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Author Topic: Sector Unknown II  (Read 36132 times)

Strife26

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Re: Sector Unknown II
« Reply #285 on: December 24, 2015, 06:14:24 pm »

"Works for me, after you, mon ami"


Dante will release Koya, and assuming he sprints towards cover, he'll follow him. In the event Koya doesn't sprint towards cover, Dante will shoot him in the back.
« Last Edit: December 24, 2015, 06:18:20 pm by Strife26 »
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DontBanTheMan

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Re: Sector Unknown II
« Reply #286 on: December 25, 2015, 02:59:51 am »

Watch from the airlock; if there are any pipes or other sharp pieces of metal nearby, pick it up for use as a melee weapon.
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Azkanan

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Re: Sector Unknown II
« Reply #287 on: December 25, 2015, 09:01:15 am »




Turn 3




Player Team

Vakar and Saxson attempts to locate the fault line whilst in power safety mode on the ship.
Code: [Select]
Starship Mechanic Roll
1d20 + 2 +4 = 17
Vakar and Saxson have  isolated the possible faulty lines. It seems to be a terminal. Further investigated should narrow it down to the actual location!

+4 Experience for Vakar.
+9 Experience for Saxson.


Rob goes to the Engineering Room and checks the terminal he installed.
Code: [Select]
Starship Mechanic Roll
1d20 + 2 = 18
Rob has not found any faults with this terminal.

+8 Experience.


Armal takes cover behind a stack of crates on the landing pad.
(Reloading is automatic within a turn; though I'll probably implement a reloading action required for supermassive guns (miniguns, etc)).

Dante and Koya take cover behind a seperate set of crates from Armal, a short distance away.

Robert searches around the airlock for a bit of scrap or anything, to use as a weapon.
Code: [Select]
Luck Roll
1d20 = 20

??? Roll
1d20 = 18
Robert notices a loose screw on an air vent on the wall near the floor. In peering inside, he can see something within. In failing to unscrew the vent cover, and not having time, he kicks the grate till the thin folds of metal collapse inward.
In reaching inside, he finds a precision rifle taped to the ceiling of the vent with a box of ammunition.

+10 Experience.


Spoiler: Precision Rifles (click to show/hide)



Opponent Team

"Hey!" Koya says to Dante, "Give me my pistol back; I'm a better shot than you!

Mercenary B disappears out of sight!

Kertis fires at Dante!
Code: [Select]
Kertis' Attack: 1d20 + 1d4 + 1 - 6 = 14
Dante Dodge: 1d20 + 1 = 9
Kertis' Damage: 1d4 + 1 + 1 = 3
Dante Armour: 2

Kertis' shot strikes Dante in the shoulder! -1 HP

Mercenary D fires at Dante!
Code: [Select]
Mercenary D Attack: 1d20 + 1d4 + 1 -6 = 11
Dante Dodge 1d20 + 1 = 2 [Critical Failure]
Mercenary D Damage: 1d4 + 1 + 1 = 4
Dante Armour: 2

Mercenary D's shot strikes Dante in the shoulder! -2 HP

Mercenary D fires free attack at Dante!
Code: [Select]
Mercenary D attack: 1d20 + 1d4 + 1 - 6 = 1
Dante Dodge: 1d20 + 1 = 16



Turn 4


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~Neri

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Re: Sector Unknown II
« Reply #288 on: December 25, 2015, 09:03:23 am »

Find that terminal!
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Azkanan

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Re: Sector Unknown II
« Reply #289 on: December 25, 2015, 09:04:49 am »

New Stance
- When in cover, you can "Hunker Down" which gives you a +4 Dodge Roll. However, this means you cannot move or attack on your turn.
- "Outmanoeuvre" is an attack stance, allowing you to try and fire on a single opponent when they're behind cover, waiting for them to pop up. If you win the roll, you will bypass the enemy's cover. However if you fail, the enemy gets a free attack against you - though, if applicable, your cover bonus will still apply.

