Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: zombies too tough to survive evil region?  (Read 4468 times)

frightlever

  • Bay Watcher
    • View Profile
Re: zombies too tough to survive evil region?
« Reply #30 on: December 31, 2015, 02:11:58 pm »

Are zombies actually killable, err, re-killable?

My first Fortress back in a long while lasted about two seasons before a Human Necromancer Cook (don't want to think how he got started on that career path) turned up with a ragtag army of giblets and bone. I'd picked an "Untamed Wilds" for a starting point so I hadn't really anticipated much competition, but the fort got wiped.

Eventually after about five attempts to reclaim it, I have the fortress up and running. There have been several large goblin armies that have just swept past my fort, apparently heading some place else, various weregeckos  and sundry other big critters, but nothing that's really been a problem.

For whatever reason the necro cook showed up again, with another necro in tow, along with a mixed army of undead and elves. The necros have gone their merry way, the elves got stomped by a Cyclops, but the undead are just milling around the corner of the map, occasionally paddling in the nearby brook. Every so often a visitor will show up, excited to find out about this tavern he or she has been hearing about, Depending on which corner of the map they arrive from they either end up leaving thinking the tavern seems a bit quiet, or they get eaten by corpses. It's playing havoc with the tavern's Yelp reviews.

Should I just assume undead are going to be unbeatable in combat and work on some other methods to deal with them?
Logged

greycat

  • Bay Watcher
    • View Profile
Re: zombies too tough to survive evil region?
« Reply #31 on: December 31, 2015, 02:38:26 pm »

Are zombies actually killable, err, re-killable?

Yes, but the amount of damage it takes to do so is incredibly huge.  Not really feasible in a straight melee fight between your dwarves and the zombies, unless you want a bunch of dead dwarves.  The next version is supposed to have a zombie nerf, so maybe then.
Logged
Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

PatrikLundell

  • Bay Watcher
    • View Profile
Re: zombies too tough to survive evil region?
« Reply #32 on: December 31, 2015, 04:07:39 pm »

I assume the necros came from a black tower, in which case you should have seen them being on the neighbor list pre embark. If it's any consolation, sieges last either one season or one year, after which the enemies leave (for this time). At least that's the way it was in 0.40.24, and I don't think that's changed.

Undead can be killed, but they're very dangerous, as greycat said. Since their rotting brains have nullified their sense of direction they typically mill about along the embark map edge, ambling about around their living handlers, who seem to have had their sense of direction rotted away as well. They do seem to have a very rudimentary sense of smell, though, so if they get very close to your fortress they might find it. [0.40.24 experience. I haven't had any in 0.42.X]
Logged

frightlever

  • Bay Watcher
    • View Profile
Re: zombies too tough to survive evil region?
« Reply #33 on: December 31, 2015, 06:48:17 pm »

I guess I'll wait it out, either for the siege to break or a patch.

Thanks!

Edit: Just had a "Performance Troop" turn up at the wrong corner. I can just imagine it, "We've played off-bill, on a Tuesday at the Rusty Bucket, darling, what are you scared of? Just picture them as critics and go wild!"

Did not end well for them.
« Last Edit: December 31, 2015, 07:20:30 pm by frightlever »
Logged
Pages: 1 2 [3]