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Author Topic: Space Pirates and Zombies 2 (coming 2016)  (Read 5552 times)

xaritscin

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Space Pirates and Zombies 2 (coming 2016)
« on: December 21, 2015, 07:15:30 pm »

in steam: http://store.steampowered.com/app/252470/?
official page: http://minmax-games.com/SpacePiratesAndZombies/

its been quite a long time since the first announce. but from the last news the devs are so into developing the game that they basically created two games in one and want to release it next year (if they see the game is fitting for release so nothing really confirmed).

for those wondering about this game series:

the original S.P.A.Z was more about a kind of tactical RPG in space, the player managed a fleet of space pirates that travelled from Earth looking to reach the galactic core in hope of finding fame and fortune. the game generated a randomized galaxy which distributed many of the resources and locations important to the storyline. the game was free roaming and allowed the player to explore whenever he wanted at least until certain part of the game when the story advanced towards the endgame.

combat wise the player used predefined ships which could be modified via hardpoints in order to improve their role in the fleet. the player could use up to 4 ships in the fleet. althought the game was capable of modding so you could have more ships.

the player could research technologies in order to improve the capabilities of its ships, with certain modules requiring further research in certain fields, so specialization was important (you could research all the technologies anyways, but it was better to give emphasis to the ones that fitted your playstyle).

the game featured 4 factions (5 with the player), the United Terran Alliance (UTA), the civilian population (CIV) the Bounty Hunters and of course, the Zombies which give part of the name to the game.

so.

about S.P.A.Z 2:

Spoiler (click to show/hide)


that is as far as i have researched on the game. it may change a lot before next year. anyways, here's the second trailer which shows much of what i have said:

https://www.youtube.com/watch?v=LndzqSjt2K8

EDIT: this is info i missed

Spoiler (click to show/hide)

TL:DR of the whole thread: SPAZ 2 is basically two games in one, the first one is a galatic simulator where all the economy, politics and zombie drama are driven by the actions of the NPCs and the player completelly. the second is a car fight simulator where all the friend killing, crashing and weaponized carnage is done.

EDIT 2: speaking of carnage, here, have the first trailer https://www.youtube.com/watch?v=Cuol96JX9W4

EDIT 3: monthly stuff they added to the game, right now they are presenting monthly updates on the game which you can read in the forums both in the official site and in the steam page. but for those wanting to look at it here well, im gonna paste it here, updates were quite irregular in terms of dates so i mostly named the months of submit.

-April to June
Spoiler (click to show/hide)

-August
Spoiler (click to show/hide)

-September
Spoiler (click to show/hide)

-October
Spoiler (click to show/hide)

-November
Spoiler (click to show/hide)

-December
Spoiler (click to show/hide)
« Last Edit: December 24, 2015, 01:00:34 am by xaritscin »
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Anvilfolk

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Re: Space Pirates and Zombies 2 (coming 2016)
« Reply #1 on: December 21, 2015, 07:55:10 pm »

Colour me excited!

I'm preeeeeeeeetty sure the choice of name was one of the things that didn't make SPAZ 1 as popular as it deserved to be. I was really into that game, but it was hard to look at gameplay videos/reviews of the game because of how much eyerolling at the name I was doing :P


Anyway, I thought SPAZ2 had become vapourware, but I'm glad it hasn't! Can't wait to see what it's going to be like!

GiglameshDespair

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Re: Space Pirates and Zombies 2 (coming 2016)
« Reply #2 on: December 21, 2015, 07:58:24 pm »

I didn't even know SPAZ2 was even going to be a thing, but sure.
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miauw62

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Re: Space Pirates and Zombies 2 (coming 2016)
« Reply #3 on: December 21, 2015, 08:04:12 pm »

SPAZ was pretty nice except for the pointless rez system where if you lost a fight you had to grind rez for an hour. I just ended up cheating it in in the end. I hope they fixed that.
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xaritscin

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Re: Space Pirates and Zombies 2 (coming 2016)
« Reply #4 on: December 21, 2015, 08:34:13 pm »

SPAZ was pretty nice except for the pointless rez system where if you lost a fight you had to grind rez for an hour. I just ended up cheating it in in the end. I hope they fixed that.

you get like 8000 Rez in a single run with a freighter afk mining for 15-20 minutes in front of a good mining station.

yeah the rez milestone gets a little bit hard between the early and midgame due to how the storage scales (from 2500 easily farmed with a Mule to 10000 requiring a freighter is quite complicated).
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BuriBuriZaemon

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Re: Space Pirates and Zombies 2 (coming 2016)
« Reply #5 on: December 21, 2015, 08:48:30 pm »

Finally a sandbox mode!
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Zangi

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Re: Space Pirates and Zombies 2 (coming 2016)
« Reply #6 on: December 22, 2015, 12:16:27 am »

So... this is actually a space game akin to uhh... an actual space game of sorts?  Rather then plants and zombies?
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motorbitch

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Re: Space Pirates and Zombies 2 (coming 2016)
« Reply #7 on: December 22, 2015, 01:55:14 am »

i liked spaz a lot.
from the impressions i have so far, i liked the style of the old space stuffs better then the new 3d engine. in any case, if it benefits the gameplay, i dont care much, and i may like it more once ive seen it on my screen.
looking very much forward. i think it will be good fun again.
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ragnar119

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Re: Space Pirates and Zombies 2 (coming 2016)
« Reply #8 on: December 22, 2015, 07:20:17 am »

The game visually doesn't look at all like SPAZ, and actually me it looks very bad, with ships looking more like garbage piles than space ships. I think they should stay with 2D art and gameplay.
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Mech#4

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Re: Space Pirates and Zombies 2 (coming 2016)
« Reply #9 on: December 22, 2015, 09:56:01 am »

I was playing S.P.A.Z recently, I've never actually finished it. I think part of that was because the gameplay became kind of repetitive. Not that I mind searching for the blueprints and destroying enemy ships for data but going from system to system was kind of "Buy from friendly side. Do jobs for unfriendly side until you can buy from them. Break warp gate blockade." without much variation.

