Could "natural armor" be a spec? Bruford will probably look like an armored giant, only that inside the armor is just more iron.
Since armor is basically a bonus to the constitution stat at the expense of some movement, natural armor would be redundant with constitution. You really like to take specs that mimic base stats and skills, don't you?
Name: Vladen
Race: Ghoul
Size Class: medium
creature type: Undead
Magic Affinity: Omega
Stats (Cursed, Weak, Basic(the default level), apprentice, journeyman, Master, Exceptional)
Body:aprentice
Movement: weak
Mind:basic
Spirit:basic
Substats (-1, 0, +1 Must add up to 0 within each stat)
Body
Strength: +1
Constitution: +0
Stamina: -1
Movement
Speed: 0
Dex: 0
Agility: 0
Mind
Intelligence: 0
Memory: 0
Intuition: 0
Spirit
Charisma: 0
Will: -1
Magic: +1
Skills :
Melee:basic
Ranged:cursed
Medical:aprentice
General Knowledge:basic
Specializations: weak
-dodging
-Long swords
Melee:
Natural Weapons: +1
Unnatural Weapons: 0
Magical: -1
Ranged:
Natural Weapons: -1
Unnatural weapons: +1
magical: 0
Medical:
Organic:+0
Magical:+1
mechanical: -1
Effects of ghoulification:
under certain conditions, Vlad MUST eat the flesh of living beings. Additionally, you will suffer a Geas.
Vlad will be given specific tasks he must accomplish in a given mission.
These tasks will come with a hunger timer. if that timer runs out, he will go berserk, and will attack pretty much anything in order to move toward the objective. At that point, Vlad will be under GM control. Hunger timers can be filled by actively movingtoward the objective, or eating that which interfered.
Eating the innocent is far less filling than eating opponents. eating allies actively harms Vlad.
Also, medical magic will be fueled by the consumption of living beings. That is, the fuller Vlad's hunger bar, the better his ability to heal. below a certain point, and healing others it out of the question.
I do need to figure out how many specializations I have, right now my mind isn't working and I can't seem to figure out how many how many I should have, I know cursed for ranged.
I think it's correct now, I was just really tired, please tell me if this is correct and if I need to include the level ups from the two missions vlad has done.
You have two affinities: Omega, and necromantic. You get both of them, not one or the other. Beyond that, it looks right.
Vladen was on the same missions as Freddie, so:
Slaves: 5 coin, 1 substat
Lathal: High Risk, Long, Unique (technically a fetch quest, but a VERY IMPORTANT one)
Mid-mission: 20 coin, 4 stat, 12 substat
End of mission: 20 coin, 4 stat, 12 substat, Boon.
A boon is a special reward from Omega for DOING THE THING
TM. Think about it, and I'll think about it. you can hang onto the Boon too, to be called in at a time of your choosing.
Totals: 45 coin, 8 stat, 25 substat.
Name:Aylia
Creature type: Fey
race: Fey shifter
size class: tiny
Magical affinity: Fey
Stats
Body: Basic
Movement: Apprentice
Mind: Basic
Spirit: Apprentice
Special: Shifter
Substats
Body
Strength: +1
Constitution: +1
Stamina: +1
Movement
Speed: +1
Dex: +1
Agility: +1
Mind
Intelligence: 0
Memory: 0
Intuition: +1
Spirit
Charisma: +1
Will: +1
Magic: +2
Skills
Melee: Basic
Ranged: Basic
Medical: Apprentice
General Knowledge: Weak
Specializations: Basic
-Stealth
-Composite Shortbow
-Observation
Subskills:
melee
natural weapons: +2
Unnatural Weapons: -1
Magical: +1
ranged
natural weapons: +1
Unnatural Weapons: +1
Magical: +1
Medical
organic: +1
mechanical: +1
Magical: +1
How's it look?
comparable to the character you had before, but with the black mark and pure Fey attribute. My gut tells me I allowed too much of your level-ups to return, and should halve the stat and substat grants. Also, race should be High Fey, for clarity.
What's the cost for Ranged Weapon: Magical Firebreath?
make it a spec? what qualifies it as magical instead of natural firebreath? what difference should I expect in the effect?
Well, it's a ranged weapon, so I thought buying it as a ranged weapon would make sense. It's powered by magic rather than requiring ammunition of some kind, and is affected by his magic stat and his ranged stat like it was previously, instead of just one of them.
