IC HEREIt is said the fate of all men is forged in Truskhang.
Countless aeons ago, the Monarchs hammered the world upon the Anvil, beating the world into oceans and mountains, plains and forests. From the iron of the soil they made his flesh, and from the heat of the flame they made his soul. The world was filled with the kingdoms of humanity, but the True Kings remained in the first place they forged.
Truskhang.
They built towers of steel that reached to the heavens. Mighty works cried their glory to all who saw. The legions of the True Kings were glorious knights, unmatched in arms. The people were happy and well-fed, kind and wise. Above all were the glorious Monarchs.
All iron rusts. Long ago, the gates through the jagged mountains that surround Truskhang were sealed, and no more would men visit the kingdom of gods.
The Curse began in the kingdoms of men. The dead who would not die - that were doomed to lose themselves and their sanity, and feast on the souls of other men. The Curse struck without rhyme or reason - queens and beggars, knights and farmers all fell victim to the consuming shadow.
It has been countless years, and the world trembles at the encroaching dark. The fires of mankind gutter and fade. Some cry out for the gods to save them, but the Monarchs are silent. More and more, people find themselves branded with the vile mark of the Curse.
You are six such unfortunate souls.... only a grim future of eternal, mindless hunger awaits you - bar a thin, final hope.
The fate of all men is forged in Truskhang.
There, in the land of the True Kings, may you perhaps find another fate...
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What in Lordran is this?This is a dark souls inspired fire emblem, of course.
It's mostly 1.3 but with a couple of additions.
You'll find the handbook here:
Handbook 1.3I'll be taking probably around six players. Possibly one or two more.
Not first come first serve.
You must have a mug. Ask for help if you can't make one yourself.
This is going to be a lot more open world than other fefs, so be ready for that. If you're going to disappear for long periods, this isn't a game for you.
The players cannot choose mounted classes. Well, you can, but you won't have any mounts.
HumanityHumanity is, well, what makes you
you, rather than a mindless Hollow.
You start with a certain amount. You won't know the precise number - instead, on your sheet will be a generalised signifier, i.e High, low, Almost Hollow, etc.
You can lose humanity various ways - most commonly, being downed.
When you run out of humanity, you turn Hollow, and become a mindless undead. The only thing to do is for your ex-allies to put you down.
BonfiresWhen you kindle a bonfire, you may use an action to refill your estus flask at it, or heal the same amount you would if you used an estus flask. This costs nothing but time.
Later, you may be able to kindle a bonfire by spending humanity at it, to give a boost to the estus flask.
If you are downed, you lose a small amount of humanity. After three turns you lose a larger quantity of humanity, and respawn at the nearest lit bonfire.
If no bonfire is lit that map, you do not respawn until one is lit.
EstusInstead of a vulnerary, you begin with a single-use estus, healing 10HP each use. This can be upgraded for each person in both number of uses and amount healed.
When is this starting?In a while. Though the first map is complete, I need to make a lot of maps; for now I'm seeing if there's interest.
Other changesDisarm is now cost.
Disarm only procs on attack.
Blossom has lost the exp penalty.
Canto can be taken as a free Character specific skill.
Ambush cannot trigger on consecutive turns.
In:Rosalia [Twinwolf]Damon [Sentient Bowtie]Yilda [BMM42]Sacha [Nerjin]Alain [Tiruin]Ariston [SC] Iris [Dwarmin]Arriving:Unsummoned:Out:Typhos [Sirus]