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Author Topic: Sappho's “Happy” New Year Blowout Giveaway - Videos On Their Way!  (Read 26829 times)

RickRollYou2

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Re: Sappho's “Happy” New Year Blowout Giveaway - "WINNERS" ANNOUNCED!
« Reply #75 on: January 02, 2016, 10:37:46 am »

Endless Space: Emperor Edition

I would sum this game up as: Aurora (4X) meets Alpha Centauri meets Sword of the Stars (but their baby came out slightly malformed :( ) A word of warning: if you dislike reading paragraph upon paragraph of science-fiction, alongside unexplained lore, you may not like this game.

The review proper lies within the depths of this spoiler tag.
Spoiler: Review (click to show/hide)
Per aspera ad astra!



Spoiler: Disclaimer (click to show/hide)
« Last Edit: January 09, 2016, 08:12:58 am by RickRollYou2 »
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RickRollYou2

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Re: Sappho's “Happy” New Year Blowout Giveaway - "WINNERS" ANNOUNCED!
« Reply #76 on: January 02, 2016, 10:38:19 am »

Damn double posts...
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JimboM12

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Re: Sappho's “Happy” New Year Blowout Giveaway - "WINNERS" ANNOUNCED!
« Reply #77 on: January 02, 2016, 10:45:58 am »

Posting to announce a trade, choppy and I will be trading his Stronghold 3 for my Primal Fears when he gets back.

I will begin downloading and playing once he responds and we get this done.
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Pemmican is pretty incredibly durable. Corn and rice also lust forever without refrigeration.
Ah yes, the insatiable lust of corn and rice, clearly two of the most erotic foods.

TheDarkStar

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Re: Sappho's “Happy” New Year Blowout Giveaway - "WINNERS" ANNOUNCED!
« Reply #78 on: January 02, 2016, 11:18:58 am »

Volt:

So it's basically a mobile game, and not even one of the good ones. It's basically one of those games where you swing with ropes, except your character is retextured to a battery. You get two lasers/ropes - a blue one and a yellowgreenish one (controlled with LMB and RMB respectively). You also have a maximum radius that you can attach a laser to and can press space to jump. All this is explained in the tutorial level and seems fairly easy to understand, even if it can be a bit annoying at times.

Spoiler: The tutorial (click to show/hide)

Then there are the things not explained, and this is one of the major weaknesses of the game. For example, see the place where it says "BEAMS" and has a number underneath? That indicates how many lasers you can still place. Except that's not explained anywhere and it took me several levels to figure out. This appears to be somewhat common - nothing is explained except the 3-4 things in the tutorial.

On the other hand, the level design isn't too bad. There are 63 levels, and they all seem to be designed fairly well. The first several are easy, and then the get progressively harder. They also add objects that are unexplained until you interact with them. If you look at this the right way and if you enjoy games that are low on handholding, it could be considered a feature. If you like documentation, you might not like this game as much.

Personally, I enjoyed figuring out how to finish the levels (and some of the unexplained objects were good as they were) as long as there wasn't some basic UI element that was causing problems.

Scoring:

Gameplay - 7/10 - Decent puzzle-solving (it was interesting to play) but not amazing
UI - 3/10, too much unexplained/annoying to use
Replayability - 6/10, although I didn't play very long and so it might have been different if I had played longer.

Overall: 16/30 or 5.333/10. That might be a failing grade, but at least it does a little more right than wrong. However, if you want to buy just one good but small game, keep searching.
« Last Edit: January 02, 2016, 11:21:05 am by TheDarkStar »
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

Sappho

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Re: Sappho's “Happy” New Year Blowout Giveaway - "WINNERS" ANNOUNCED!
« Reply #79 on: January 02, 2016, 11:28:53 am »

Hooray, our first reviews! Keep 'em coming, guys!

Posting to announce a trade, choppy and I will be trading his Stronghold 3 for my Primal Fears when he gets back.

I will begin downloading and playing once he responds and we get this done.

Fine with me as long as you handle swapping the keys yourselves. ;)

JimboM12

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Re: Sappho's “Happy” New Year Blowout Giveaway - "WINNERS" ANNOUNCED!
« Reply #80 on: January 02, 2016, 02:05:22 pm »

Hooray, our first reviews! Keep 'em coming, guys!

Posting to announce a trade, choppy and I will be trading his Stronghold 3 for my Primal Fears when he gets back.

I will begin downloading and playing once he responds and we get this done.

Fine with me as long as you handle swapping the keys yourselves. ;)

Our trade went through well, I hope to have the games downloaded tonight and get to posting reviews tomorrow. Happy late new year, everybody.
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Pemmican is pretty incredibly durable. Corn and rice also lust forever without refrigeration.
Ah yes, the insatiable lust of corn and rice, clearly two of the most erotic foods.

stabbymcstabstab

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Re: Sappho's “Happy” New Year Blowout Giveaway - "WINNERS" ANNOUNCED!
« Reply #81 on: January 02, 2016, 03:32:28 pm »

Well here's my reviews,

Starion Tactics: 7/10
This game honestly wasn't that bad it pretty much a mobile phone game through it could work as a board game if you simplified some bits, it does get very repetitive after a couple dozen turns.

