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Author Topic: The Modding God Game (No limits on players, contribute now!)  (Read 14427 times)

FallacyofUrist

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #150 on: December 24, 2015, 10:39:13 pm »

Note that unmen aren't listed in the civilizations.
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crazyabe

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #151 on: December 24, 2015, 10:42:20 pm »

Note that unmen aren't listed in the civilizations.
Same with beholders.
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Spiderking50

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #152 on: December 24, 2015, 11:29:41 pm »

Beholders are done. Unmen are in the started but not done section. The transformation dust is giving me trouble.
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Spiderking50

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #153 on: December 25, 2015, 01:28:23 am »

Speaking of beholders I found this on the internet. I think it's a good representation of things to come:
Spoiler (click to show/hide)
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crazyabe

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #154 on: December 25, 2015, 01:42:07 am »

Yep, That's what I was going for.
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nomoetoe

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #155 on: December 25, 2015, 05:57:23 pm »

 I say another semi-megabeast is required, and a creature to live in the caverns is needed.

(100 points: semi-megabeast) I create the echelle! They are gigantic snake women, (size 8,000,000) their scales are grey, they have 2 yellow eyes, their hair is white,
they possess 2 tails on their upper body that have stingers on them, their poison causes, severe oozing. Their bones are as dense as platinum, they don't feel pain and are disciplined (discipline 8). They are intelligent, they are experts in unarmed combat (striking, dodging, biting, wrestling) their quite fast when it comes to attacking. (attack 2:2 recover) they are immortal.

(100 points: animal)
I create the viande! moderately sized creatures (110,000) made of muscle, they are bipedal and have a tail, they are prone to rage, they live deep underground (3:3), they are naturally proficient in striking and dodging. They don't have eyes but have extravision.
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Ultimuh

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #156 on: December 25, 2015, 06:13:13 pm »

Ultimuh, seeing the miniscule variety in animal life, decided to do something about it.

He took his massively abundant fingernail and toenail collection and flung it all into the wind, letting it carry them all far and wide.

Parts of them landed in the lakes, rivers, and oceans, turning into billions of tiny little white fish-like creatures. (100 pts)
(Called Nailfish, both freshwater and saltwater animal.)

A third landed on the ground, creating billions of tiny little while creatures with legs. (50 pts)
(Land-based vermin.) (Called Nailbiter.)

And then curiously enough, a fourth never landed at all, continuing to flutter in the wind, turning into billions of white little winged creatures. (50 pts)
(Airborn vermin.) (Nailflutterer.)

One common charaesteristics of these little creatures, is that they have a tendency to nibble of people's fingernails and toenails. Just let it be fluff-text.

Edit: Altered the part of the Nailfish, first I changed them into vermin but changed my mind and made them animals again.
« Last Edit: December 25, 2015, 07:37:24 pm by Ultimuh »
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VoidSlayer

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #157 on: December 25, 2015, 06:35:30 pm »

Okay we need some culinary delights for the people to enjoy in between being slaughtered by monsters!

Let's teach them the joys of cooking with fire!

[50]First; Red Rice.  A grass that grows in swamps and jungles with hard, inedible seeds.  The seeds can be harvested and ground into Red Flour for cooking.

[25] [blank] Buns - A pastry with an outer shell of bread and an inner pocket of various ingredients.  The shape and filling vary depending on culture, but they are common to all civilizations. 

It is made with three ingredients, two ingredients from a plant meat or spice and 1 type of flour.  The flour should be the last ingredient so the name of the buns will always be something like Viande Brain Bun or Terber Root Bun.

[25] [blank] Salad - A two ingredient meal made from a meat, plant or spice and a plant.  Chopped up vegetables mixed with spices and meat then wrapped in plant fibers or seaweed and served cold, common to all races.

[25] [blank] Cake - A moist and delicious loaf of egg bread with various toppings.  Has 4 ingredients, 1 flour 1 egg and two other random ingredients.  Like the other two, the egg and flour are last so it will have a useful name, like Spore Dog Tripe Cake.

[25] Fey Vodka - A green, glowing alcoholic drink made from Fey Shrooms.  It may or may not have healing properties.