I'm not too sure what changes could have been made to the first game for me to find it more enjoyable. Maybe the way each system was completely cut off from everywhere else was to it's detriment.

The sequel is looking very nice to me. I appreciate the bright and varied environments they have, really gives the game a distinct look.

::Watches a trailer again::  I do agree that having modular ships means they lose the designs they had previously, but I was disappointed in the first game in the rather small selection of ships available. Or rather, there was only one type of ship per tier; one cargo, one hanger, one missile, one bomb etc etc.
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xaritscin

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Re: Space Pirates and Zombies 2 (coming 2016)
« Reply #10 on: December 22, 2015, 10:44:34 am »

well about the new design and all that stuff look it this way:

1. in the first game each hull was limited to an specific set of hardpoints, in most cases the game was limited to the role of certain ships, and even at the final version there was still a kind of imbalance between the roles, for example, there wasnt a dedicated missile ship for huge hulls, just two huge ships with completelly different roles that just happened to have launcher hardpoints (the Star Cruiser and the Carrier more specificaly).

in SPAZ2 they scrapped the idea of predefined hulls in order to give more option for the players in how they wanna make their ships. everything from shield parts to fighter hangars can be attached or deattached to the main module of the ship. you can also separate infected parts of the ship in order to keep the ship safe from bein taken by zombies.

instead of having a set number of hulls which can be modified the devs allowed players to just build the mothership they want with the parts like some kind of lego stuff basically. each part is unique on stats and performance.

2. the general setting of SPAZ2 is that after the main plot of the first game ended, they Rez sources became so rare that the already crippled galatic society broke apart and now most of what exist is now either salvaged from derelicts or built from common stuff infused with the few Rez avaliable. in the original game the Rez sources allowed to manufacture everything without fear of depletion, now there's actually a need to conserve Rez and other resources.

so the new ships here are not made by blueprints, instead they are made from whatever the people have gathered. like in many post-apocalyptic settings.

-----------------------------------------------------------------------------------------------------------------------------------------

this doesnt mean that there wont be some made hulls, for example, this is image was added to the main site. there will be certain ships that are still manufactured as a complete design. but they make part of the fleet. the main focus of the player here is to command the mothership which is completelly customized part to part.



EDIT: added the main website to the OP. so people can look at the gallery.
« Last Edit: December 22, 2015, 10:54:42 am by xaritscin »
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miauw62

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Re: Space Pirates and Zombies 2 (coming 2016)
« Reply #11 on: December 22, 2015, 11:29:37 am »

One other thing that disappointed me about the original SPAZ is that you don't actually get to command a big fleet of ships. You get, what, 5 or 4 ships at once? And they can't even be very big.

The game got much more fun once I installed a mod that let me make a fleet of 9 cloaked bombers :V


SPAZ 2 I hope they get some new sounds. I don't really want to hear "THE HULL HAS BEEN BREACHED AND THE SCIENCE IS LEAKING OUT!!!" every five minutes again :v

More seriously, I hope they'll be able to pull off the "dynamic" stuff properly. A lot of game developers promise a DYNAMIC and INTERACTIVE and PROCEDURAL world that turns out to be pretty dull and samey.
« Last Edit: December 22, 2015, 11:32:31 am by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Mech#4

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Re: Space Pirates and Zombies 2 (coming 2016)
« Reply #12 on: December 22, 2015, 11:36:42 am »

Yah, those two ship designs are recognisable. The Right Hook and the Mule or something I think.

I like the idea of a collapsing society. It leaves room for derelict vessels, abandoned space stations and the like.

Ooh, something neat they could add might be side missions that take place within such abandoned places. You would be restricted to smaller ships to fit inside and you would be navigating corridors and such for loot and research.

@miauw62: The background radio speak was rather repetitive as well. "I was exploring an abandoned derelict earlier..." "I've heard that the military is nuking the inner world colonies..."
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

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xaritscin

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Re: Space Pirates and Zombies 2 (coming 2016)
« Reply #13 on: December 22, 2015, 11:43:39 am »

well not much is known about the inmersive parts like the radio signals yet. as for small ship related stuff i dont think they can pull out that since even in the first game most missions related to small spacecraft were related to open spaces (like destroying crates while cloaked and that stuff).

it would be cool but if you look at the size of the structures its not feasible. they would have to be far larger.
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Flying Dice

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Re: Space Pirates and Zombies 2 (coming 2016)
« Reply #14 on: December 22, 2015, 11:44:02 am »

Meh. Looks like they removed or changed a lot of what I enjoyed about SPAZ, and Starfarersector is more feature-complete now, which was IIRC the original reason I started playing SPAZ.
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