Rolland smiles at the notice board, licking his lips as he'd bounce on his toes and start mumbling to himself
"Oh great! Murder! Violence! I'll sate the butcher's thirst and I shall gain streangth...yes, yes I will! I'll make the butcher proud! Yes i shal drench in blood and gore!"
Then go off to find how to get a weapon and get a room
You find thequartermaster, who tells you to get lost, as he doesn't just hand out weapons to every new psychopath that walks through the doors. "COme back with a chit, and we'll talk." He chuckles and goes back to his reading. You also find, hey! there are rooms available. Long hallways of rooms, with plenty available.
"Yeah, can I see your face? Other than that I'm good, I know the drill as you surmised."
((Editing Vulpy into the character thread in that case.))
"You may look upon me." You are released from your sticky bonds and turn. The speaker is faceless. it has a head, sure, likea human one, except more oval and less lumpy. Oh and it is somewhat shiny and reflective. The body attached to the head is like a mannequin, if a mannequin were made of leather, brass, and steel rods. The chest is aglow with some internal fire, flickering against the circular stained glass window set right in the middle of that part. Think steampunk Ironman crossed with the Clockwork Nazi from Hellboy.
Clunkers whirrs for a moment, an errant spark leaping from his broken head.
"Hesitant statement: Very well. This one will attempt to babysit its charges. Do forgive this one if it miscalculates the ability of the organics.
Query: this one has found a peculiar painting during the last mission. It seems magical in nature. Any chance some of the redident magickers could take a look at it while this one get put back together? "
Accept everything, ask for an investigation of the painting
Go see the gnomes and say hi to my new roommates. Get put back together, +5 speed, +5 specializations, remove drones specialisation. That leaves two specialisation slots open if I'm not mistaken, ask the gnomes if they've got anything neat.
Stats noted. That brings you to 0 speed and +2 spec, and yes, removing drones leaves you with two spots.
"We will have someone examine it, of course. Something as unexpected as that? we'll be examining all the artifacts you were given in that room."
You are actually wheeled to your new room in a wheelbarrow. It is rather a sight. Think steampunk batcave, mixed with Dr. Frankenstein's lair, filled with Gremlins. there is what looks to be an iron maiden in the corner - wires and tubes everywhere, smoke boiling out of some contraption, a long table that looks like a surgery or torture table, a wall of tools, fittings, fasteners, and miscellaneous, what looks like a breakfast nook (one of the few tidy areas in the room, and a curtain stretched across a space along a third wall. There are a dozen gnomes tinkering with the surgery, hauling and unpacking boxes, examining blueprints, stoking whatever is smoking, and chattering at each other in the way that they do. the whole is lit with oil lamps, the glow of whatever is smoking, a few candles, and a smattering of greenish glowglobes. And a string of holiday lights.
When you arrive, the activity in the place changes abruptly, like the proverbial stricken beehive. You are surrounded by gnomes, asking questions you don't hear, poking you, arguing, wandering off, moving stuffaround, and clearing a space. eventually, you are hauled up onto the surgery, strapped in, and divested of your damaged bits. You are given a rudimentary hearing device that looks like an old fashioned ear horn , or whatever those things were called, and a functional but limited mechanical leg. Once communication is re-established and you ask for "something cool," Well, you remember the gnomes, right? Their idea of cool involves near death experiences with flames and explosions. You get half a dozen suggestions within a heartbeat, each more outlandish than the first. You wonder momentarily if the gnomes are even capble of putting you into a hundred and fifty foot flying mechanical thunderbird body. When one of the gnomes mentions the prototype, more than one of the others shudders visibly, and conversation stills for about three seconds. You assume that answers that question.
It's fine I take this room.
Alrighty then. all yours.
Wanna try and wait for the other mission to wrap up, or go ahead and get started on one?