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Author Topic: Sector Unknown II  (Read 36208 times)

Spiderking50

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Re: Sector Unknown II
« Reply #225 on: December 21, 2015, 04:51:16 pm »

As we have remote operated gun turrets as our main weapons, perhaps it would be best to check them once we land. Speaking of which Rob continues towards our destination
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Azkanan

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Re: Sector Unknown II
« Reply #226 on: December 21, 2015, 04:54:01 pm »

Saxson briefly contemplates creating a telescope to help with that.  He then does so, and then tries again to check the upgrades he could perform.


Code: [Select]
Engineering Roll
1d20 + 3 = 4

You attempt to craft a telescope with the garbage you hold. However, unfortunately, you build a metal origami turd. In a fit of rage you smash it up, effectively returning it to garbage, but cut your little finger in the process.

-1 HP

Armal would taking out the pieces of the first aid kit he bought, trying to get an idea of what he had to work with, and ideally how much he could help someone, if they were injured.

Code: [Select]
First Aid Calculation
[First Aid Skill] d4
 
Example
First Aid Skill Level: 3
HP Healing capabilities: 3d4

As we have remote operated gun turrets as our main weapons, perhaps it would be best to check them once we land. Speaking of which Rob continues towards our destination

The Midnight Sun thruster's reactivate and they begin to enter the atmosphere of the planet on the dark side of Sanctuary. The interplanetary co-ordinates translate into planetary co-ordinates and start giving readings in X,Y and Z metrics.

You follow the path on the HoloMap till you arrive on a softly-lit landing platform outside of a private property, high on a not-as-urbanised ridge, overlooking a sea of structures illuminated by advertisements, streetlamps and thousands of lights from within windows, that stretch to every horizon. The Midnight Sun lands facing the building. A wide path with parallel floor-lamps stretches across a green lawn.

The mansion is several stories high, its exterior featuring rounded corners of extrusive modules and concaved intrusions. As you watch, a man slips from the shadows of the building and calmly approaches the landing pad.
« Last Edit: December 21, 2015, 05:01:42 pm by Azkanan »
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Spiderking50

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Re: Sector Unknown II
« Reply #227 on: December 21, 2015, 05:05:12 pm »

Someone else want to talk to this gentleman, or should I?
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Strife26

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Re: Sector Unknown II
« Reply #228 on: December 21, 2015, 05:07:08 pm »

"I'm game. See if I can wrangle any information or bonuses out of him."

Dante dismounts the ship to talk to the individual.
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Spiderking50

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Re: Sector Unknown II
« Reply #229 on: December 21, 2015, 05:09:41 pm »

Sounds good, if things go south then I'll try to salvage some relations. Who knows, maybe I'll get lucky.
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Nunzillor

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Re: Sector Unknown II
« Reply #230 on: December 21, 2015, 05:11:30 pm »

Frustrated at his metal turd, Saxson leaves the Engineering area to check the guns now that they landed.
  He again looks them over for potential upgrades.
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Azkanan

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Re: Sector Unknown II
« Reply #231 on: December 21, 2015, 05:17:47 pm »

Dante exits the ship and hails the stranger, both coming to a meeting a short distance in front of the ship.

Code: [Select]
Perception Roll
1d20 + 2 = 9

"I was not expecting visitors," the man says. His middle-aged, unwrinkled, face and head are cleanly shaven, and he is clearly of Ancient Earth East-Asian descent. He wears high-strung boots with crumpled-base black pants. His coat of dark sleeves slips over his hands, strung by the thumb, whereas the neck is high collared with an oversized triangle of a flap, unbuttoned.
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Strife26

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Re: Sector Unknown II
« Reply #232 on: December 21, 2015, 05:19:27 pm »

"You're not, sir? We've got a direct courier delivery for this address."
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Azkanan

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Re: Sector Unknown II
« Reply #233 on: December 21, 2015, 05:22:48 pm »

"You're not, sir? We've got a direct courier delivery for this address."

Code: [Select]
Perception Roll
1d20 + 2 = 11

+5 Experience

The man looks pensive. "Oh, I see. Could you come back another time?"

By the man's reaction, you get the feel that he isn't too excited about this VIP order he has ordered. Considering its weight in gold, so to speak, you'd expect him to be relieved. Who knows, some people are just hard to impress. Damn narcissists.
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Dustan Hache

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Re: Sector Unknown II
« Reply #234 on: December 21, 2015, 05:26:18 pm »

Listen from the ship's landing bay/airlock, and decide to investigate the cargo. this does not seem right.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Strife26

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Re: Sector Unknown II
« Reply #235 on: December 21, 2015, 05:37:17 pm »

"I'm afraid that that's not in our contract here. If I might ask, sir, why would it be best if we came back later? There's few things that this crew aren't capable of helping out with."

Dante smells a quest.
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Spiderking50

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Re: Sector Unknown II
« Reply #236 on: December 21, 2015, 05:40:52 pm »

Seeing that something was amis, Rob joins him outside sticks his hand out to the the gentleman and says, Rob Majunder, pilot of the Midnight Sun.
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Nunzillor

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Re: Sector Unknown II
« Reply #237 on: December 21, 2015, 06:16:36 pm »

Looking out the port hole, Saxson saw that things may not have been going smoothly.  Even though Mr. Masters did not seem hostile, he decided to go man the turrets, just in case.
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Azkanan

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Re: Sector Unknown II
« Reply #238 on: December 21, 2015, 07:22:39 pm »

Code: [Select]
Perception Roll
1d20 + 2 = 12

Code: [Select]
Dexterity Roll
1d20 + 1 = 21

The man's eyes shift as he spots Armal stepping down the gangway. Dante sees him reach into his pocket and reacts quickly - the pistol is pulled out and fired at what would have been Dante's chest, had he not acted quickly. Closing the distance, Dante grabs the man's wrist, snaps it back and breaks his grip on the pistol. It drops to the floor. Dante kicks out, pushing the aggressor backward, and picks up the pistol, aiming for the sprawling victim, who calls out for help.

+14 Experience





IGNORE ALL POSTS BEYOND THIS. SKIP TO THIS POST.

This is due to a late change in combat mechanics. Apologies.

« Last Edit: December 23, 2015, 03:17:08 pm by Azkanan »
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Nunzillor

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Re: Sector Unknown II
« Reply #239 on: December 21, 2015, 07:27:23 pm »

((Can the ship weapons fire on him?  Just... wondering.))
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