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Author Topic: The Dominion Starship Engineering Division  (Read 3078 times)

wer6

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Re: The Dominion Starship Engineering Division
« Reply #30 on: December 17, 2015, 07:54:10 pm »

Sorry for the missing time, Fallout 4 eat all the time I had, will write up immediately.
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Re: The Dominion Starship Engineering Division
« Reply #31 on: December 17, 2015, 08:00:43 pm »

It's fiiiine~ Take as long as you need~
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wer6

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Re: The Dominion Starship Engineering Division
« Reply #32 on: December 17, 2015, 08:50:19 pm »

Spoiler: Immolater Final Design (click to show/hide)

The budget and time tables combined changed the entirety of the vessel it self. all "pet" projects, and sleep schedules were cancelled.

The frame itself was not a complete loss, with only a minor overhaul, the mounts once containing missle launch systems instead contained an additional set of phase lances, specifically tuned to combat the thick hulls of capital ships.

The Spined Phase Lance was a complete nightmare for the entire team. several failures and outright detonations in the lab, caused two casualties in the RnD team. At the end of the benchmark, The main weapon, or rather the prototype behind it worked to fire a beam at a 70% of what it is expected to.

The secondary lances were a entirely different matter, instead of time and frustrations, only the budget was a problem. With clever management on the Directors part, part lists comprising of relatively high quality parts for a rather small strain on our budget comprised the majority of the secondary lances, even coming with the latest in UI- elements for gunners and captains.

The plating was more of a slapstick job, done in about three days time, nothing special about its layout or anything.

The Hyperfusion core, was a very delicate affair. Installed just behind the spinal Lance,and had to be carefully designed, and was. No sudden power fluctuations in sumulations, no sudden powerfailures when the main weapon fires, and it worked just as intended, more or less.

However, the Anti-matter engine systems were directly denied by the higherups, instead a hydrogen-based thrust system was supplied, much to the dismay of the engineering team, but it was still quite quick for what its purpose was.

The Hyperdrive was admittedly tough to fit into with all the other parts in, but overall it was spread out over a large area, this does make it hard for on-site repairs, but it fits, and that is all that matters in this situation.



Dear Drafting Divison 36-72.

The Dart Class Convertte has successfully been put into production. I expect only good things to be heard from both the fabrication crew and the crew that fly them, and I will be visiting shortly.

-Engineering Overseer.




The final system adjustments were finished just shortly before the overseer arrived, and was delivered without incident.

Overall the ship was a bit subpar, especially with its main weapon. The Overseer noted this especially, but the hydrogen engine was admittedly en genius in how it was installed, intermingling with the Hyperfusion core to increase its thrust by over ten percent of what ti was expected, and was not an accident on not putting enough insulation in between the two.

The Overseer puts in one additional request, then he hints at a promotion to a Class-F Architectural team for all head-staff.

Spoiler: Request (click to show/hide)

Production and deployment of the Dart will be reported next turn, and the Immolater will be the turn after that.
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tryrar

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Re: The Dominion Starship Engineering Division
« Reply #33 on: December 17, 2015, 09:19:36 pm »

Hmm, cruiser eh?

Spoiler: Javelin Class Cruiser (click to show/hide)


New Techs:
 -Gauss Cannons. Basically scaled down, rapid fire mass drivers that should generally outclass automatic machine guns in damage and accuracy. They fire beach-ball sized slugs that have a much denser metal core surrounded by a ferrous-magnetic plating.
 -Automated Damage Control. Expert Systems and repair bots allow for easy repair of battle damage and maintenance by even an untrained crew, and require only moderate oversight.
« Last Edit: December 18, 2015, 12:58:49 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

wer6

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Re: The Dominion Starship Engineering Division
« Reply #34 on: December 18, 2015, 11:19:45 am »

Sorry if I didn't clarify, but large ships are capital ships, small ships are frigates, and medium ships are cruisers or dreadnoughts if there large enough.
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tryrar

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Re: The Dominion Starship Engineering Division
« Reply #35 on: December 18, 2015, 12:55:37 pm »

No big! Dropping the Chaff cannon and the heavy mass driver should still give a ship that has some good punch while still being a fit for a medium hull :P
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: The Dominion Starship Engineering Division
« Reply #36 on: December 18, 2015, 01:24:32 pm »

Why the phase lances though. They're the most expensive weapon around.
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wer6

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Re: The Dominion Starship Engineering Division
« Reply #37 on: December 18, 2015, 01:45:00 pm »

Also, Auto-repair systems are incredibly expensive and rather restricted in most cases.

