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Author Topic: The Modding God Game (No limits on players, contribute now!)  (Read 14455 times)

Bluexdog

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #105 on: December 19, 2015, 09:53:53 am »

I grow weary of this world, I shall create a race of mist people *200pts?*
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Detoxicated

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #106 on: December 19, 2015, 11:12:55 am »

Create Terronis
Terronis are a sixlegged hound-like race of pack hunting predators. They usually hunt in numbers ranging from 25-50 animals. They are cat-sized. They have big sabretooth. They are prone to enrage. They may be trained and domesticated to become hunting or war animals.
Create Malinia
Malinia are a one legged rabbit sized race of grazers. They have very soft and valuable fur and usually litter 3-7 animals.
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Altivera

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #107 on: December 19, 2015, 12:31:00 pm »

Akashi, God of serpents and ambition
Akashi sees the lack of snake like animals and sets out to rectify this

Create the kyris, a  winged serpent with a venom that causes severe pain at the afflicted area.
Create the wyvern semi megabeast, a large flying reptile, with its front legs replaced wings.
« Last Edit: December 19, 2015, 02:08:05 pm by Altivera »
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Zanzetkuken The Great

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #108 on: December 19, 2015, 01:54:29 pm »

We may want to refrain from the addition of further civilizations past what has been listed so far.  We had 5 at the end of the previous round, and another 6 are being added this turn so far.  Besides trade being a nightmare, there's the possibility that more past this point will result in not all of the civilizations spawning in within the reasonably sized worlds.
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Altivera

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #109 on: December 19, 2015, 02:02:22 pm »

We may want to refrain from the addition of further civilizations past what has been listed so far.  We had 5 at the end of the previous round, and another 6 are being added this turn so far.  Besides trade being a nightmare, there's the possibility that more past this point will result in not all of the civilizations spawning in within the reasonably sized worlds.
Snake themed animals it is then.
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Adragis

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #110 on: December 19, 2015, 02:03:21 pm »

I daresay the world needs some ROCKS THAT DRINK BLOOD or something
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thincake

Ama

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #111 on: December 19, 2015, 06:16:23 pm »

I'm not making stone but I am planning on making some blood drinking mushroom animals in the future
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Trapezohedron

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #112 on: December 19, 2015, 11:19:48 pm »

The world needs more despair.

Mold Angarra - 200 pts (Megabeast)
A powerful two-legged monstrosity that dwells in mountain caves, its breath can notably turn foes into horrific aberrations called 'Minew Angarra', which is a dwarven child-sized slug monster that can bite away its foes with its powerful jaws and feed on their blood.

The Mold Angarra is a two-legged, armless monstrosity with a three-segmented long neck. Its attacks include thrashing around, spitting its horrible breath weapon to convert its foes into Minew Angarra, and a powerful bite attack using its powerful steel-like teeth. Its hide is thick, resistant to materials that isn't iron or above.

Think of it as a wingless Khezu.

The Minew Angarra spawn from [CREATURE_CLASS:GENERAL_POISON] via application of a transformation breath attack that also adds [CRAZED] so those creatures begin biting down their own foes. These creatures are merely slugs with mouths and organs. They feature a powerful bite attack, similar to their elder predecessors, and a necrotic spit attack that also induces slight pain. Minew Angarra cannot turn adversaries into more Minew Angarra.

Flavourwise, Minew Angarra are the infant forms of Mold Angarra, but no need to actually implement this.



Now, if this seems a bit too much work to do, you may scrap the adventure mode metals upgrading/crafting feature I wanted to implement and focus on working this megabeast out instead.
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PrivateNomad

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #113 on: December 19, 2015, 11:20:42 pm »

I'm not making stone but I am planning on making some blood drinking mushroom animals in the future
I approve of any fungus related creation.

crazyabe

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #114 on: December 19, 2015, 11:22:25 pm »

I'm not making stone but I am planning on making some blood drinking mushroom animals in the future
I approve of any fungus related creation.
"So you like smoking mushroom creatures?"
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PrivateNomad

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #115 on: December 19, 2015, 11:24:04 pm »

I'm not making stone but I am planning on making some blood drinking mushroom animals in the future
I approve of any fungus related creation.
"So you like smoking mushroom creatures?"
Sure, fam.

Bluexdog

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #116 on: December 20, 2015, 12:30:58 pm »

I'm not making stone but I am planning on making some blood drinking mushroom animals in the future
I approve of any fungus related creation.
"So you like smoking mushroom creatures?"
Sure, fam.
"You minor gods are all pitiful, can I get some of that mushroom?"
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crazyabe

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #117 on: December 21, 2015, 01:39:00 am »

Poke.
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Spiderking50

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #118 on: December 21, 2015, 01:43:19 am »

Havent had any time to work on it these last two days. But I have nothing going on tomorrow so I should be able to work on it a bunch. Would people rather I get everything modded in before I release or to realease when I have most of it? It will make a difference of a day or two depending on my free time levels.
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Trapezohedron

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #119 on: December 21, 2015, 01:46:27 am »

Whichever goes, Spider. Maybe post some snippets, or something. But you did plan to release a full fledged mod of this, didn't you? Might wanna postpone till it's actually v1.0
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