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Poll

How to Progress the Game?

Move onto the Next Day and Begin Classes.
- 14 (33.3%)
Introduce NPCs to Socialize with.
- 10 (23.8%)
Some Other Idea (which I'll undoubtedly inform you all about).
- 7 (16.7%)
I just selected this option because it existed.
- 11 (26.2%)

Total Members Voted: 25


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Author Topic: Red Moons Academy - There Will Be Blood(y Text) - [OOC THREAD]  (Read 147921 times)

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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2820 on: February 27, 2016, 06:05:57 pm »

I dunno, RWBY Crimson Sands did it pretty well. The RPers just have to be mature, agree on a winner, and play well.

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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2821 on: February 27, 2016, 06:06:09 pm »

ye
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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2822 on: February 27, 2016, 06:07:45 pm »

(I really would LOVE to see a Street Fighter RP though :V)
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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2823 on: February 27, 2016, 06:09:42 pm »

make one then

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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2824 on: February 27, 2016, 06:09:57 pm »

please
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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2825 on: February 27, 2016, 06:13:34 pm »

Freeform as far as player actions go; the RNG decide what happens next.
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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2826 on: February 27, 2016, 06:18:14 pm »

Still freeform's not something that gets consistently good results I'd say. There's always going to be questionable issues, because unless both people state every single last detail, even if they are being perfectly mature about it, some actions might work in one person's mental image of the scenario, but it won't work in the others.

I mean, suppose you say "X punches Y in bodypart Z" but how? Could be anything from a weak ineffectual tap from someone inexperienced to something like a punch from boxing or Wing Chun. And still, there's more issues, say you choose the Wing Chun one ((since I actually know enough about that one to describe a punch in it)), how is it executed? An ideal one would be one with a perfectly relaxed arm, shoulders back and insanely fast with minimal telegraphing, the wrist only tensing right upon impact. And even that may or may not incorporate body rotation. And it has a specific optimal range, which needs to have been established. And chances are is that all it'll do is knock someone back because a lot of people think that's what a good punch do as opposed to what most martial arts punches seek to do which is to make a person crumple or something that keeps them well within range and vulnerable.
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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2827 on: February 27, 2016, 06:18:26 pm »

I don't make games because I know from experience I can't run them. I've tried enough times.
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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2828 on: February 27, 2016, 06:19:17 pm »

Still freeform's not something that gets consistently good results I'd say. There's always going to be questionable issues, because unless both people state every single last detail, even if they are being perfectly mature about it, some actions might work in one person's mental image of the scenario, but it won't work in the others.

I mean, suppose you say "X punches Y in bodypart Z" but how? Could be anything from a weak ineffectual tap from someone inexperienced to something like a punch from boxing or Wing Chun. And still, there's more issues, say you choose the Wing Chun one ((since I actually know enough about that one to describe a punch in it)), how is it executed? An ideal one would be one with a perfectly relaxed arm, shoulders back and insanely fast with minimal telegraphing, the wrist only tensing right upon impact. And even that may or may not incorporate body rotation. And it has a specific optimal range, which needs to have been established. And chances are is that all it'll do is knock someone back because a lot of people think that's what a good punch do as opposed to what most martial arts punches seek to do which is to make a person crumple or something that keeps them well within range and vulnerable.
Or you could not overthink stuff and do it.

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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2829 on: February 27, 2016, 06:20:19 pm »

Which leads back to the above point wherein everyone will likely have a different mental image of the fight, meaning some actions look like they should work to one person, but won't work from the perspective of another.
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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2830 on: February 27, 2016, 06:21:28 pm »

Which leads back to the above point wherein everyone will likely have a different mental image of the fight, meaning some actions look like they should work to one person, but won't work from the perspective of another.
Not necessarily. Like I said, a decent pair of RPers can work around that.

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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2831 on: February 27, 2016, 06:22:25 pm »

:3c
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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2832 on: February 27, 2016, 06:23:06 pm »

But I even recall KJ and Rolep getting into an argument in one of those RWBY RPs about whether or not the former's character was allowed to basically just dully stare at the latter's elaborate attack sequence and basically just go "cool story bro".
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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2833 on: February 27, 2016, 06:24:03 pm »

that's bad roleplaying
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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2834 on: February 27, 2016, 06:24:19 pm »

Which is when it goes wrong. If it goes right, it's all good.
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