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Author Topic: The Dominion Starship Engineering Division  (Read 3077 times)

wer6

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The Dominion Starship Engineering Division
« on: December 13, 2015, 09:58:38 pm »

Dear [Name]

Greetings upon the Imperial Dominions Legacy, for your enterprising work and high scores on the standardized aptitude test, you have been selected among others to oversee the design, modification, and creation of the Dominions war machines. transportation will be provided, For now, please overlook the list of items attached below on what designs you have access to, and other applicable information. You will be supplied with a Class-F Datalink for any information required, do well and you will be promoted. I am also giving you permission to do modifications and the creation of new module class’s, if they are pre-approved. In the meantime, please communicate ideas and whatever you require as new engineers, you will arrive to your designated facility shortly.


For the glory of the Dominion, Overseer Arginold.





Below the ashy paper is what appears to be the request.
“The enemy has unveiled two new ships, a heavy capital ship, and new branch of fighters. The capital ship seems to be filled with Railguns, weapons that use some sort of electrical property besides magnetic to fling rods at very high speeds. there not very armored, but very high-ranged. The new branch of fighters are using shotgun type weapons to shred our fighters, but in all other aspects equal to our current generation of fighters.. Please design a ship and a fighter to counteract them.”

Looking over the supplies you have been given, it appears you have been given a large budget for combating the heavy capital ship, and a rather light budget for the new fighters. Overall, under your command are three sets of engineers ready to begin drafting, and a single set of researchers ready to begin experimentation on new things, along with anything you may require for testing. construction will be discussed later.

((this is my first time doing this type of thing, so if I screwed up somewhere please tell me, if you require information about IC parts, be glad to ask and you will receive an answer that you may, or may not like.))

Spoiler: How to create a ship. (click to show/hide)


Spoiler: Intel (click to show/hide)
« Last Edit: December 14, 2015, 08:23:41 pm by wer6 »
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Re: The Dominion Starship Engineering Division
« Reply #1 on: December 13, 2015, 10:07:52 pm »

We might need an action prompt.
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wer6

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Re: The Dominion Starship Engineering Division
« Reply #2 on: December 14, 2015, 05:39:31 pm »

I uh... I am not quite sure what that is.
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Re: The Dominion Starship Engineering Division
« Reply #3 on: December 14, 2015, 05:56:02 pm »

Something to prompt suggestions. Currently we've just been dumped in a room with some paper. From an IC perspective, not much really to do there.
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wer6

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Re: The Dominion Starship Engineering Division
« Reply #4 on: December 14, 2015, 06:40:34 pm »

1758 PF (Post Founding), 7th of November .

After being picked up by some agents and put on a truck, and a short transport later, a small bit of walking and through some guards, the view of the entirety of your resources come to you. although it is rather small for a spaceport hangar, engineers are bustling through and completing projects set to them by their previous overseers. Past that, is the experimentally area, where lab personal run along and occasionally work on their own projects. one of them, what appears to be Research director, works on some sort of laser system. As the hallway progresses, a security door leads to the design room. Heavily secured for good reason: it a small portion of what creates the Dominion starship. The man who walked you and your team tells you your goal quite simply.

“Design a frigate sized warship to handle the capital ship, and a new generation of fighters to combat the newest generation of the enemy's fighter ships, that is all." He promptly leaves.


On the screen to the side appears to be a data download of some pre-made ship designs, and other data.
(Updating the original post.)
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Re: The Dominion Starship Engineering Division
« Reply #5 on: December 14, 2015, 06:49:39 pm »

Request a list of the current designs we have fielded and the estimated specs of the enemy's fielded ships. No point in making a duplicate or a ship that fits the exact same darned role as one of our own ships. Also always good to know what needs countering.
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wer6

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Re: The Dominion Starship Engineering Division
« Reply #6 on: December 14, 2015, 08:22:36 pm »

Generally, if there is a need for a set of ships, they are either moved in from another battle or requested to be designed from a set of Engineers, like yourselves, but here is a set of ships that is currently being used, among other ships. This will be added to the Original Post.


The intel that you have been given on the ships in general has also been listed.

Spoiler: Intel (click to show/hide)
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Re: The Dominion Starship Engineering Division
« Reply #7 on: December 14, 2015, 09:13:09 pm »

Spoiler: Dart: (click to show/hide)

Spoiler: Immolator: (click to show/hide)
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wer6

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Re: The Dominion Starship Engineering Division
« Reply #8 on: December 14, 2015, 09:59:17 pm »

I will post tomorrow due to time constraints.
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wer6

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Re: The Dominion Starship Engineering Division
« Reply #9 on: December 15, 2015, 04:46:16 pm »

With the grandiose plans of the entire drafting team, engineering begins to get to work building prototypes and experiments for the science team.

   In Particular, new "Corvette" hull seems incredibly well done for the engineers, slotting in between the distance between relatively small frigate ships and The "Medium" sized Dreadnoughts that they had to be set up in its own class, the early projections seem great for what it is, and it is always said that a great frame can make or break an entire vessel, however, there is a single problem. It simply does not have enough space load out of double missile systems and everything else.

