Aright, here is a quick list of possible things that will be on the new character sheet:
Size class: Humanoid, small (1/2 - 1/4 mass of humanoid), large (1.5 - 3 mass of humanoid), tiny, huge, etc.
Size class would affect base stats like strength, speed, etc, by giving you a range of values to work with. For example, we could go with average lifting ability. For example, 125 lbs for human, means humanoid size would have a range of ~100 - 200, while small would have a range of ~15-50 around an average of about 25. this means a humanoid would be roughly four times stronger than a small class creature, on average.
Some Basic Character info
Creature type:Per Egan's suggestion, the player's animating force: living, undead, construct, Fey,
Intelligence tier: humanoid, higher animal, lower animal, none, superhuman.
Magical affinity: I'll provide a list of magical genres, though suggestins are welcome. genres closer to one's animating orce will require fewer character points to use, while those opposite will probably be locked, so an undead might have no chance to use "Nature/Natrual" Magic, or a Fire Elemental might have no affinity for Clockwork Magic.
Special features: Flight, extra limbs, drones, etc. These will cost character points to possess.
Stats (and skills)
Stat ranges will change from the current -2 to +4 to something a little different:
Cursed, Weak, Basic(the default level), apprentice, journeyman, Master, Exceptional
Cursed - the character has a literal curse, or is so bad wit hteh skill / stat that they may as well be cursed. A cursed stat will result in death rolls fairly regularly. a cursed skill likewise.
a cursed constitution might cause a character to die from a cold, or from a minor injury that another could shrug off with ease. A cursed intellect might find the solution to a problem, but that solution might kill the player as a result. A cursed skill in mellee menas that character shouldn't even pick up a sharp instrument, lest she find it suddenly protruding from her eye.
weak - significantly below average. average human can pick up roughly 125 lbs you say? A weak character can go for a solid 25, maybe 30. a weak skill with ranged weapons means you could probably hit your target, occasionally, given time, and not much range. If you ween't distracted.
Basic is like what a normal non trained person might accomplish. sure you could fire a gun, and have a reasonable chance to hit, but you aren't gonna win battles single handedly.
apprentice: in training, getting better but still making rookie mistakes
journeyman. we might trust you to stick the pointyend into the other guy on a fairly regular basis, without causing your teammates undue problems as a result.
master: "relax, guys. I've got this."
exceptional: "Holy shit, did you guys see that?"
I'll try to work up better explanations as I go, and again, I welcome suggestions.
Will we have the same list of stats and skills? I think I will be altering that list as well
for example, I will probably do away wit hteh "blunt, sharp, ranged" skills, and make them subskills under "weaponry"