STATE_ADJ:GAS:smoke]
[DISPLAY_COLOR:6:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:1000]
[IGNITE_POINT:10500]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10200]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:1000]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:40000]
[IMPACT_FRACTURE:40000]
[IMPACT_STRAIN_AT_YIELD:1000]
[COMPRESSIVE_YIELD:40000]
[COMPRESSIVE_FRACTURE:40000]
[COMPRESSIVE_STRAIN_AT_YIELD:1000]
[TENSILE_YIELD:40000]
[TENSILE_FRACTURE:40000]
[TENSILE_STRAIN_AT_YIELD:1000]
[TORSION_YIELD:40000]
[TORSION_FRACTURE:40000]
[TORSION_STRAIN_AT_YIELD:1000]
[SHEAR_YIELD:40000]
[SHEAR_FRACTURE:40000]
[SHEAR_STRAIN_AT_YIELD:1000]
[BENDING_YIELD:40000]
[BENDING_FRACTURE:40000]
[BENDING_STRAIN_AT_YIELD:1000]
[MAX_EDGE:1000]
[ABSORPTION:0]
[ITEMS_HARD]
[ITEMS_WEAPON]
[ITEMS_WEAPON_RANGED]
[ITEMS_AMMO]
[ITEMS_ARMOR]
[ITEMS_SIEGE_ENGINE]
[WOOD]
[MATERIAL_TEMPLATE:WOOD_MEDIUM_TEMPLATE_BSK]
[STATE_COLOR:ALL_SOLID:BROWN]
[STATE_NAME:ALL_SOLID:wood]
[STATE_ADJ:ALL_SOLID:wood]
[STATE_COLOR:SOLID_PASTE:BROWN]
[STATE_NAME:SOLID_PASTE:wood slurry]
[STATE_ADJ:SOLID_PASTE:wood slurry]
[STATE_COLOR:SOLID_PRESSED:BROWN]
[STATE_NAME:SOLID_PRESSED:wood chippings]
[STATE_ADJ:SOLID_PRESSED:wood chippings]
[STATE_COLOR:LIQUID:BROWN]
[STATE_NAME:LIQUID:liquified wood]
[STATE_ADJ:LIQUID:liquified wood]
[STATE_COLOR:GAS:BROWN]
[STATE_NAME:GAS:smoke]
[STATE_ADJ:GAS:smoke]
[DISPLAY_COLOR:6:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:2000]
[IGNITE_POINT:10500]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10200]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:2000]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:70000]
[IMPACT_FRACTURE:70000]
[IMPACT_STRAIN_AT_YIELD:500]
[COMPRESSIVE_YIELD:70000]
[COMPRESSIVE_FRACTURE:70000]
[COMPRESSIVE_STRAIN_AT_YIELD:500]
[TENSILE_YIELD:70000]
[TENSILE_FRACTURE:70000]
[TENSILE_STRAIN_AT_YIELD:500]
[TORSION_YIELD:70000]
[TORSION_FRACTURE:70000]
[TORSION_STRAIN_AT_YIELD:500]
[SHEAR_YIELD:70000]
[SHEAR_FRACTURE:70000]
[SHEAR_STRAIN_AT_YIELD:500]
[BENDING_YIELD:70000]
[BENDING_FRACTURE:70000]
[BENDING_STRAIN_AT_YIELD:500]
[MAX_EDGE:1000]
[ABSORPTION:0]
[ITEMS_HARD]
[ITEMS_WEAPON]
[ITEMS_WEAPON_RANGED]
[ITEMS_AMMO]
[ITEMS_ARMOR]
[ITEMS_SIEGE_ENGINE]
[WOOD]
[MATERIAL_TEMPLATE:WOOD_HARD_TEMPLATE_BSK]
[STATE_COLOR:ALL_SOLID:DARK_BROWN]
[STATE_NAME:ALL_SOLID:wood]
[STATE_ADJ:ALL_SOLID:wood]
[STATE_COLOR:SOLID_PASTE:DARK_BROWN]
[STATE_NAME:SOLID_PASTE:wood slurry]
[STATE_ADJ:SOLID_PASTE:wood slurry]
[STATE_COLOR:SOLID_PRESSED:DARK_BROWN]
[STATE_NAME:SOLID_PRESSED:wood chippings]
[STATE_ADJ:SOLID_PRESSED:wood chippings]
[STATE_COLOR:LIQUID:DARK_BROWN]
[STATE_NAME:LIQUID:liquified wood]
[STATE_ADJ:LIQUID:liquified wood]
[STATE_COLOR:GAS:DARK_BROWN]
[STATE_NAME:GAS:smoke]
[STATE_ADJ:GAS:smoke]
[DISPLAY_COLOR:6:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:3000]
[IGNITE_POINT:10500]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10200]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:3000]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:100000]
[IMPACT_FRACTURE:100000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:100000]
[COMPRESSIVE_FRACTURE:100000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:100000]
[TENSILE_FRACTURE:100000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:100000]
[TORSION_FRACTURE:100000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:100000]
[SHEAR_FRACTURE:100000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:100000]
[BENDING_FRACTURE:100000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:1000]
[ABSORPTION:0]
[ITEMS_HARD]
[ITEMS_WEAPON]
[ITEMS_WEAPON_RANGED]
[ITEMS_AMMO]
[ITEMS_ARMOR]
[ITEMS_SIEGE_ENGINE]
[WOOD]
Here are some templates for plant and wood. You can call for soft, medium or hard plant/wood templates, and I've also greatly simplified the physical property values. Vanilla's might be more realistic, but since we have the opportunity to rework the templates I'm going for simplicity instead.
All impact-shear-torsion-bending-compressive values and solid densities have been standardized as follows:
Soft plant - 10000/10000/15000 ~ 500
Medium plant - 30000/30000/5000 ~ 1000
Hard plant - 50000/50000/1000 ~ 1500
Soft wood - 40000/40000/1000 ~ 1000
Medium wood - 70000/70000/500 ~ 2000
Hard wood - 100000/100000/100 ~ 3000
Think of soft plants as mushy fruit texture, medium plants as your normal plants, hard plants like dense vines.
Soft wood are twig-like, medium wood is generic wood, hard wood are really strong fantasy-esque woods with properties approaching that of stone.
Also, I've left out [STRUCTURAL_PLANT_MAT] from the plant templates, so that they could be used for non-plants like fruit and whatnot. So remember to define it if you need when using it in your local plant raws.
So, who wants to make some PLANTS?