Sure, it's long. But it's formatted for easy readability.
Fortress at start of siege:
wealth ~1.5m
Population 88 dwarves
less 7 children
less 5 injured
less 5 inconscriptable Nobles
61 able dwarves of which there were
3 Champion Swordsdwarves
9 Marksdwarves
7 Wrestlers
(military still recovering from the last siege of 2 squads)
(and my own mismanagement)
Siege:
4 squads goblins
bowmen, axemen including goblin axelord, macemen, & spearmen
Fortress population after seige:
58 dwarves
less 5 Nobles
less 7 children
less 12 injured
34 able dwarves of which there were
2 Champion Swordsdwarves
1 Marksdwarf
Actions taken:
When the siege showed up I set the rules to "Dwarves are not allowed outside" and marked all the junk in front of the fortress forbiden, as well as all the junk I could find elsewhere on the map.
My intention was the engage the enemy within the Trade Depot antechamber, just off my main shaft. I closed the floodgates to narrow the entrance to a single tile. The front of the antechamber was packed with cage traps and the tunnel to the shaft was guarded by a single weapon trap packed with 9 *Obsidian Shortsword* and 1 Artifact Serrated Disc.
The Marksdwarf squad was equipped with ≡(various wooden) Crossbows≡ and had no Wrestling skill as I wanted them to be able shooters as quickly as possible. I set them 'on duty' and stationed them at the back of the antechamber. This time they were set 'squad stays close to station', based on coaching opportunities that arose in the previous siege.
The Swordsdwarves were wielding Silver Shortswords instead of ☼Obsidian Shortswords☼ because I was attempting to get some of the Wrestlers working on the swordplay and failed to force some dwarves to use silver while the Champions carried obsidian. I stationed the Champions off to the side of the entrance. Only two of them showed up, while the third elected to sleep out the engagement in his spacious and glorious Mayoral suite.
I switched all the Wrestlers to sword use, hoping they'd pick one or two up on their way. I stationed them off to the other side of the entrance.
I turned off 'forbidden on all *Obsidian Shortsword* and better and 'forbid' all Silver Shordsword. Again, I hoped the dwarves would pick up the superior weapons before the siege arrived.
As the goblins arrived, dwarves contined to step just outside the doorway only to duck back in as they realized they were in forbidden territory. As a result, several were in the process of peaking out when they spotted the goblins and immediately took off for the hills rather than ducking back inside. Throughout the engagement I drafted every damn dwarf that came close to the entrance. I figured that they would all bite it anyway so they might as well take it from the front.
It was, of course, bloody as all hell. The carnage might have been worse if the goblin bowmen hadn't shown up late and run off as a nearly whole squad.
After the siege ended I set half the remaining population to strictly Bruial, Refuse Hauling, and Cleaning by turning off their other Hauling options, suspending all work in all workshops, and removing all work orders from management. In this way I hope to avoid a miasma-drive cascade of madness and death. The game is currently paused just as a wave of migrants show up after the siege, including Hammerer number three.
Analysis:
I need to landscape the area in front of my entrance to ensure my dwarves make contact with the enemy without a roof over their heads. This will, I think, prevent the wanton and unnecessary involvement of civilian dwarves in the midst of poor decisions and bad days getting worse.
I need to build proper fortifications so that my Marksdwarves can fire on the enemy without melee engagement. My previous attempt to design such a thing met with no interest from the Marksdwarf squad.
I need to use more traps, more effectively. Or not. I favor the idea of seeing my dwarves killing their attackers themselves, or die trying. I only made that weapon trap because some fey-minded wackjob thought the greatest thing she could do with her life was create a 72,000☼ serrated disc.
I need to discover the means to equip a squad of Swordsdwarves with non-sparring weapons while allowing sparing dwarves to continue to use silver. I also need to have an 'on duty' sworddwarf squad at all times, since reequipping is time-consuming and problematic.
I need to spend more time on developing a military if I want to have a military worth engaging enemies.
Notes:
This is my second game. I started my first on the same map and ended up with four starving dwarves. I scummed once to restart because I thought the combination of magma, water, and woodlands were important. Having played the game to greater depth, I don't think I'll ever scum again.
Things this map has going for it:
Magma for smelting
Brook for any number of reasons
Thick woodland for beds, charcoal, and practice bolts
Obsidian for value and steel-like -- or so I've read -- swords
Copper for armorsmith-training
Cassiterite for bronze
Clear approach for wagons
Soil underground for farming
Things this map is missing:
Iron, though invaders are dead-pleased to supply me
Flux, which I have not been able to buy in useful quantity
Sand, which I seem able to do without
I spent/wasted my time on a number of things instead of honing my military.
I build a massive obsidian tower from the hilltop over my main shaft. It's roughly circular with four stories of floorspace diameter nine, spreading out over the next four stories to a top floorspace diameter of 17. It has barracks, archery ranges, arrow-slits (fortifications), food supply, dining, and several floors I haven't used yet.
I don't think the dwarves like it.
I built residential halls for 120 dwarves with separate and unreasonably grand three-room suites for Nobles and Appointees. Then I found that many dwarves couldn't use these rooms anyway and slept in the barracks after the tax collector showed up.
I built massive catacomb halls of tombs for the dead. This has proved useful as there are more than 110 entombed bodies. This includes some visiting dignitaries and guards. It seems that as long as it's a dead dwarf it goes in a tomb.
I put a score or two shafts into the rock searching, as dwarves do, for anything I could find. I chased vein into gem cluster into vein using the four-between, diagonal line method of prospecting. If I had ever found flux, now that I have all the iron I can scrap, it all would have been worth it.
I hollowed out 5x20x11 of rock with the intention of filling it with water. That didn't work but was educational.
Closing:
Any tips, pointers, or similar stories?
[ May 26, 2008: Message edited by: loser ]