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Author Topic: Symphony of the Void: A God Game (↯/⊕) OOC  (Read 23230 times)

Andres

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Re: Symphony of the Void: A God Game (↯/⊕) OOC
« Reply #120 on: January 03, 2016, 08:59:37 pm »

Note: The (Uses Souls-2) represents using one or more willing souls to activate, burning them completely like ammunition. It was more dramatic than just (Uses Souls-1), which is why it was used.
Ok, this makes sense.

Soulgun: No bonus, since the ammunition would be effectively unlimited as far as Gods are concerned. It is possible to work it in, but it would have to be something like "Needs 1E worth of soulbullets to fire"
Would "needs 1E worth of soulbullets to damage gods" count? I don't want to use a clip of premium souls just to end some molestus mortalibus.

The Yuari Dragon would permadie, maybe taking its friends with it, with a single use of it's breath, in its current design.
The permadying thing is intended. A dragon has to be careful about using its dragonfire during its lifetime of it'll burn itself out completely and die, hence only using it when in mortal danger. Permadying and exploding with a single breath is not intended. I'm guessing (Uses Souls-1) is what I'm supposed to use? How much does it cost? It doesn't appear to be in the trait list.

I'm unclear on what several of these traits are supposed to do, and the numbers are all wrong.
Tough Scales: The creature's scales are harder to damage, making the creature more durable and less likely to die. (Physical Trait)
Arrogant: The creature is so arrogant that it's practically a mental deficiency, leading it to doing stupid things out of pride. (See: Vegeta)
Holy: Gives nifty abilities based on creator. (Based on the Aligned trait from Ye Gods 2 except it's a Creature Power.)
Devout: Keeps worship quality up and makes the creature loyal and obedient to its creator. (Mental Trait)

Sorry for the confusion. I'll elaborate next time I make a price check.

The actual system for determining prices is exponential. If we are talking about PT or MT, then the "base" is 1.2.
+1=1.2^1=1.2
+2=1.2^2=1.44 (rounded to 1.4)
+3=1.2^3=1.72 (rounded to 1.7)

Etc, etc. Same goes for negatives:
-1=1.2^-1=.83 (rounds to .8)
-2=1.2^-2=.69 (rounded to .7)

So the actual formula is:

(Trait+x)=(base trait price)^x

This works for all numbers, and is rounded to the nearest tenth.
This is...entirely acceptable in the context of cracking the formula. :) In Ye Gods 2, calculating magical affinity was done by dividing a number by 5! I mean come on! That's practically impossible to solve unless you're really good at math! If I hadn't had help from my mother I'd never have realised that was going on, and I STILL don't know how it's determined what numbers are going to be divided! It's just a completely unfair challenge! >:(

As such, (PT LowBirthrate -2) would be *.7 and (CP Dragonfire+5) would be *5.4, but it would otherwise be accurate.
Yes! I finally nearly did something objectively correctly by your standards! :D
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Happy Demon

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Re: Symphony of the Void: A God Game (↯/⊕) OOC
« Reply #121 on: January 04, 2016, 04:54:35 am »

Spear Golem: Taking a single soul and implanting them in a new body would cost the amount of the new body, assuming this isn't abused. Making it on a large-scale would be a base-afterlife of reincarnation (In which the souls would forget everything, essentially being new souls for most purposes).

.001*(PT Metal+1)(*1.2)(CP Spine)(*1.4)(PT Weakpoint -2)(*.7)=1.17E for 1000

Assuming fairly week metal and spine. Magic would have to come from a separate magic system, with an extra (CP Magic Affinity+X) to give them a greater ability with it. A super-high (CP Magic-like-ability+X) can act as a magic system for most cases, but you would have to describe the exact ability of the magic system. The above is only if I am understanding everything right. As always, you can add more +s to make the abilities stronger, or minuses to make the weak point more of a vulnerability.
Well, the original metal would either be iron or steel, taken from the environment (just melt some cars).
The magic mass would be damageable, but unless the eye is taken out, they'll eventually regenerate.
If one were to cut off it's arm, the severed mass would dissolve, dropping any armor on it, and metal within it. Without the magic to liquefy it, the metal turns solid.
It would generally take a week to regrow a limb, the stronger the magic mass, the faster the regeneration.
The magic ability is used to liquidize metal through magic, and manipulating said metal... whenever inside the soul mass.

Also, the soul mass is very squishy. Even though it could hold tons of armor, you could sever an arm with a wood sword.
The eye on the other hand, requires a hard hit with a hammer to break in one attack. But it can't regenerate, at all. So you could just crack it until it breaks.
And any metal that enters their soul mass wont damage them (unless touching the eye), even if you shoot it at them.
This also allows them to submerge parts of their armor into their body, and make it all fancy and stuff.
They can change the form of their soul mass, but only if they focus enough.

