Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 12

Author Topic: The Modding God Game (No limits on players, contribute now!)  (Read 14446 times)

The Ensorceler

  • Bay Watcher
    • View Profile
Re: The Modding God Game (No limits on players, contribute now!)
« Reply #120 on: December 21, 2015, 05:24:32 am »

Anticrattle, God of the Mechanism

Seeing the dangers of this world, Anticrattle sets plans in motion to arm the weak.

100? points: Modifications to Harvesters
   Harvesters drop a boulder of a new stone type on death, the broken machinery. Additionally, Harvester blood is on closer examination a powder of tiny clockwork parts.
50+50 points: Ancient Technologies
   A fairly rare and sparse stone type, broken machinery can be found in some parts of the world (not sure what stone layer would make sense, maybe sedimentary?) Broken machinery is heavy, and would make good armor if anyone had invented any yet, although it is a bit soft, and won't hold much of an edge.
   Even rarer are those few pieces still intact, the gemlike machine cores, still ticking away at their ancient tasks. They are very hard, and slightly denser than wood, but quite brittle. They can be used to make decent bladed weapons for rending unarmored flesh.

"If the patron god of a race would like to reject their squishy weakness, now would be the time."

((I'll try to keep from going gamebreakingly strong with this stuff. The basic structure of the tech tree will be the processing of large quantities of materials into more specialized ones. Large sweatshops of unskilled laborers would be sufficient to refine materials for the actual craftspeople.))
« Last Edit: December 21, 2015, 07:14:16 am by The Ensorceler »
Logged

Spiderking50

  • Bay Watcher
  • Lumberjack of Hearts
    • View Profile
    • Pik-Pik Fortress: A Pikmin Mod
Re: The Modding God Game (No limits on players, contribute now!)
« Reply #121 on: December 21, 2015, 11:58:09 pm »

So many civilizations and megabeasts this round. I'm about halfway done with everything from this round and still working more tonight. I think some of the more interaction heavy things may be delegated to the 0.1 release as I want some play testing and such since I've only really had a chance to do arena testing.

At this point in time unmen, reapers, desire demons, and the harvester interior (which I found out wasn't properly spawning, but should be fixed by the above post), are all giving me problems. Besides that, everything is either done or easily done but I haven't gotten to yet.

(The real problem with harvesters is that theres only one metal. If there had been more metals earlier I could have fixed them in like 10 minutes.)
« Last Edit: December 22, 2015, 12:19:59 am by Spiderking50 »
Logged
Currently on vacation. I have internet, but will update sporadically due to vacation.

Spiderking50

  • Bay Watcher
  • Lumberjack of Hearts
    • View Profile
    • Pik-Pik Fortress: A Pikmin Mod
Re: The Modding God Game (No limits on players, contribute now!)
« Reply #122 on: December 22, 2015, 12:35:43 am »

Still to do (And have started):
1) Reapers
2) Harvesters
3) Unmen
4) General bug fixing
5) Hardarn breath (setting people on fire probably have a wrong material somewhere)

Easy things I have to do:
1) teranis
2) top hats
3) sporeals
4) crawler
5) Chuba (may have done that already, can't remember)
6) Dark elves
7) Harvester carapeices (civilians wont wear them because they're armor. But this makes no difference for invaders).
8) Sparrow and it's variants
9) foot wraps
10)Terronis
11)broken machinery ore
12) Double check entities

Complex things to do:
1) Desire demon (Very vague)
2) Sparrows and the variants
3) Phoenix
4) Khavashii
5)Mist people
6)kyris and wyvern
7)Mold angarra

Completed things:
1) Everything that isn't on this list.
« Last Edit: December 22, 2015, 01:37:02 am by Spiderking50 »
Logged
Currently on vacation. I have internet, but will update sporadically due to vacation.

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile
Re: The Modding God Game (No limits on players, contribute now!)
« Reply #123 on: December 22, 2015, 12:56:22 am »

So beholders are done?
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Spiderking50

  • Bay Watcher
  • Lumberjack of Hearts
    • View Profile
    • Pik-Pik Fortress: A Pikmin Mod
Re: The Modding God Game (No limits on players, contribute now!)
« Reply #124 on: December 22, 2015, 01:19:12 am »

So beholders are done?