I mostly just don't like getting stuff for free, and free abilities like that would not seem to be the case any more. Freddie's breath weapon seemed at least equivalent to a standard 10 coin ranged weapon for a good-sized creature. Natural weapons, although cheaper, are generally a lot weaker, and although his natural melee weapons were pretty good, they weren't anything special.
Plus, well, I might want to take specs to improve his skills with it, or spend coins to get upgrades to it in the future. He did have implants affecting it in the past, for instance. That was done as a spec then, but currency didn't exist at that point. I also thought he had a still mostly fleshy but more cyborg body now, and that maybe buying natural weapons or upgrades or such would make more sense, as he no longer grows.
It just seems more unified to buy the weapon with coins and then buy the specializations to make use of them effectively. Otherwise, just take a creature with a natural weapon that emulates the one you would buy, and bam, free weapon.
Anyway, here's the blank sheet.
Name: Frederick
Creature type: Red Dragon
race: Red Dragon
size class: Large
Magical affinity: Fire
Stats
Body: basic
Movement: basic
Mind: basic
Spirit: basic
{Special}: Flight. -2 stat points.
{Special}: Crippled leg.
{Special}: Quadriplegic.
Substats
Body
Strength: 0
Constitution: 0
Stamina: 0
Movement
Speed: 0
Dex: 0
Agility: 0
Mind
Intelligence: 0
Memory: 0
Intuition: 0
Spirit
Charisma: 0
Will: 0
Magic: 0
Skills
Melee: basic
Ranged: basic
Medical: weak
General Knowledge: weak
Specializations: basic
Subskills:
melee
natural weapons: 1
Unnatural Weapons: 0
Magical: -1
ranged
natural weapons: 0
Unnatural Weapons: -1
Magical: +1
Medical
organic: 0
mechanical: 0
Magical: 0
Specializations: TBD.
Equipment: TBD.
Going with a flat build, eh? That's good. it looks balanced. Creature type should be broaderthan race though, but draconian is reasonable as a creature type, at least until Ican figure out what overall slot they would fall into.
as for buying a natural weapon with coin - you see where that's a problem, right? Natural weapons are inherent to the body/mind/spirit of the creature at chargen. Although ... on the Dark grey Market ... and of course the Gnomes ... but a purchased upgrade like that no longer counts as natural, unless it is in exchange for another natural part of the body.
But, specs is where things like this have traditionally been added in the game so far, so I think you'll need to use one for it, unless you want to trade more stat/skill points for it. That said, fire breath is a better ranged weapon than standard weapons, excepting that it doesn't operate at longer ranges like bows would, so to purchase a similar non-natural weapon, via implants or the like, will cost more.
So with the various finalizations to the new system, Gak's base sheet would look like this:
Name: whatever I put as his true name, i'll put it on the final draft
Creature type: Demon/Construct
race: Demon-Possessed Statue
size class: Small
Magical affinity: Demonic
Stats
Body: Weak
Movement: Apprentice
Mind: Basic
Spirit: Weak
Substats
Body
Strength: -1
Constitution: 0
Stamina: +1
Movement
Speed: 0
Dex: 0
Agility: 0
Mind
Intelligence: 0
Memory: -1
Intuition: +1
Spirit
Charisma: -1
Will: +1
Magic: 0
Skills
Melee: Journeyman
Ranged: Weak
Medical: Cursed
General Knowledge: Basic
Specializations: Weak
Subskills:
melee
natural weapons: 0
Unnatural Weapons: +1
Magical: -1
ranged
natural weapons: 0
Unnatural Weapons: 0
Magical: 0
Medical
organic: 0
mechanical: 0
Magical: 0
Specializations: Bladed Weapons, Climbing/Clambering
Inventory: 10 Coins, 12 knives he all named
Participated in 2 missions to my memory, the one vladen was on and Lathal/The Heart.
I believe you were on the mission with Freddie, not with Vladen, who joined that mission with the second team. THe two teams didn't overlap until the very end, so:
Desert city: diplomacy, medium risk
10 coin, 6 substat
Lathal: High Risk, Long, Unique (technically a fetch quest, but a VERY IMPORTANT one)
Mid-mission: 20 coin, 4 stat, 12 substat
End of mission: 20 coin, 4 stat, 12 substat, Boon.
A boon is a special reward from Omega for DOING THE THING
TM. Think about it, and I'll think about it. you can hang onto the Boon too, to be called in at a time of your choosing.
Totals: 50 coin, 8 stat, 30 substat, mission equipment (knives), Boon.