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Author Topic: Sector Unknown II  (Read 36165 times)

Strife26

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Re: Sector Unknown II
« Reply #150 on: December 19, 2015, 01:44:40 pm »

"I am surrounded by Philistines, apparently."
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Nunzillor

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Re: Sector Unknown II
« Reply #151 on: December 19, 2015, 01:52:17 pm »

"How about our captain?  Personally, though I know it's unconventional, I'd like to give democracy a shot.  What do you guys think?"
« Last Edit: December 19, 2015, 02:53:43 pm by Nunzillor »
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Strife26

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Re: Sector Unknown II
« Reply #152 on: December 19, 2015, 02:08:06 pm »

"Cool enough with me. I think that the ten precent gross payment plan, Midnight Sun, and continued democratic process should be enough to get us started. More than that, we can hammer out during travel time. I'd rather not miss our first deadline."
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Azkanan

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Re: Sector Unknown II
« Reply #153 on: December 19, 2015, 04:05:17 pm »

((So... is that everything covered? Ready to move on?))
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Nunzillor

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Re: Sector Unknown II
« Reply #154 on: December 19, 2015, 04:09:55 pm »

((Go for it.  Any disagreements can be worked out on the way there....))
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Azkanan

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Re: Sector Unknown II
« Reply #155 on: December 19, 2015, 04:29:00 pm »



Chapter Intermission Song


Chapter I: Part I
Yaris-Lo



Rob Majunder jumps into the cockpit and everybody else straps in. Rob runs the typical
flight checks, warms up the engine, calls in on Hangar Command to open the sky roof and tentatively hovers a couple of meters from the ground.

It swings slight to the left and again to the right as Rob gets used to the controls, and as the roof opens up, the Midnight Sun shoots upwards.
"Calm it, Rob!" shouts Saxson, gripping to the chair for dear life. "You're going to kill us!" agrees Dante,
gulping a phlegm of blood from a bitten tongue - meanwhile, Rob's letting out a wild Yeeaah-heahhhh!! as the horizon fades to star-dotted blackness.

The Midnight Sun lifts away and all are silent in wonder as they look upon a world they have known for so long, some for the first time, from space.
"It's beautiful..." somebody whispers, the other's lack of disagreement acknowledgement enough.

Rob flicks toggles and hits open the FTL Drive Button casing; "Here we go...!"

The Midnight Sun's FTL hums beautifully as it charges up, the speckled starfield stretching and blurring
into a watercolour piece of art as the fabric of space is meddled with in only a way that humanity might do.
A sound, crossed between a thick piece of solid paper ripping in a large hall and a sonic boom, echoes throughout the ship and the starfield is gone.

The crew can feel that they are travelling fast - incredibly fast, in fact, as they are  travelling faster than light.
But the view in front of them looks as if they are moving in slow motion, as if you could reach out and
pluck an elongated star from the sky. The confusion and disbalance sends the weak uneasy and green of face.

Some time later the sound from when they begun the journey seems to be played in reverse - a piece of thick
paper being ripped back into a whole piece and the sonic boom event being undone - and the artist paints the
watercolour artpiece in reverse, back to it's original canvas... a speckled starfield. Anybody listening to somebody
who may have been mid-sentence, might have heard their last few words in reverse.

And in that starfield danced in morbid calm two suns of Blue and Red. In the near distance, a silver-black space station
hovered, a single member of audience to the colossal ballet.

"Mise de Feu, welcome to Yaris-Lo. Approach and dock in Bay 12, we have a loading team nearly ready for you," a voice
crackles over the comms.

Soon after, the ship docks comfortably and you power down the engines.

« Last Edit: January 07, 2016, 12:50:46 pm by Azkanan »
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Dustan Hache

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Re: Sector Unknown II
« Reply #156 on: December 19, 2015, 04:59:56 pm »

Armal, shaken but not stirred by the turbulence of a somewhat sloppy FTL jump, would be waiting in the dock, and immediately get off to go hunting for medical supplies. He was going to need every little bit he could find and get with his credits, no matter how basic.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Strife26

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Re: Sector Unknown II
« Reply #157 on: December 19, 2015, 05:16:31 pm »

"Pushing the speed of light, gentlemen. Pushing the speed of light. I'll be in the turret, just in case."

