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Author Topic: Sector Unknown II  (Read 36189 times)

Azkanan

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Re: Sector Unknown II
« Reply #240 on: December 21, 2015, 07:29:07 pm »

((Can the ship weapons fire on him?  Just... wondering.))

Spoiler (click to show/hide)
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Strife26

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Re: Sector Unknown II
« Reply #241 on: December 21, 2015, 07:34:23 pm »

"Contact!" 

Dante starts shouting, keeping the liberates pistol steady on the downed foe, while his other hand pulls out his blade. If the pistol fails to fire and jackass on the ground needs killing, he'll go directly to close combat. No time to figure out ergonomics.

"SPIN UP THE TURRET, GET READY FOR DUSTOFF, GET ME COVER AND A HALF DOZEN ZIP TIES, NOW NOW NOW."


Dante shares his attention between his assailant and the face of the mansion. "You move, you die, idiot."
« Last Edit: December 21, 2015, 07:35:59 pm by Strife26 »
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Nunzillor

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Re: Sector Unknown II
« Reply #242 on: December 21, 2015, 07:38:05 pm »

"Dust off?  We NEED this job, SilverCorp will never trust us again if we just leave!"

Saxson stays in his current position, manning the ship's turret.  He points it at the house on Overwatch.
« Last Edit: December 22, 2015, 03:11:36 am by Nunzillor »
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Spiderking50

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Re: Sector Unknown II
« Reply #243 on: December 21, 2015, 07:42:29 pm »

I get on the comms with the group and say, Bring him inside. Something is very very wrong here.
« Last Edit: December 21, 2015, 07:52:28 pm by Spiderking50 »
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Dustan Hache

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Re: Sector Unknown II
« Reply #244 on: December 21, 2015, 07:47:15 pm »

Armal would move as close as he can while getting a line of sight to the stranger, and pull his pistol. if the stranger attempted to attack again, he would open fire, aiming to incapacitate.
"what the hell are you doing?! leave our pilot alone!"
« Last Edit: December 21, 2015, 07:49:49 pm by Dustan Hache »
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Spiderking50

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Re: Sector Unknown II
« Reply #245 on: December 21, 2015, 07:50:08 pm »

(I went outside earlier, but the thing depicts me as inside so I guess that action didn't go through. You can zip tie, I'll edit my action).
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Strife26

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Re: Sector Unknown II
« Reply #246 on: December 21, 2015, 07:50:57 pm »

"Alright, you're going to zip tie his hands together, behind jackass's back, then stand him up and drag him backwards to the ship. He's your cover, so don't let him slip." Directed to whomever ends up zip tying

"I'm a bad, bad person to try to draw on. Worse, you've done pissed me off, buddy."
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Nunzillor

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Re: Sector Unknown II
« Reply #247 on: December 21, 2015, 07:52:08 pm »

((Okay, no worries.  Whoever does the zip-tying will be in a lot more danger...  I'll edit the action back.))
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Spiderking50

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Re: Sector Unknown II
« Reply #248 on: December 21, 2015, 08:00:07 pm »

Rob goes down to the crate to check and see what's inside of it.
« Last Edit: December 22, 2015, 03:01:08 am by Spiderking50 »
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DontBanTheMan

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Re: Sector Unknown II
« Reply #249 on: December 21, 2015, 09:36:47 pm »

"Hrmmph. It couldn't have been a simple grab and deliver, oh no. That'd be MUCH too easy." Robert walks toward the gangway, but doesn't leave the ship. If one of his crewmates is knocked unconscious, he tries to drag them onboard.
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Azkanan

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Re: Sector Unknown II
« Reply #250 on: December 22, 2015, 02:52:51 am »

((Just in case I mistranslated this... You're now  in combat, where he has called for help. If you're moving, please state the movements as found in the help spoiler. I'd also suggest against standing in the open at the end of your turn.

Spider, you only got half-way before this happened))
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Spiderking50

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Re: Sector Unknown II
« Reply #251 on: December 22, 2015, 03:02:24 am »

Rob moves West to the cargo hold and opens the crate to check its contents.

(Fine by me, I don't want to be out there lol)

(EDIT: Will edit in precise movements when I am alerted to the location of the crate.)
« Last Edit: December 22, 2015, 03:20:57 pm by Spiderking50 »
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Nunzillor

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Re: Sector Unknown II
« Reply #252 on: December 22, 2015, 03:05:20 am »

((I can't possibly make it to Dante this turn.  Spider, you can't make it either...  We can't get him the zip ties, unless you throw them...?

Any other ideas?

Edit: since I can't get the ties to Dante, I have edited Saxson's action to just man the turret pointed at the house and stay on Overwatch.  Please let me know if there are any objections.))
« Last Edit: December 22, 2015, 03:18:00 am by Nunzillor »
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Spiderking50

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Re: Sector Unknown II
« Reply #253 on: December 22, 2015, 03:14:06 am »

(Just one)

As rob walks he frantically tries to patch his holowrist into the ship computer and project a message to all other holowrists in the immediate area. It says the following: You have five minutes to make contact before we call the authorities. If you attack, we will return fire and call the authorities. The two men outside will return to ourship unharmed. Any attempt to hurt them will be met with retaliatory fire from our main gun turrets.
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Azkanan

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Re: Sector Unknown II
« Reply #254 on: December 22, 2015, 03:38:43 am »

Rob moves West to the cargo hold and opens the crate to check its contents.

(Fine by me, I don't want to be out there lol)

((West... By one tile? Read the movement part to avoid errors please 😅))
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