   However, the biggest problem so far in the entire build of the Corvette is the Gyrojet slug system. Targeting systems fitted into a such tiny places without expending lethality has proven to be a challenge. Lab scientists are fuming over the long hours to figure out ways to finish up their projects. The Research Director in particular seems particularly moody about it all. But the ingenious idea for the spotting laser array came from a intern, and was quickly swiped by the research director, unbeknownst to the rest of the staff.

   It was an ideal solution, the larger space available let the entire "GyroGet" system suddenly become that much closer to reality. tests in the lab,  and VR experimentation showed one increasingly worrying effect: Intense jamming, as per standard on most large ships will disrupt the systems required to keep the GryoGet system as maneuverable and powerful as it is.  But on most situations of Corvette against Fighter simulations, it utterly rocked all but the most outnumbered situations, provided no frigate escort moved in, or crew failures occurred.

 What was seemingly amazing, however, was when the same research intern again figured out something amazing with armor plating. By using a specific layering method that happened to only work with the particular way the ship was designed, it took twice as many blows then any other solution, this was concluded due to the unique shape, size, and weapon points of the ship, made for a very well designed armor system that worked very well, if hard to repair.

With most of the scientists busy testing and building crazy weapon systems and new ways to layer armor, the Engineers went to work on welding together figuring out on building a firing solution computer, completely separate from the general core that is common practice. It went… poorly to say the least, many times the system either failed to work at all, or the firing solutions were off to the point of uselessness. Eventually the engineers gave up and instead added additional components to the main computer to alleviate the increased demand that the GyroGet system would have.

The final blueprint itself was finally compiled together, with all the notes and ideas of every staff who contributed. The Dart class Corvette was virtually deemed a model of greatness by its creators, and was put into storage, for the second task has begun.

Spinal Mount systems are incredibly complex, and often horrendously expensive for an unmanaged team. The first simulations almost always collapsed inward due to unknown stresses, however, after a solid three days of designs, a hull fitting the needs of the construction of the Immolator has been designed, it seems the designers went overboard with unnecessary systems and “luxury” equipment for the hull.

The Research Director, and the designers collaborated with the Phase lance. Within only a couple hours was when the entirety of it was banged out, and it seemed perfect, taking almost a fifth less power than it was expected in every scenario.

However, before any more work was done, The Overseers walked in and demanded to see what has been finished. He exclaims special disappointment for the unfinished design of the anti-capital ship weapon, but after briefly looking over of the finished project, one can tell he is joyous under the disguise of a heartless administrator. The design blueprints of the Dart was downloaded, and taken off, but before so, he gives a deadline of only three weeks to finish the Immolator Project.

It seems corners will have to be cut one way or another. The Designing of the dart cut over the budget severely, to the point where the immolator might have to be built subparly as well.
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Re: The Dominion Starship Engineering Division
« Reply #10 on: December 15, 2015, 05:02:28 pm »

Cut one HE/EMP missile rack. Cut down on safeties. Axe an armor layer. The ship doesn't Need to survive engagements. It just needs to get close, unload an obscene amount of missiles, a few phase bursts, and hop or speed out super fast. That or explode violently.
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10ebbor10

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Re: The Dominion Starship Engineering Division
« Reply #11 on: December 15, 2015, 05:12:52 pm »

It appears we're indeed going for a far cheaper design.

Alternate suggestions :

- Reduce reactor size, replace with capacitors. The ship only needs to have power long enough to jump in, fire, and jump out.
- Replace engine with disposable solid fuel containers
- The hyperdrive seems rather expensive, do we need it? Maybe we can get a tug?

To bonest, I don't like the idea of using missiles to deal with a fast target. Laser seems like a better choice.
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Re: The Dominion Starship Engineering Division
« Reply #12 on: December 15, 2015, 05:26:55 pm »

They're less missiles and more homing explosive bullets.
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10ebbor10

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Re: The Dominion Starship Engineering Division
« Reply #13 on: December 15, 2015, 05:49:09 pm »

I was not talking about the gyrojet, (which totally is a missile btw. I mean, guided and propelled under it's own power).

I was talking about the Immolator, which appears to be a contradiction onto itself. It's made to be disposable, but it utilizes the most expensive weaponry and armor around, as well as a very precise hyperdrive. In addition, it's target is fast and doesn't have any ablative armor, yet the ship can deal with ablatives, but relies on short ranged missiles (forcing it to come within range, which forces the ship to be faster, which is expensive).

« Last Edit: December 15, 2015, 05:53:36 pm by 10ebbor10 »
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wer6

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Re: The Dominion Starship Engineering Division
« Reply #14 on: December 15, 2015, 05:59:55 pm »

Just an FWI, the GyroGet system, from what I thought of it, is where normally one missle would fire, a large amount of smaller and less deadlier "Gyrogets" come out instead, usually missles cant really hit fighters due to there speed.
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