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Poll

How to Progress the Game?

Move onto the Next Day and Begin Classes.
- 14 (33.3%)
Introduce NPCs to Socialize with.
- 10 (23.8%)
Some Other Idea (which I'll undoubtedly inform you all about).
- 7 (16.7%)
I just selected this option because it existed.
- 11 (26.2%)

Total Members Voted: 25


Pages: 1 ... 180 181 [182] 183 184 ... 210

Author Topic: Red Moons Academy - There Will Be Blood(y Text) - [OOC THREAD]  (Read 146954 times)

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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2715 on: February 27, 2016, 03:33:20 am »

Eh, good luck with that.
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AbstractTraitorHero

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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2716 on: February 27, 2016, 03:39:20 am »

Eh, good luck with that.
He has until Felicia dies of old age maybe slightly longer he just needs to bug her everday of her life until the day she dies or she grows affection towards him due to being in contact with him everyday.
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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2717 on: February 27, 2016, 03:40:57 am »

I'm not sure Felicia is predisposed to people bugging her everyday of her life, but yeah, Aine can definitely try.
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Empiricist

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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2718 on: February 27, 2016, 03:42:45 am »

So, basically this?

Anyway, I guess the real question is whether we should even bother trying to extend the lifespan of such games if there's already plenty of disillusionment with the general premises anyway.
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AbstractTraitorHero

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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2719 on: February 27, 2016, 03:48:26 am »

I'm not sure Felicia is predisposed to people bugging her everyday of her life, but yeah, Aine can definitely try.
NonSense this is "totttttaly" how friends are made in real life and isn't creepy at all meaning it will work that or he can wait like until she's 22 and turn her into a alcoholic who is dependent on aine for alcohol which he would totally extort her for this since aine has very little actual morals and is really desperate for emotional crutches.
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IamanElfCollaborator

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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2720 on: February 27, 2016, 03:50:07 am »

So, basically this?

Anyway, I guess the real question is whether we should even bother trying to extend the lifespan of such games if there's already plenty of disillusionment with the general premises anyway.
It's more that nobody's bothering to come up with the interesting ones or the interesting ones just die.

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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2721 on: February 27, 2016, 03:50:50 am »

'Tis a good question.

I mean, instead of doing these school role-plays, it may be time for something new.

I don't think these have any plot to speak of, which reduces the material PC have to form relationships, and thereby reducing the shipping that can happen.

Occult hobbies is a roleplay with a plot, but doesn't have a large player capacity. The main problem is having a good plot, and a good player base as well as a GM who has enough time on his/her hands to run it.
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AbstractTraitorHero

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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2722 on: February 27, 2016, 03:51:31 am »

Why do they die?
Yes occult hobby is preety fun!
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IamanElfCollaborator

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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2723 on: February 27, 2016, 03:52:29 am »

'Tis a good question.

I mean, instead of doing these school role-plays, it may be time for something new.

I don't think these have any plot to speak of, which reduces the material PC have to form relationships, and thereby reducing the shipping that can happen.

Occult hobbies is a roleplay with a plot, but doesn't have a large player capacity. The main problem is having a good plot, and a good player base as well as a GM who has enough time on his/her hands to run it.
Trespassers is another one which seems to be working well. The only issue right now is that I'm trying to move plot on while real life just piles stuff on me. .-.

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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2724 on: February 27, 2016, 03:53:11 am »

They die because the GM's don't have enough time to run them, or the players somehow lose interest by something like roleplay stalling long enough.
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AbstractTraitorHero

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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2725 on: February 27, 2016, 03:56:24 am »

 ...so I should fix my writing and become a gm due to my huge amounts of freetime.
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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2726 on: February 27, 2016, 03:57:34 am »

It could work, but you should try running smaller scale games first if you are really serious about this.
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AbstractTraitorHero

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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2727 on: February 27, 2016, 03:59:19 am »

Yeah they would have to be either smaller scale or something I know a lot about.
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Empiricist

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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2728 on: February 27, 2016, 04:00:49 am »

And for these types of RPs, it's normally due to players losing interest. It's usually the other ones that die more often from the GM no longer being able to run them.
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Re: Red Moons Academy - orz - [OOC THREAD]
« Reply #2729 on: February 27, 2016, 04:02:08 am »

"When I grow up, I wanna be a real GM!"
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