Ah . ahem .-cough-. Eleven character sheets, and we're still missing a couple of the reserved players. (Lenglon and twinwolf, specifically, with NAV and Xan bot hexpressing interest in teh ER ooc and building characters there)
Okay, so here's where we stand with everyone's sheets:
Template: needs three specializations and a race
U_P: Good
Egan: Good. Fantastic. perfect. you are now recruited to spot check sheets for errors.
tryrar: needs stats and skills adjusted and needs skill specializations
TheBiggerFish: Good
syvarris: you can change your specializations. as for magic, might I recommend druidic? nature magic. a perk is that high skill gives you transformations. Since, you know, Kitty's master was a druid and all. otherwise, good.
Harry: Good as usual always a pleasure watching your character creation and development
Dutrius: Beautiful. Bayut12ul
Maegil: you need three specializations and you are good. Drinking, dimensional step, and acrobatics might fit your character theme, based on what you put in the ER OOC
Pancaek: you're selling yourself short, Bruh. you need 2 negative levels for your positive stats, and 4 negative for your positive skills. also, "Specialization" is treated as a skill, so you currently have a 0 in specialization. Otherwise looks good.
-2 spec gives 0 slots
-1 gives 2 slots
0 gives 3 slots <- you have three specializations listed
+1 gives 4 slots
+2 gives 5
+3 gives 6
+4 gives 7
Moonlit: you also have too many negatives. You only need 4 negative for each stats and skills with the positives you have.
Unfortunately, sorcery is off limits for a construct, as sorcery relies on certain organic ...stuff. I'll think of a better way to describe that later maybe. Think about what the creators put in her, and go from there. Maybe something like Mechanical Magic: Improved Function, since her creators wanted a metal creature to fly and move fast and all. Essentially that would give her the ability to increase a stat or skill roll for a price, and maybe influence other machinery or constructs.
All clear on how stats skills and races work? No? Good.
((Still think there should be an IC, every game with this many players that I've been in has one.))
I'm leaning toward Harry's recommendation. I haven't managed a game large enough to need one yet, so maybe we wait a bit and see where it goes. I'm open to the idea though.