Dante heads to the turret, to see if he can find a way to scan independently of gun line of sight. People get techy when they have cannon pointed at them, for some reason.
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Nunzillor

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Re: Sector Unknown II
« Reply #158 on: December 19, 2015, 06:20:20 pm »

"Nice... nice work Rob.  Let me just... stretch my legs a little..." Saxson said between gasps.

His stomach lodged a serious complaint, as it did every time he went through a FTL jump.  A little greener than normal, Saxson unsteadily made his way to the ship's Engineering area to make sure everything was holding together after the jump.
« Last Edit: December 19, 2015, 07:19:34 pm by Nunzillor »
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Azkanan

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Re: Sector Unknown II
« Reply #159 on: December 19, 2015, 07:23:38 pm »

Dante heads to the turret, to see if he can find a way to scan independently of gun line of sight. People get techy when they have cannon pointed at them, for some reason.

You shimmy into the secondary cockpit seat and test the manoeuvrability of the turrets; they react quick enough, though the accuracy of the aim is somewhat off and will probably need a quick-fix over an hour or so with a spanner.
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Strife26

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Re: Sector Unknown II
« Reply #160 on: December 19, 2015, 07:37:21 pm »

"Alright, I'm standing by on the turret. No guarantees that I'll hit anything with them, or that they fire, but I'm here."

Dante watches from the secondary cockpit.
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TheBiggerFish

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Re: Sector Unknown II
« Reply #161 on: December 19, 2015, 08:02:40 pm »

((Tell me, was Bay 12 intentional?))
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Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

~Neri

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Re: Sector Unknown II
« Reply #162 on: December 19, 2015, 08:47:52 pm »

Check up on the hyperdrive, no problems hopefully. Search around the ship for minor things that can be fixed, make a shopping list of what's needed to fully fix the ship, in order of highest priority.
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Azkanan

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Re: Sector Unknown II
« Reply #163 on: December 20, 2015, 04:56:33 am »

The loading team begin loading the Midnight Sun, "This'll take about fifteen minutes," states the Expediter in passing.

Armal, shaken but not stirred by the turbulence of a somewhat sloppy FTL jump, would be waiting in the dock, and immediately get off to go hunting for medical supplies. He was going to need every little bit he could find and get with his credits, no matter how basic.

The station is well-labelled and the staff rather friendly. You soon find yourself at a pharmacist in a dedicated market hall. The hall is a wide white corridor that turns slowly to the left. Looking up you see there are walkways on the "roofs" of the walls, allowing for a second layer of stores, bridges criss-crossing the corridor you find yourself within. High above is a transparent ceiling that allows a mighty view of Red and Blue.
The corridor walls are spotted with a number of wide porthole-windows, serving as counters for several marketsmen. The corridor shuffles with the sound of people from all kind of background.

You take a look at the store's "menu" per-se;


(GoogleSheets Listing)

Check up on the hyperdrive, no problems hopefully. Search around the ship for minor things that can be fixed, make a shopping list of what's needed to fully fix the ship, in order of highest priority.

The ship itself has no actual issues, beside lacking of furniture and a few holes and missing terminals. On taking inventory, however, you would say you need...
x5 Terminals (8 Credits/piece)
x5 Cables (2 Credits/piece)
x8 Large Scrap Metal (25 Credits/piece)

To be comfortable you could probably also do with, at minimum...
x6 Bedding (40 Credits/piece)
x6 Seats (60 Credits/piece)
x1 Freezer Unit (800 Credits/piece)
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~Neri

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Re: Sector Unknown II
« Reply #164 on: December 20, 2015, 05:05:07 am »

Vakar hands a copy of the first half of the shopping list (the essentials) to whoever was the first to exit the ship.
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