Kick Ass 2: 0/10
Just fuck this game it horrible and stupid and just no no, I refused to finished the first fight it was so bad and this was after spending five minutes trying to start a game, so unless you want to torture someone or end and sort of friendship do not buy or gift this game to ANYONE.
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Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

sjm9876

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Re: Sappho's “Happy” New Year Blowout Giveaway - "WINNERS" ANNOUNCED!
« Reply #82 on: January 02, 2016, 06:40:44 pm »

First thoughts, after ~20 min on each

Shiny the Firefly 6/10

Clearly a port from tablet from the control scheme, but honestly, it isn't that bad for it. The overall plot is that you're retrieving your baby fireflies, which have been scattered, and that's about it. It's a 2D puzzle platformer, mostly involving timing based challenges, and in that regard it stands up fairly well. More specifically, you click to move, and double click to dash. Dashign into an object can knock it around, allowing you to block water jets with rocks, for example, and clicking on a surface lands on it, allowing you to avoid some obstacles better. A little simplistic and a little repetitive, but I often feel that way about the genre. A new mechanic comes in every couple of levels, at least in the first world, but I found it failed to keep the gameplay fresh.

It is relatively good looking, IMO, with a nice cartoonish, 'cute' style that somewhat reminds me of Rayman (especially with the sound effects), and somewhat more importantly for such a game it seems to have good hit detection.

In conclusion, if you like relaxed, app style games, it may well be a good pick, though I'd recommend getting it on a touch screen rather than PC. If not, give it a pass.

Gameplay: 6/10
Presentation: 8/10
Replayability: 4/10

Castle 5/10

The creatively named Castle feels more like a flash game than anything that justifies a steam entry, but it has one, so...
Castle is a game about building castles. Tiles scroll across the screen and you drag and drop those tiles onto columns to try and build up the silhouette of a castle.
There are a number of enemies with various effects, and you can purchase items to deal with their various effects, such as the rain cloud which disables one of the columns, or the chicken which will remove a piece back to the top of the screen. this is all timed.

Now, the tutorial is pretty poor. The vast majority consists of symbols and pictures that don't quite get the message across - it took me a good 6 levels to figure out that you had to drag the items onto certain columns as well to use them.

Gameplay wise, it's simplistic, and favours a clickfest over all else. there's a simple upgrade mechanic, but that quickly boils down to just making sure you keep stocked on the relevant items for the level and spending the extra on the persistent upgrades. Due to this, it quickly becomes repetitive, with no significantly different mechanics being introduced.

Graphically, it feels like a slightly higher resolution flash game.

Gameplay: 5/10
Graphics: 6/10
Replayability: 4/10
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

JimboM12

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Re: Sappho's “Happy” New Year Blowout Giveaway - "WINNERS" ANNOUNCED!
« Reply #83 on: January 02, 2016, 07:25:27 pm »

So, these games....

Stronghold 3 Gold
2/10 Jimbopoints
Spoiler: Review (click to show/hide)

The Body Changer
6/10 Jimbopoints
Spoiler: Review (click to show/hide)
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Pemmican is pretty incredibly durable. Corn and rice also lust forever without refrigeration.
Ah yes, the insatiable lust of corn and rice, clearly two of the most erotic foods.

RedKing

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Re: Sappho's “Happy” New Year Blowout Giveaway - "WINNERS" ANNOUNCED!
« Reply #84 on: January 02, 2016, 07:57:48 pm »

* RedKing inputs his Mystery Key, and....

Half-Life 3??!?

 :P

Actually, it's a game called LEVEL 22, which appears to have no Steam store page. How mysteeeeerious. I look forward to delving the secrets of this title and see if Sappho confirmed for gamer Illuminati.
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Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

GentlemanRaptor

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Re: Sappho's “Happy” New Year Blowout Giveaway - "WINNERS" ANNOUNCED!
« Reply #85 on: January 02, 2016, 07:58:40 pm »

* RedKing inputs his Mystery Key, and....

Half-Life 3??!?

Don't do me like that RedKing, especially not with the ARG that's happening right now...
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Amusingly, he's a Marksdwarf, which gives me the mental image of him conducting medical malpractice an appendectomy from fifty paces with a crossbow.
On bay12, a poll option of basically 'nuke the world' named 'Apocalypse Hitler' is like asking an alcoholic if they want some whiskey.

ventuswings

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Re: Sappho's “Happy” New Year Blowout Giveaway - "WINNERS" ANNOUNCED!
« Reply #86 on: January 02, 2016, 08:37:17 pm »

You guys review so fast!
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Darkmere

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Re: Sappho's “Happy” New Year Blowout Giveaway - "WINNERS" ANNOUNCED!
« Reply #87 on: January 02, 2016, 10:54:07 pm »

Let's get this green party started!

EVOPOLLUTION

Evopollution is a game about pollution, the environment, and polluting the environment. The Evo part is, I assume, a reference to mutating the crap out of wildlife with pollution, but I'll get to that later.

