You sit there, unholstering your crossbow, and sliding a magazine of wickedly gleaming steel bolts into place. A little insurance.
You hear the clicking of his dress shoes as he slowly, nonchalantly walks towards you.
"So it's gonna be like this, eh? I'ma walk around this corner, put a bullet through your brain, and go have a drink. Howssat sound?"
You don't think that sounds very good at all.
"You know too much. Is' an old cliche, but is pretty true, ya?"
Click. Clack. Click.
You notice the puddles in the street appear to be...clouding over, almost as with ash, as the noise gets louder.
You discreetly reach into your pocket, with sand in hand, and begin holding forth on all sorts of threats.
"What's a scrawny little stick like you gonna do, sho-"
You throw a handful of sand around the corner.
A screech of pain greets your ears, and a snapped off shot slams into a streetlamp, plunging the area into darkness. You throw yourself up the fire escape.
The deserted tenement is black as night. Graffiti lines the walls, and you hear a single, echoing sound.
Click. Clack. Click
What do you do?Health: UnharmedMental State: AlarmedGear: Coat, 6 units storage.
Glock: Deadliness/Moderate Range/Short, One unit.
Crossbow: Deadliness/Moderate Range/Short Two units
Phone: Half charge
Player Dispel: Willpower+Perception 10: 6 Successes.
Chase Begins.
Whenever you do something, I add the requesite stat and skill, and roll some dice. Each dot gives a 33% chance of one success. If you want to skip it (I don't blame you) just know that
you're really good at talking
Health: [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Physical
Strength ** Muscle power and Endurance
Agility *** Reflexes and physical mobility
Mental
Logic ** Mathmatical and scientific ability
Intuition *** The intuitive sense
Social
Willpower **** The strength of your will and general stubborness
Charisma *** Your ability to relate to and manipulate others
Luck: *** Used to not die.
Skills
Social
Persuasion ***** Essentially, lying. You may prefer the term "Sales"
Empathy **** What are they going to do next?
Animal Ken **** How good you are with puppies. And other less nice things
Intimidation **** Threats, are explicit or implicit
Beauracracy **** Untangling red tape
Expression *** Art and other ways of showing yourself.
Physical
Combat *** Killing, by fist, blade, or gun.
Perception ***** What you saw, smelled, tasted, touched, or heard
Larceny *** How you Triangle Button a car
Drive *** How you don't drive that car into a wall
Stealth ** How not to be seen
Survival *** How not to starve to death.
Technical
Artisan (Metalwork) ** Building things from steel and other metals
Research (Internet) **** Google-Fu
Electronics (Software) ** C+. Java, all that horrible stuff
Medicine (First Aid) *** How not to bleed out.