Nation 103: Kamburg (EA) looks nice - they've got a perfect astral minion:
Junior Tangled Firestarter (Hoburg), 55g, 1r, Pestle, Robes. 1F 1S.
Which can boost any of their larger mages who all have astral, as well as a mix of blood, nature, and fire.
Nation 108: Cumburg (EA)'s Night Stalkers sound interesting: 35g, 1r, Quarterstaff, Leather Cuirass, Leather Cap. Capital only, Sacred, werewolf, berserkhigh and Infantry sacred.
Bit pricey, and cap-only hurts them a lot, though.
Nation 109: Lumbuburg (EA) has (if I'm reading this correctly), a mage mounted on a caveman, which sounds exceptionally useless. Apprentice of the Foreboding Typhoons (Hoburg - caveman), 70g, 1r, Club, Club. 1N.
Nation 110: Portburg (EA) has the potential to get crazy - can reanimate the dead, and have priests all the way up to 3H - cheap too - and none are slow to recruit!
Pilgrim (Hoburg), 30g, 1r, Bamboo Rod, Robes. 1H.
Priest (Hoburg), 65g, 1r, Bamboo Rod, Robes. 2H.
High Priest (Hoburg), 110g, 1r, Robes. 3H.
Nation 100: Fifurt (MA) looks like a strong contender to rule the seas: Atlantian Trident Infantry (Atlantian - shambler), 20g, 15r, Trident, Sharkskin Armor, Coral Cap, Lobster Carapace Shield.
Nation 110: Marizendorf (MA) should be a good astral nation with its cheap 1S mage, although I don't find its secondary picks of nature, earth, and water as strong as Kamburg (EA)s.
Nation 111: Simbaburg (MA) - I have no idea what this means:
Frog Tamer (Hoburg), 65g, 5r, Falchion, Full Leather Armor, Leather Cap, Iron Shield. Capital only, is able to tame frogs., Sick and Fire resistant.
Didn't see anything (just browsing through the text, mind you) that stood out to me in LA.
Overall, I'd say that EA has the most interesting nations, while LA has the most boring.
I'll give my vote to play with EA, with the hope that I get Kamburg or Portburg, as I feel like those could both become monsters.
edit: Ah, a mage who IS a caveman could be quite a bit more useful than a mage Hoburg riding one.