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Author Topic: New Salem: A Magic-Criminal RPG (OOC)  (Read 2642 times)

Spiderking50

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New Salem: A Magic-Criminal RPG (OOC)
« on: December 21, 2015, 12:49:01 am »

"Any sufficiently advanced technology is indistinguishable from magic."
"Any sufficently advanced magic is indistinguishable from technology."

This is the premise of New Salem. Players will enter the magical capital city of New Salem. It is big, loud, and unfreindly, but it also the cutting edge of advanced magic. The city draws in millions trying to make it big at whatever they do. However, as we all know, very very few do. And you won't be playing as one of them. In this sandbox RPG you will be playing as a mage or monster that has gotten mixed up in the wrong kind of business. Werewolf gangs, ghoulish assassins, and loan shark demons all await you in New Salem. Trains powered by fire elementals, subways pulled by giant moles, dragons provide air travel for the wealthy! This is the world you were born into will you work your way to an honest and decent life, or will you become a name whispered in fear through the dark corners of the realm? Up to you.


Mandatory Character Elements: You're destitute except for a few items chosen during character creation. You've joined the other 5 members as well as an NPC for the purpose of becoming criminal powerhouses. You have some sort of rough end goal or general desire which drives your actions. Also all characters are completely unShifted (read on for more info on that).

Character Creation:
Spoiler (click to show/hide)

Prime Races:
Spoiler (click to show/hide)

Secondary Races:
Spoiler (click to show/hide)

Animal Races:
Spoiler (click to show/hide)

After selecting a race its important to choose your class (or you can do it the other way around). However its also important to understand how magic works in this world. Each person contains mana within their body. Elements like earth and fire, plants, demons, and almost everything has a distinct mana shape. Magic works shaping your mana to reflect the mana of whatever power your are invoking. Once you do that you channel it through your soul and release it from your body. Repeated use of magic can effect first the shape and composition of your soul, but then also of your physical body. This is called magic based soul destabilization and reconstitution, but coequally called Shifting. The more you use magic of one type and the stronger your magic is, the more you can shift. Its reversible (with difficulty), but many people don't bother because its become a more acceptable occurrence in progressive society.

Mage classes:
Spoiler (click to show/hide)

Melee classes:
Spoiler (click to show/hide)

Ranged classes:
Spoiler (click to show/hide)

Specialist classes:
Spoiler (click to show/hide)

Each race and class has a numerical value associated with each stat. After character creation you'll get to see your final stats. These are fairly permanent and won't change too much through the game. They represent you'r characters natural ability. However, your skills will grow and become better. The skills are:
Spoiler (click to show/hide)

The game is not first come first serve. Speed of entry, quality of entry, and any other arbitrary standard may be used in order to determine how to select players if there is more than five entries.
« Last Edit: December 30, 2015, 01:25:50 am by Spiderking50 »
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My Name is Immaterial

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Re: New Salem: A Magic-Punk RPG (0/5)
« Reply #1 on: December 21, 2015, 02:40:09 am »

Noir out the ears!

Insanegame27

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Re: New Salem: A Magic-Punk RPG (0/5)
« Reply #2 on: December 21, 2015, 03:20:05 am »

Spoiler (click to show/hide)
Not complete yet
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Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
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The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

ATHATH

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Re: New Salem: A Magic-Criminal RPG (0/5)
« Reply #3 on: December 21, 2015, 02:23:16 pm »

Why can't Spriggans become druids? Why are there so many "strong but not dextrous/agile" races?

Spoiler (click to show/hide)
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Spiderking50

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Re: New Salem: A Magic-Criminal RPG (0/5)
« Reply #4 on: December 21, 2015, 02:42:15 pm »

@TMLS: Not having opposable thumbs would pose a serious problem in the long run. You could play as a draconian (lizard man with wings and fire breath). Or if you want to be a dragon that will be fine. They aren't like enslaved, they're paid by their passengers. At least the ones with intelligence are, the ines with lower intelligence are probably managed by someone else. I'm sure there are cruel and evil managers, so that could be totally alright with me.

@ATHATH: They can't really become a Druid in the same way a demon can't really become a warlock. Their own natural energy would interphere with the expression of other natural energy. In any case I think I made Druids an NPC class due to the lack of nature. But I also may have changed that. They're nature spirits, so they never really practiced communing with nature. It made sense when I was writing it out.

There are just a lot of bruteish races in fantasy. I actually had trouble thinking of common dexterity based classes without having a million types of elves and gnomes.
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spfifle

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Re: New Salem: A Magic-Criminal RPG (0/5)
« Reply #5 on: December 21, 2015, 02:46:57 pm »

Spoiler (click to show/hide)
« Last Edit: December 21, 2015, 02:52:48 pm by spfifle »
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ATHATH

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Re: New Salem: A Magic-Criminal RPG (0/5)
« Reply #6 on: December 21, 2015, 03:10:30 pm »

@spfifle: But under the entry for Spriggans, it says that they make decent druids.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Spiderking50

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Re: New Salem: A Magic-Criminal RPG (0/5)
« Reply #7 on: December 21, 2015, 03:23:53 pm »

 Spriggans don't normally practice Druidism because they have an innate connection to nature. This mixed with their less than serious personality makes them poor students of Druidism. Those who can practice it do fairly alright. They just find the basics easy and the advanced stuff tedious and difficult, which leads many to choose a different class.
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scapheap

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Re: New Salem: A Magic-Criminal RPG (0/6)
« Reply #9 on: December 23, 2015, 09:20:55 am »

Spoiler (click to show/hide)
« Last Edit: December 26, 2015, 08:02:48 am by scapheap »
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Lenglon

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Re: New Salem: A Magic-Criminal RPG (0/6)
« Reply #10 on: December 24, 2015, 04:30:50 pm »

Spoiler: Indaria (click to show/hide)
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Spiderking50

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Re: New Salem: A Magic-Criminal RPG
« Reply #11 on: December 24, 2015, 04:33:14 pm »

I'm probably not going to start this game until after Christmas, for obvious reasons.
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My Name is Immaterial

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Re: New Salem: A Magic-Criminal RPG (0/6)
« Reply #12 on: December 28, 2015, 03:07:02 am »

I'm just going to leave a bump here.

Spiderking50

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Re: New Salem: A Magic-Criminal RPG (0/6)
« Reply #13 on: December 28, 2015, 12:11:54 pm »

My family who came to visit for Christmas still hasn't left due t the flooding in my area, So I havent had a ton of time to sit down and write the block introduction and set up my spreadsheet. At this point I have them both a bit over half done. The game will start as soon as I can swing it. Sorry for the wait.
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My Name is Immaterial

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Re: New Salem: A Magic-Criminal RPG (0/6)
« Reply #14 on: December 28, 2015, 12:57:47 pm »

No worries! Just wanted to check in.
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