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Poll

Should we restart and try for a better system?

YES IMMEDIATELY, SCRAP EVERYTHING YOU WONT NEED IT!!!!!
- 4 (30.8%)
Yes, but keep the map and monsters that are already there.
- 2 (15.4%)
Yes, But keep the map.
- 1 (7.7%)
Yes, Full Restart, just take two or three weeks to make a new map.
- 2 (15.4%)
NO NEVER.
- 1 (7.7%)
I Just needed something to vote on, Soo...
- 3 (23.1%)

Total Members Voted: 9


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Author Topic: Monsterus Gods OOC NO PLAYER CAP  (Read 11506 times)

crazyabe

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #105 on: January 01, 2016, 04:38:24 pm »

That looks like it could work.
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Supernerd

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #106 on: January 01, 2016, 04:43:40 pm »

That would be why I recommended it.
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crazyabe

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #107 on: January 01, 2016, 04:54:03 pm »

Ok then, That's been put in the Second Post.
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Supernerd

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #108 on: January 01, 2016, 04:59:43 pm »

You may want to change the developer description again too.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

crazyabe

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #109 on: January 01, 2016, 05:12:47 pm »

Change made, But do You think you could give me what to put in there since I think I screwed up...
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Supernerd

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #110 on: January 01, 2016, 05:18:46 pm »

No problem. I even thought of a more simple formula that gets you the same results. It is so obvious in hindsight.

Population is increased by ((POP*0.5)-(POP*0.25)).
If the race has developer, multiply the pop increase after that by 2. If they have double developer, multiply by 3.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

crazyabe

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #111 on: January 01, 2016, 05:26:41 pm »

Change made.
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flazeo25

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #112 on: January 01, 2016, 05:27:29 pm »

Change made.

What turns will population increase at?
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crazyabe

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #113 on: January 01, 2016, 05:28:53 pm »

4, even though you are a bit late it still will be 4 for you.
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Supernerd

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #114 on: January 01, 2016, 05:36:17 pm »

I'm hesitant to ask, but how does construction work?
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

crazyabe

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #115 on: January 01, 2016, 05:40:23 pm »

Construction is how long and how Complex it is to get something standing, For example it takes longer to build a City then it takes to build a Hut. another example is that it's harder to build an apartment building with Lava Plumbing then it is to build that same simple hut from before.
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Ardent Debater

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #116 on: January 01, 2016, 10:42:05 pm »

What about Immortal Races?
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crazyabe

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #117 on: January 01, 2016, 11:09:40 pm »

We don't have any of 'em yet but it would fall under one of three traits...
Code: ((9) Undead) [Select]
"Does not gain any pop Without magic, Does not Lose any pop outside of Combat, Requires no food, -1 to wis Int & Con, Resistant to death & Necrotic Damage."
Code: ((6) Semi-Immortal) [Select]
"Does not lose any pop to old age, Only gains 1/2 pop."Or
Code: ((13) TRULY IMMORTAL) [Select]
"Does not lose any pop to old age, does not require food, Starts at 1/4 of normal pop."
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piratejoe

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #118 on: January 02, 2016, 04:55:01 am »

Heads up,letting you know you forgot a god....poor marrow...
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crazyabe

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #119 on: January 02, 2016, 11:57:38 am »

Fixed.
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