Also, Merry Christmas, bro's.
« Last Edit: December 25, 2015, 09:08:38 am by Azkanan »
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Dustan Hache

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Re: Sector Unknown II
« Reply #290 on: December 25, 2015, 09:45:44 am »

Armal would advance on and attempt to outmaneuver kertis. while he's busy shooting at my comrade, he could try to either kill him, or ambush and capture him as a human shield.
« Last Edit: December 25, 2015, 09:48:11 am by Dustan Hache »
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Spiderking50

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Re: Sector Unknown II
« Reply #291 on: December 25, 2015, 11:03:51 am »

Rob helps find and fix the electrical issue
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Strife26

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Re: Sector Unknown II
« Reply #292 on: December 25, 2015, 01:06:55 pm »


"Sorry, can't trust you that much just yet. What exactly did we stumble into here?"


Dante fires on Ketris, hoping to cut down on the people currently shooting him.
[/quote]
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Azkanan

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Re: Sector Unknown II
« Reply #293 on: December 25, 2015, 01:42:59 pm »


"Sorry, can't trust you that much just yet. What exactly did we stumble into here?"


Dante fires on Ketris, hoping to cut down on the people currently shooting him.

Koya grunts and looks away uncooperatively.
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Azkanan

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Re: Sector Unknown II
« Reply #294 on: December 25, 2015, 06:59:20 pm »




Turn 4




Player Team

Vakar, Saxson and Rob attempt to isolate the failure!
Code: [Select]
1d20 + 2 + 2 + 4 = 19
The issue has been traced to a faulty terminal - one that, Saxson raises his hand to, Saxson may have misinstalled earlier that day.

+3 Experience for Vakar.
+12 Experience for Saxson.
+10 Experience for Rob.


Armal attempts to outmanoeuvre the mercenary, Kertis. -1 Ammunition
Code: [Select]
Armal Dexterity Roll: 1d20 + 2 = 6
Kertis Dexterity Roll: 1d20 + 1 = 8

Armal fails to outmanoeuvre Kertis!

Kertis fires a free shot at Armal!


Code: [Select]
Kertis Attack Roll: 1d20 + 1d4 + 1 + 1 - 6 = 8
Armal Dodge Roll: 1d20 + 2 = 20

Kertis' shot misses!

Dante fires at Kertis! -1 Ammunition
Code: [Select]
Dante Attack Roll: 1d20 + 1d4 + 1 + 2 - 6 = 11
Kertis Dodge Roll: 1d20 + 1 = 3
Dante Damage Roll: 1d5 + 1 + 1 = 5

Dante shoots Kertis in the abdomen! -5 HP / +7 Experience.

Robert Knott lines up the Precision Rifle and fires on the roof Mercenary. -1 Ammunition
Code: [Select]
Robert Attack Roll: 1d20 + 1d10 + 1 + 0 - 6 = 13
Mercenary D Dodge Roll: 1d20 + 1 = 3
Robert Damage Roll: 1d5 + 2 + 0 = 4

Robert shoots Mercenary D in the face! -4 HP / +9 Experience.



Opponent Team

"Agh - I've been hit!" calls out Curtis from behind the cover.
"My face! My face!! Let's get out here Kertis; there's too many!" calls back the mercenary on the roof.
"Fall back inside!"



Combat Over


[/quote]
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DontBanTheMan

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Re: Sector Unknown II
« Reply #295 on: December 25, 2015, 07:01:19 pm »

-snip-
(( Literally as I was posting. Damn ninja. ))
Go check on my allies. See if they're alright.
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~Neri

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Re: Sector Unknown II
« Reply #296 on: December 25, 2015, 07:06:50 pm »

Fix the problem! Also make sure the terminal didn't fry any wiring.
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Spiderking50

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Re: Sector Unknown II
« Reply #297 on: December 25, 2015, 10:05:48 pm »

Upon hearing that a sniper rifle (Insanely jealous) was found in the air ducts, Rob scours the air ducts for weapons and items of use.
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Nunzillor

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Re: Sector Unknown II
« Reply #298 on: December 25, 2015, 10:20:15 pm »

"Sorry about that!  Must've put a rubber band where some gum should have gone, easy mistake.  Let me help you out with that."

Assist Vakar.
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Strife26

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Re: Sector Unknown II
« Reply #299 on: December 26, 2015, 02:06:14 pm »

"How about you guys surrender and we'll talk it out?"


Dante sighs and grumbles to himself.

"Alright Koya, let's withdraw to the ship and figure out our next move. I will need to hear a reasonable description of what's going on. After you, of course."

Dante doesn't start threatening him with the pistol, just yet. He's certainly ready to, but making it obvious would be quite rude.
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