Basically the game is a puzzler in the vein of old city builders like Caesar III. Like Caesar III, you place buildings down on a map, and each building exerts some kind of area effect - in this case, pollution or... "environment," which is a kind of hokey anti-pollution quackery. Unlike Caesar III however, this game sucks.

I skipped the tutorial because manuals are for chumps, but the game in "expert" mode gave me zero direction or goal for the map I was on. You start with a blank field, a sum of money, and your instant-build menu. There's a cash total at the top that you use to build... eh... I can't say power generators, but you build buildings that make you money in exchange for a "pollution" rating. There's solar panels, wind turbines, oil derricks, a gas refinery, and my favorite: nuclear power plant. There's also completely worthless auxilliary buildings that supposedly generate money based on how many of X type of primary buildings you have, but they're shit.

You can cancel out a pollution rating by planting "environmental" items. There are two items in this category: "tree" and "big tree." Neither one of them does anything at all, that I could see. I think you're supposed to fit as many buildings and trees and crap on the map as you can for some reason.

But that's elf-talk. Let's burn stuff!

As your pollution levels rise, the grass dies around your factories and the trees wither. This happens almost immediately, in what's presumably a half-hour or so in-game. Planting trees may reverse the effect, but doing so takes days. So I decided to see how toxic I could make the entire map.

Turns out, not very. My first plant was a Gas refinery, which turned most of my map into a deathly wasteland in about 4 seconds. See attached image:


Next I built the oil derrick off to the left in the picture there. The derrick wasn't enough to go straight Fallout on the wasteland-scale, but... its area of effect overlapped with the refinery just enough to make a zone of pixelated hell.

You see, in the world of Evopollution, pollution is a toxic, reality-warping eldritch horror. Those little fireball-looking things in the screenshot are the fragments of a meteor called down on my zone of overpollution.

Yes, I polluted SO BAD from that refinery and one oil derrick that the cosmos themselves decided to purge my map in righteous cleansing fire. Only in that one little strip, though. It also calls down other "disasters" like lightning strikes and giant smiley-faced Sandworms, which I assume are mutants as stated earlier.

Quote from:  God Emperor Leto II
The gas must flow.

Even better was the nuclear plant. Its pollution rating is so eX-treme! that it pollutes the entire map to a medium rating. This was awesome, because two seconds after building it the whole map was covered in a meteor shower lightning storms and what presumably would have been Sandworm-nados or whale-tsunamis or something. Unfortunately, less than 5 seconds after building the nuclear plant was completed, a meteor struck it and caused an explosion that destroyed it and my gas refinery. The unleashed radiation flooded the entire map and instantly regrew all the grass and trees that the gas refinery had withered. I assume it also gave the sandworms eight legs and two heads or something, but they never showed up again. Probably plotting their overthrow of the bourgeoisie in their commie mineshafts.

At this point the nuclear catastrophe wiped out my bank account, so I decided to take a break. However, the save game option doesn't work. Instead it beeps at you as if to say "lol u srs?", so I guess that's the end of my time with Evopollution.

Pros:
The formula used could have made a decent puzzler, given a lot more polish and love. However...

Cons:
It feels like an abandoned pre-alpha tech demo. The interface sucks and is hard to read. There's no way to see pollution ratings at a glance and trees are woefully underpowered in their nature-magic quackery skill. There could easily have been a competitive mode where you try to find the most efficient way to gather cash and drop a power-plant-pocalypse onto your opponent's map. But there's not.

The Verdict:
1/10. At least make your damn savegame feature work before you ship. Have some pride.

Sengoku is likely going to take me a while to wrap my brain around. I'm gonna tackle it tomorrow and see how it goes.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Ukrainian Ranger

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Re: Sappho's “Happy” New Year Blowout Giveaway - "WINNERS" ANNOUNCED!
« Reply #88 on: January 03, 2016, 12:21:19 am »

Monomino
This game is a puzzle. Player needs to help a group of cute babies to get to the exit by altering the terrain while they blindly go forward.

So, this game is like lemmings. I loved lemmings on my first PC and should have enjoyed one of its succesors, right? Problem is that this game is way too easy. I finished first 20 levels (out of 100) in 25 minutes and a crawling "fastforward" function took most of the time.

All 20 levels were some kind of bridge building by using I, T and L tetris pieces. BTW, whoever did this game should know that players expect to rotate pieces with the mousewheel instead of being forced to use keyboard+mouse combo.

Visuals are cute. Music isn't annoying. Story doesn't exist.
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

BFEL

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Re: Sappho's “Happy” New Year Blowout Giveaway - "WINNERS" ANNOUNCED!
« Reply #89 on: January 03, 2016, 08:22:25 am »

Even better was the nuclear plant. Its pollution rating is so eX-treme! that it pollutes the entire map to a medium rating.
So basically it follows the fantasyland version of nuclear fission, where instead of being the massive energy source that confines all its bad byproducts to a storable bit of matter like in real life, works like a coal power plant (I.E. scattering its shit to the four winds) but 10x worse because it has the word "nuclear" in it :P
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.
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