*Runs arena test*
*Checks error log*
*Counts dead bodies*

Yes. I think I still may have to change some entity bits, but the creature is done. They can bite an unarmored venoosh in half, but pose little threat to a well trained, well armored, and well armored enemy (due to them not being able to wear armor or use weapons).
Logged
Currently on vacation. I have internet, but will update sporadically due to vacation.

Spiderking50

  • Bay Watcher
  • Lumberjack of Hearts
    • View Profile
    • Pik-Pik Fortress: A Pikmin Mod
Re: The Modding God Game (No limits on players, contribute now!)
« Reply #125 on: December 22, 2015, 01:34:48 am »



So far he's killed 20 or so venoosh and is wearing a pair of large kobalt greaves on his head...

Logged
Currently on vacation. I have internet, but will update sporadically due to vacation.

PrivateNomad

  • Bay Watcher
  • Certified Time Traveler
    • View Profile
Re: The Modding God Game (No limits on players, contribute now!)
« Reply #126 on: December 22, 2015, 01:44:43 am »

It is terrifying.

Trapezohedron

  • Bay Watcher
  • No longer exists here.
    • View Profile
Re: The Modding God Game (No limits on players, contribute now!)
« Reply #127 on: December 22, 2015, 01:51:39 am »

well shit.
Logged
Thank you for all the fish. It was a good run.

The Ensorceler

  • Bay Watcher
    • View Profile
Re: The Modding God Game (No limits on players, contribute now!)
« Reply #128 on: December 22, 2015, 02:59:15 am »

Huh. I wonder if you can make higher tier civs die off by lowering ore frequency during worldgen. It would be interesting to have a world dominated by a relatively weak race because it knows how to make decent equipment from rocks, and everyone else is puttering around, showing off their mostly theoretical metalworking talents to each other.
Logged

VoidSlayer

  • Bay Watcher
    • View Profile
Re: The Modding God Game (No limits on players, contribute now!)
« Reply #129 on: December 22, 2015, 03:11:07 am »

Are there metal Kobalt weapons in the world yet or did those not get modded in?

Spiderking50

  • Bay Watcher
  • Lumberjack of Hearts
    • View Profile
    • Pik-Pik Fortress: A Pikmin Mod
Re: The Modding God Game (No limits on players, contribute now!)
« Reply #130 on: December 22, 2015, 03:15:24 am »

All the weapons in the world are made of kobalt at this point. One civ may have wood weapons, but I dont think so.
Logged
Currently on vacation. I have internet, but will update sporadically due to vacation.

The Ensorceler

  • Bay Watcher
    • View Profile
Re: The Modding God Game (No limits on players, contribute now!)
« Reply #131 on: December 22, 2015, 03:27:14 am »

Oops. Are civilizations not smart enough to use gems (the machine core stuff) to make weapons on their own?
Logged

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile
Re: The Modding God Game (No limit on players)
« Reply #132 on: December 22, 2015, 03:28:05 am »

((-50))I form Bladoosh: a sharp, heavy, wood and stone blade made by the Venoosh. it is used for battle, mining, and the cutting of trees
Yep, They have Wood Weapons.
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Spiderking50

  • Bay Watcher
  • Lumberjack of Hearts
    • View Profile
    • Pik-Pik Fortress: A Pikmin Mod
Re: The Modding God Game (No limit on players)
« Reply #133 on: December 22, 2015, 03:34:40 am »

((-50))I form Bladoosh: a sharp, heavy, wood and stone blade made by the Venoosh. it is used for battle, mining, and the cutting of trees
Yep, They have Wood Weapons.

The [WOOD_WEAPONS] tag in the entity file means that their weapons are all made of wood (i.e. they have no metal weapons). Which would you prefer them have? Metal or wood?
Logged
Currently on vacation. I have internet, but will update sporadically due to vacation.

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile
Re: The Modding God Game (No limits on players, contribute now!)
« Reply #134 on: December 22, 2015, 03:40:39 am »

Quote from: from the wiki
WOOD_WEAPONS      The civilization can make traditionally metallic weapons such as swords and spears from wood. An elf hack.
WOOD_ARMOR      The civilization can make traditionally metallic armor such as mail shirts and helmets from wood. An elf hack.
this means that they can make weapons out of wood but they require the ability to make metal to make metal versions... in other words yep, you can apply it.
« Last Edit: December 22, 2015, 03:42:16 am by crazyabe »
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.
Pages: 1 ... 7 8 [9] 10 11 12