[25] Mossan Tea - A mildly hallucinogenic tea brewed from Mossan grass, counts as alcohol generally unless some sort of distinction is made between the two.  Can not be used in cooking.

[25] Boom Beer - A simple alcoholic drink made from Boomshroom and hops.  The flavors explode off the tongue!

Are Shuddercaps trees or harvest-able plants?

Can the Nailfish be harvested as fish for cooking?  That would be neat.
« Last Edit: December 25, 2015, 06:40:32 pm by VoidSlayer »
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Ultimuh

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #158 on: December 25, 2015, 06:38:15 pm »

Can the Nailfish be harvested as fish for cooking?  That would be neat.

I kind of changed them to be vermin, so I could get all I wanted in one go.
edit: I edited my post, so yes, they should be butcherable and edible.
Anyone is free to make butcherable animal versions of them if they want.
edit: I plan to make "greater" versions of the other two, animal versions.
« Last Edit: December 25, 2015, 07:29:42 pm by Ultimuh »
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Bluexdog

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #159 on: December 25, 2015, 08:13:30 pm »

"I shall not tolerate a break in the blood shed! Create a poison that shall make people enraged 
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Spiderking50

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #160 on: December 25, 2015, 11:32:34 pm »


Are Shuddercaps trees or harvest-able plants?

Can the Nailfish be harvested as fish for cooking?  That would be neat.

They are trees. Very tall skinny ones if I remember correctly. I think they can become the tallest tree in the world. However, they have small caps.


One common charaesteristics of these little creatures, is that they have a tendency to nibble of people's fingernails and toenails. Just let it be fluff-text.


I think I can give them a weak bite like bees and other vermin that causes mild toe pain.
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Starsly

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #161 on: December 25, 2015, 11:41:03 pm »

I am Veraida, god of plants.

Semi-Megabeast: Stinnid
It has vines twisted around tough, but flexible wood, rather than muscle and bone.
While it has a humanoid body, its legs are replaced with 7 long sturdy tendrils which end in a sharp point and are capable of performing a stabbing attack.
3 vines emerge from it's spine, which end in flowers. It is capable of reproducing asexually with these. They can also grasp things and can be wrapped around to constrict.
Sharp nails protrude from it's fingers and it possesses teeth powerful enough to grind bone.

(Would you mind if I added more things to this like interactions when I have more points? Also do points carry over from each round?)
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Spiderking50

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #162 on: December 25, 2015, 11:50:45 pm »

I am Veraida, god of plants.

(Would you mind if I added more things to this like interactions when I have more points? Also do points carry over from each round?)

You may add extra powers to it. If they're simple like a breath attack then thats not gonna cost extra, but if its a complex syndrome then yeah next round. Points dont carry over. They only exist to limit the amount of entries I get in a period of time.
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PrivateNomad

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #163 on: December 25, 2015, 11:56:57 pm »

[-100] Create an animal, a small mushroom that reproduces around it via budding. It cannot move nor attack, but secretes around it a serum (probably a syndrome, i'll leave the effects up to you since i have no idea what you can do)
[-100] Create a semi-megabeast, a large grotesque pile of mushroom materials that moves like a slime and secretes a trail of maddening gas. It attacks like a giant sponge, simply throwing itself at its enemies, while also being difficult to kill due to it being a heap of plant material.

Detoxicated

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #164 on: December 25, 2015, 11:58:38 pm »

[50 Vermin] Create the Gnattlescatter. A segmented bug, with one thousand legs and green fur. It makes weird clicking sounds. It's bite is painful. People like them for their segments.
[50 Stone] Bilzenstein - A dark red stone that has the qualities of granite and is common in middle z layers.
[50 Plant] Bluttree - A tree with dark red bark and purple leaves. It produces a Prailla, a red fruit with very sweet juices and a slightly triangular shape. You can brew Prailla Ale with it. Else this tree has quality comparable to a birch.
[25 Clothing] Faceless mask - This mask appears completely blank. A mask for the Glycerin, they wear it culturally and is common for Glycerin men and women to wear them.
[25 Armor] Demonic mask - This mask shows the face of a demonic beast. A mask for Glycerin military, can be made out of wood and metal.

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