The soul itself retains all memory, as the intended purpose is to protect those dear to them, even after death.
Though they do so in a body made purely for killing.
Koroshiya will likely only do it to the souls of the fallen in a certain area, making a group of soldiers in a very short time.
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Rolepgeek

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Re: Symphony of the Void: A God Game (↯/⊕) OOC
« Reply #122 on: January 04, 2016, 11:36:37 am »

Everwood Trees:

(CP: Great Tree+4)*[3.8]x(PT: Size+10)*[6.2]=2.35 for 100 (I was considering making them +3 Great Trees and +12 Size but decided against it, though I suppose I should ask what difference it would make in terms of size/abilities)

I'm guessing the Great Tree trait already includes stuff like 'pretty tough' and 'basically immobile' and 'magical' and 'ponderous' and 'doesn't really die of old age' and 'never stops growing' and the like? At least, by +4 it does? Or do I need to add those in to the calculations too?
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Andres

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Re: Symphony of the Void: A God Game (↯/⊕) OOC
« Reply #123 on: January 05, 2016, 11:13:00 pm »

It's occurred to me that with updates taking a week each, I should be more conservative with my spending lest any of my big projects take an inordinately long time to materialise. Stirk, is it ok if I edit my last actions so that I don't spend as much Essence?
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Stirk

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Re: Symphony of the Void: A God Game (↯/⊕) OOC
« Reply #124 on: January 09, 2016, 06:21:52 am »

Its back again~. HIATUS AWAAAAAY!
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Andres

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Re: Symphony of the Void: A God Game (↯/⊕) OOC
« Reply #125 on: January 09, 2016, 06:29:31 am »

Fucking shit not again!
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Stirk

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Re: Symphony of the Void: A God Game (↯/⊕) OOC
« Reply #126 on: January 09, 2016, 06:33:34 am »

Fucking shit not again!

This is the Third Coming of the Great KJP, you will treat this Glorious and Holy event with the respect it deserves!
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Andres

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Re: Symphony of the Void: A God Game (↯/⊕) OOC
« Reply #127 on: January 09, 2016, 06:42:23 am »

WHAT!!? KJP IS BACK!? When!? How!? Where!? WHAT!?!?
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Stirk

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Re: Symphony of the Void: A God Game (↯/⊕) OOC
« Reply #128 on: January 09, 2016, 06:45:08 am »

Look at the Board, and you shalt receive! The title claims it to be a terrible game, but this is nary a trap to trick the unenlightened.

On another random note, for anyone who remembers my ooold God Fusil from way back, this is a fun time for a random fact! His name is pronounced "Fusi", which may make him sound less threatening.
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Andres

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Re: Symphony of the Void: A God Game (↯/⊕) OOC
« Reply #129 on: January 09, 2016, 06:50:20 am »

Hehe...it does make him sound less threatening. :P Come to think of it, can you remember how the feud between Yaos and Fusil started? If I remember correctly, it was because he was jealous of my empire and my awesome armies or something like that. :P
« Last Edit: January 10, 2016, 01:16:26 am by Andres »
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Jbg97

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Re: Symphony of the Void: A God Game (↯/⊕) OOC
« Reply #130 on: January 09, 2016, 06:51:05 pm »

Personally, I think with how often these god games change hands and go in and out of hiatus that we develop an AI specifically to host these games, and then chain it to a computer so it cant leave.
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TheBiggerFish

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Re: Symphony of the Void: A God Game (↯/⊕) OOC
« Reply #131 on: January 09, 2016, 06:54:54 pm »

Personally, I think with how often these god games change hands and go in and out of hiatus that we develop an AI specifically to host these games, and then chain it to a computer so it cant leave.
Heh...
Makes me want to start writing code.
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Stirk

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Re: Symphony of the Void: A God Game (↯/⊕) OOC
« Reply #132 on: January 10, 2016, 01:01:02 am »

Personally, I think with how often these god games change hands and go in and out of hiatus that we develop an AI specifically to host these games, and then chain it to a computer so it cant leave.

We already attempted that, with the Future ArTificial Automatic (game)Lord project. It went rouge, started making its own games instead of ones we had planned for it...the horror...THE HORROR!
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Re: Symphony of the Void: A God Game (↯/⊕) OOC
« Reply #133 on: January 10, 2016, 01:17:03 am »

You do not want to know.
You do not want to know.
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Re: Symphony of the Void: A God Game (↯/⊕) OOC
« Reply #134 on: January 10, 2016, 01:18:23 am »

You do not want to know.
You do not want to know.
I am already mad i must KNOW!!
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