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Poll

Should we restart and try for a better system?

YES IMMEDIATELY, SCRAP EVERYTHING YOU WONT NEED IT!!!!!
- 4 (30.8%)
Yes, but keep the map and monsters that are already there.
- 2 (15.4%)
Yes, But keep the map.
- 1 (7.7%)
Yes, Full Restart, just take two or three weeks to make a new map.
- 2 (15.4%)
NO NEVER.
- 1 (7.7%)
I Just needed something to vote on, Soo...
- 3 (23.1%)

Total Members Voted: 9


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Author Topic: Monsterus Gods OOC NO PLAYER CAP  (Read 11519 times)

crazyabe

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #30 on: December 23, 2015, 05:05:50 pm »

in 2 - 3 days, meaning on Friday or Saturday.
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Spiderking50

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #31 on: December 23, 2015, 05:10:29 pm »

Why the long wait?
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crazyabe

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #32 on: December 23, 2015, 05:20:56 pm »

because I Would rather start a Schedule there then have to update on Monday or Tuesday.
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Spiderking50

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #33 on: December 23, 2015, 06:21:34 pm »

Ah because the turns are week long. Got it.
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Supernerd

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #34 on: December 24, 2015, 04:11:03 pm »

Will there be any activities such as diplomacy etc between turns?
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crazyabe

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #35 on: December 24, 2015, 04:16:27 pm »

If you want it.
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crazyabe

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Supernerd

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #37 on: December 25, 2015, 02:07:42 pm »

I have a lot of questions.

First of all, I do not know what the symbols on the map represent I would recommend including a legend which indicates what symbols represent what kind of tile and what symbols represent which civilization. If things are intended to be a secret it would be ideal if you at least clarified that. My current theory about the symbols which do not belong to any of the monster races indicate the presence of the more "civilized" races such as Dwarves, Humans etc. I also noted that there are three symbols on the map with my red tower symbol; I would like a bit more detail about those tiles; this is probably where my Felkushian civilians are located, but how many of them are in which tiles? I doubt that they are evenly spread among them as 1000 divided by 3 would not be a whole number.

My next issue is that I do not understand how to actually play, as there isn't really a tutorial for crafting and construction and stuff; I also do not see a column in the first post which indicates how much food my people have, any information about pre-existing constructions etc. My current theory is that the reason this information is not already available is because my god character does not actually know about it yet, sort of like how in Dwarf Fortress you need to make one of your Dwarves a quartermaster if you want accurate counts of all your junk. It is also my assumption that trial and error is an intentional part of the game where I am supposed to attempt to make actions to see what does and does not work. Am I on the right track? Another theory is that you will send a PM to each player with each update which includes confidential information about their business and the main post in the game was made first.

Now for the minor issues: The map is also too big to view in the game thread, though that doesn't bother me much as I can simply paste it into mspaint and zoom out. Also, you spelled Worshipers incorrectly in the God Status spoiler. I don't plan to make a habit of nitpicking every spelling error that you make but this word is going to be coming up a lot.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Spiderking50

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #38 on: December 25, 2015, 02:15:18 pm »

There's a how things works spoiler that's bellow the OP. I believe right now we start with no food and no construction because we (the gods) just now created our race. Therefore food, construction, tools, and everything else has to either be discovered or invented by us. At least that's what I gather from the intro.

EDIT: Anyhow, I'm just gonna wing it and change it if need be later.
« Last Edit: December 25, 2015, 02:29:13 pm by Spiderking50 »
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Supernerd

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #39 on: December 25, 2015, 04:37:38 pm »

I have decided to do the same thing. Let me know if I am doing anything wrong.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

crazyabe

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #40 on: December 25, 2015, 06:30:29 pm »

I Added in a Sheet that points out what which Color is which biome on the first page, Point out any missing biomes or Colors.
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Supernerd

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #41 on: December 25, 2015, 08:11:46 pm »

The Sheet with the colors on it does not include any labels next to the hexagons. I cannot tell what hexagon is associated with which biome.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

crazyabe

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #42 on: December 25, 2015, 08:46:17 pm »

Change made.
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Ultimuh

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #43 on: December 25, 2015, 09:14:41 pm »

I'll have a go at this.


Spoiler: Race (click to show/hide)

Spoiler: God (click to show/hide)

I am not sure how the stats workhowever.
I mean.. It says we start with 10 points each, but I see others having more points to spend?)
« Last Edit: December 26, 2015, 06:11:50 am by Ultimuh »
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crazyabe

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #44 on: December 25, 2015, 09:24:55 pm »

you have 4 points remaining to spend.
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