This is a great trick that everyone should know.
[MATERIAL_TEMPLATE:SPELL_TEMPLATE]
[STATE_NAME:ALL:spell]
[STATE_ADJ:ALL:magical]
[DISPLAY_COLOR:7:0:1]
[STATE_COLOR:ALL:WHITE]
[IGNITE_POINT:NONE]
[MELTING_POINT:10015]
[BOILING_POINT:10000]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:NONE]
By setting a material's boiling point below its melting point, shooting it as a LIQUID_GLOB will cause it to strike a target, then immediately evaporate in a puff of gas.
An attack transmitted in this manner will inflict contact syndromes if they strike bare skin as well as "splash damage" from inhalation, can be blocked or dodged, can be affected by a target's size, and with SYN_CONCENTRATION_ADDED can have an increasing effect as the spell is repeatedly used. Using spells in this manner train and use the throwing skill. It's great if you want to give attack magic to wizards without turning them into total game breakers.
Also, if you make a whole lot of spells and give them different colors, a battle between wizards looks like a Harry Potter fight.
Here's an example: A spell that causes mild dizziness and numbness at first, which will wear off after a short period if the attacks stop, but can fully paralyze the target after repeated strikes.
This is a fake creature that can store spell materials. One creature can hold as many materials as you want.
[CREATURE:SPELL]
[NAME:::]
[ARENA_RESTRICTED]
[DOES_NOT_EXIST]
[USE_MATERIAL_TEMPLATE:BRAINSHOCK:SPELL_TEMPLATE_MW][DISPLAY_COLOR:3:0:1][STATE_NAME:ALL:brainshock spell]
[SYNDROME]
[SYN_NAME:brainshock]
[SYN_CONTACT][SYN_CONCENTRATION_ADDED:100:1000]
[CE_DIZZINESS:SEV:50:RESISTABLE:SIZE_DILUTES:START:0:END:10:ABRUPT_START:DWF_STRETCH:72]
[CE_NUMBNESS:SEV:50:RESISTABLE:SIZE_DILUTES:START:0:END:10:ABRUPT_START:DWF_STRETCH:72]
[CE_UNCONSCIOUSNESS:SEV:50:RESISTABLE:SIZE_DILUTES:START:0:END:10:ABRUPT_START:DWF_STRETCH:72]
[CE_PARALYSIS:SEV:25:RESISTABLE:SIZE_DILUTES:START:0:END:10:ABRUPT_START:DWF_STRETCH:72]
[INTERACTION:SECRET_BRAINSHOCK]
[I_SOURCE:SECRET]
[IS_NAME:the brainshock spell]
[IS_SPHERE:WISDOM]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_brainshock.txt]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE]
[IE_ARENA_NAME:Brainshock Master]
[SYNDROME]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Brainshock Spell]
[CDI:INTERACTION:MATERIAL_EMISSION]
[CDI:USAGE_HINT:ATTACK]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:USAGE_HINT:TORMENT]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:VERBAL]
[CDI:MATERIAL:CREATURE_MAT:SPELL:BRAINSHOCK:LIQUID_GLOB]
[CDI:VERB:cast brainshock:casts brainshock:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:72]
By the way, fun fact: If an interaction has the VERBAL tag, you can prevent it from being used by removing the CAN_SPEAK tag from the user. This allows you to have a 'Mute' spell that prevents wizards from casting.
If anyone can figure out how to stop the spells from showing up red when they are flying through the air, I would like to know.
EDIT: It seems that any material defined as an INORGANIC will be red when liquid. In order to make spells show up properly, create a fake creature with the spell materials and reference that creature's materials in the interaction.