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Author Topic: The Modding God Game (No limits on players, contribute now!)  (Read 14453 times)

VoidSlayer

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #90 on: December 18, 2015, 03:03:55 am »

Since the harvesters are suppose to be robot-like, maybe give them some internal organs (do internal organs actually do anything except bleed and cause pain?) and a CPU brain, but feel no pain.  They will still be super strong but maybe kill-able.

What happens if you place the center of thought in their chest and give them eyes in their head?

Edit: also now we have an above ground domesticated bird!  I mean their flesh is probably deadly to touch but we got em!
« Last Edit: December 18, 2015, 03:06:26 am by VoidSlayer »
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Zanzetkuken The Great

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #91 on: December 18, 2015, 03:10:59 am »

Put an inner core as a part within the torso and mark it as a brain.  Have it be composed of Solan.  Maybe have its interior composed of regular brain material (outshell of the core remains Solan), if the addition of the core doesn't weaken them down enough.
« Last Edit: December 18, 2015, 03:28:16 am by Zanzetkuken The Great »
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Trapezohedron

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #92 on: December 18, 2015, 03:14:12 am »

Propose debuffing the Harvester flesh to copper-tiers. Kobaltite seems a bit too tough, and considering they have no brains, they will not die without bleeding or total bisection of its body parts. Consider adding more piping organs and a soul gem or cpu brain or whatever to make closer to humans, and consider making the body parts bleed a lot (forgot which token that was).

You could also perhaps link the brain to a plate on the chest; a separate body part to allow it being severed while the "head" with the eyeballs serves as a fake head.

Finally, you can make them weak to certain materials... aka werebeast weaknesses.
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Thank you for all the fish. It was a good run.

Zanzetkuken The Great

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #93 on: December 18, 2015, 03:24:22 am »

Propose debuffing the Harvester flesh to copper-tiers. Kobaltite seems a bit too tough...

It appears that the only metals that exist are the ones that have been made by us.  We only have two, and I listed the second be used as the central core that serves as the brain of the harvesters.  And before we add more, let's see how much that changes things.  It's addition might wind up getting things fairly balanced.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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Iituem

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #94 on: December 18, 2015, 04:11:12 am »

Ulth, the Never-Sated Maw

Phoenix (200): A form of curse/creature.  The phoenix is a bird-like creature entirely composed of different kinds of flame, with wings of 'low heat' common flame and organs of flame the temperature of the surface of the sun.  It is intelligent, can learn, but speaks in indecipherable roars that sound like the shuddering of a furnace.

Otherwise incapable of reproduction, any creature bitten (or perhaps burned) by a phoenix that survives undergoes a transformation, its tissues bursting into flame, and becomes a new phoenix.  In this manner the creatures spread.
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FallacyofUrist

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #95 on: December 18, 2015, 09:12:47 am »

A suggestion for what to do after the mod is posted:

Make a thread over in the modding section of this forum asking for a blind play through of fortress mode or adventure mode using the mod.

Hilarity should ensue.

Also, maybe you could set up an arena battle using what creations we have made we choose, and post the results, plus images, on this thread?
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Spiderking50

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #96 on: December 18, 2015, 03:33:37 pm »

Here are a few minor updates. I haven't had as much time, but also want to make sure everything is in place for the first release.

1) Harvesters are no longer indestructible.
Spoiler:  How (click to show/hide)
Spoiler:  Arena testing (click to show/hide)

2) At this point everyone wears a tibetan coat, a loin cloth, foot wraps, and the venoosh wear masks. I put in top hats, but I think I forgot to make them available to races. Whoops. Fixing that.

3) Weapons are mostly variations of the bladed club. I've never seen more broken bones in my life.

4) Unmen have been demoted to night creature on account of them ending the world via conversion. One spawn infects like 40 humans in year 3 and by year 30 it is the age of the unman.

5) Megabeasts and beholders might be OP but I haven't had a chance to work on that.
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FallacyofUrist

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #97 on: December 18, 2015, 03:56:52 pm »

The spawn aren't supposed to be able to convert, that privilege is only for the Matriarchs and Overlords.
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Spiderking50

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #98 on: December 18, 2015, 03:58:30 pm »

The spawn aren't supposed to be able to convert, that privilege is only for the Matriarchs and Overlords.

 :o will fix and return to normal. Thats my bad.
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crazyabe

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #99 on: December 18, 2015, 04:05:23 pm »

How do you think Beholders could be OP?
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Spiderking50

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #100 on: December 18, 2015, 04:09:39 pm »

How do you think Beholders could be OP?

They are much bigger than everything else. Just not sure how thats gonna play out once I get worlds to stop getting rejected. They can bite off vanoosh and [toad men who's name escapes me] hands and feet even when they are wearing kobaltite foot wraps. Its kinda horrifying in a good way.
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crazyabe

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #101 on: December 18, 2015, 04:13:49 pm »

Don't worry, Eventually we should have better armor for everyone but them.
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FallacyofUrist

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #102 on: December 18, 2015, 04:13:56 pm »

Makes no difference when you're drenched in dreadlord blood. Dead beholder, dead.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

VoidSlayer

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #103 on: December 19, 2015, 04:12:37 am »

So the spear bolt is useless against armor, sad.

How is it against unarmored opponents?

We need more types of clothing and armor and foods!

Custom foods work right?

Adragis

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Re: The Modding God Game (No limits on players, contribute now!)
« Reply #104 on: December 19, 2015, 05:08:52 am »

I shall grant the world a race, the Khavash'ii. (200pts)
They stand like humans, and have much of the same flesh, but they have a bloodsucking bite and the chitin and spindly limbs of a mosquito, as well as a pair of terrible insectoid wings upon their back. They reproduce quickly, laying many eggs, but they live for only about forty years on average. Likewise, they are fast and strong, but their flesh is thin and the parts not guarded by chitin are brittle and easily broken.
Unfortunately, their heads are unguarded by chitin and are just as vulnerable as humans'.
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thincake
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