Phases lances are also rather hard to man, and onsite repairs are a nightmare of small parts and lenses, so it might be a bit wise to switch them out for low-tech, things, but more then one of them, generally if there is six guns instead of three guns, there scaled down slightly so as to make a little bit more sense.
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tryrar

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Re: The Dominion Starship Engineering Division
« Reply #38 on: December 18, 2015, 02:38:53 pm »

Well, then this:


This should provide a massive punch for cheap, easy repairs, and still be able to protect against missiles and fighters.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

wer6

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Re: The Dominion Starship Engineering Division
« Reply #39 on: December 18, 2015, 07:16:22 pm »

If everyone is agreed I'll begin writing shortly after I finish baking.

Edit: Finished baking cookies, will begin write up.
« Last Edit: December 18, 2015, 07:27:10 pm by wer6 »
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wer6

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Re: The Dominion Starship Engineering Division
« Reply #40 on: December 18, 2015, 09:56:10 pm »

Spoiler: Final Design (click to show/hide)

With a relaxed schedule, quality of works seems to have increased ten fold, The designing of the hull, is mostly error-free, and ready to for more designs by the end of the first week, The Research Director did embarrass one of the new drafts by pointing out an obvious mistake that would’ve caused the entire thing to crumple inwards, which resulted in a argument and shortly after the assistant being removed from the facility. Some engineers swore they heard a gunshot shortly after, but the end result is the draft team is short one intern.

The Mass driver cannons are generally a often used and tested part, but there are always surpises, but today there was not big surprise, everything worked with the cannons.

The basic premise of Gauss cannon is that they generally throw fewer projectives over a longer period of time, but with more energy impacted in them. Through the insistence of the Research Director, the Gauss systems were installed with additional parts and even a second barrel “in case the conscripts screw my beauties all up.”. The end result is a lot of parts that look threatening if they are moved off, but the system fires two shells at once, take the same amount of space, and act as if two separate Gauss systems strapped together. Even the engineers looked nervous at this state of affairs. The end result is two sets of 2 dual Guass systems.

The Dura-Steel and ablative coating was filled in easily, lots over overlapping and other such placements, making it overall alright for what it is.

The engine installation went off with only one hitch: it has a small, tendency to explode if it a laser enters the exhaust system, but that is unlikely, so it is over-ruled and installed as if there were no hitches.

The Hyperfusion core did not fit into the hull so, a small boxy imprint on the top of hull was made, but in the opinion of our latest intern, it looks “Retro-futuristic!”



“Woow.”

“Welcome aboard the Star Ship “Hydra”, Dart class “Corvette”!”

“Lets hope it flys well.”

(Some time later)

Post Action report:

The Dart has performed incredibly well in the battle field. The Gyroget cannons are simply amazing, entire reams of fighters have been outright annihilated. Two carriers were emptied with these things, Whoever designed these, give them a metal.
--Captain IshanBurg, captain of the SS “Hydra”.

Casualty report: 2 frigates, 8 Cruisers, 1 Corvette, 2 Stealth boarding ships, 1 Capital ship.

Enemy damage estimate: 2 fighter battalions, 3 Frigates, 5 Cruisers, 5 Dreadnaughts, 2 Carriers.

Note: A crushing blow indeed.

To the new Drafter team 30, You have bow been assigned with D-class Datalink access, and because of it you will have more access to more powerful tech, this includes

Basic Auto-repairs systems
Plasma Weaponry
Gravity lance (Requires large ships!)
Planetary bombardment weapons.

Your objective from here on out is of the utmost importance. We are sieging a planet to advance the line, we need the utter best you can make.

Your goal is to build a Large Capital ship with the ability to defend itself and begin orbital sieges.
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10ebbor10

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Re: The Dominion Starship Engineering Division
« Reply #41 on: December 19, 2015, 03:34:06 am »

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tryrar

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Re: The Dominion Starship Engineering Division
« Reply #42 on: December 19, 2015, 04:03:20 pm »

I'm more in line with this:


New Tech: Siege Drivers. This are massively up scaled mass drivers that fire projectiles the size of your average locomotive, specially shaped using a hyper-dense magnetic alloy and containing a propulsion assist to boost the projectile to a noticeable fraction of C, turning it into a KKV(kinetic kill vehicle) for assaulting worlds.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

wer6

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Re: The Dominion Starship Engineering Division
« Reply #43 on: December 20, 2015, 08:35:13 pm »

Need more of a consensus here, and after this ship design, I'm gonna re-work the mechanics and restart it, the esclation kind of went out of hand, but I'll finish what we did and I'll write a bemusing chapter, then restart it all.
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High tyrol

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Re: The Dominion Starship Engineering Division
« Reply #44 on: December 22, 2015, 02:44:59 pm »

I'm more in line with this:


New Tech: Siege Drivers. This are massively up scaled mass drivers that fire projectiles the size of your average locomotive, specially shaped using a hyper-dense magnetic alloy and containing a propulsion assist to boost the projectile to a noticeable fraction of C, turning it into a KKV(kinetic kill vehicle) for assaulting worlds.
1+
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