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Author Topic: Sector Unknown II  (Read 36080 times)

~Neri

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Re: Sector Unknown II
« Reply #45 on: December 15, 2015, 06:42:40 pm »

"If he refuses to pay for the parts he stole at the getgo. We bring him with us and space him. Reminding him all the while that he can return the stolen materials, with a steep 200% interest or die horribly of decompression."
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Nunzillor

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Re: Sector Unknown II
« Reply #46 on: December 15, 2015, 06:44:59 pm »

Saxson, clearly unnerved, glances at the other engineer worriedly.  "That, uh, seems a little extreme.  Let's not kill anyone, okay?"
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~Neri

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Re: Sector Unknown II
« Reply #47 on: December 15, 2015, 06:48:03 pm »

"We don't need to kill him. Just make him think he's gonna die if he doesn't pay up. Although I can and will follow through if he tries calling a bluff."
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Strife26

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Re: Sector Unknown II
« Reply #48 on: December 15, 2015, 06:57:28 pm »

"Too much work. Kneecapping is much more reasonable. Wish I still had my good leather jacket for this kind of work, though."
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Nunzillor

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Re: Sector Unknown II
« Reply #49 on: December 15, 2015, 06:59:24 pm »

"Well, whatever we decide to do, we've got to find him first.  I bet he's gonna try and make himself scarce.  Anyone have any connections that might help track him down?"
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~Neri

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Re: Sector Unknown II
« Reply #50 on: December 15, 2015, 07:01:15 pm »

"Kneecapping is a good step one. However that lets him acquire goons and bodyguards. Think more along the lines of breaking every bone in his body if he doesn't pay up immediately and offing him if he continues to refuse."
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Strife26

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Re: Sector Unknown II
« Reply #51 on: December 15, 2015, 07:06:39 pm »

"You particularly want to stay on this planet? Kneecap him, take whatever we can, and strike for the stars."
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DontBanTheMan

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Re: Sector Unknown II
« Reply #52 on: December 15, 2015, 10:18:40 pm »

"I may be able to find him. He's probably long gone by now, though."
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Life isn't fair, and neither am I.

Strife26

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Re: Sector Unknown II
« Reply #53 on: December 15, 2015, 10:48:25 pm »

"Well, we're going to need to find something before we can get decent work out of this ship. Damn thing's barely together without some parts for repairs, even assuming we can work some jury rigging magic on it. Bright side, weapons will probably work, although I'd like to do some test firing and combat boresight before I do any real work. And we're severely limited power cell-wise. And the actual set up and platform are pretty mediocre too."
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Nunzillor

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Re: Sector Unknown II
« Reply #54 on: December 15, 2015, 10:52:03 pm »

"Worse comes to worse, I can make it work.  You'd be surprised how useful duct tape and bubblegum are when it comes to maintaining fusion reactors, or anything, really."
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Strife26

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Re: Sector Unknown II
« Reply #55 on: December 15, 2015, 11:14:09 pm »

"I am reasonably familiar. Does our remaining budget stretch far enough to cover duct tape and paracord?"
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Nunzillor

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Re: Sector Unknown II
« Reply #56 on: December 15, 2015, 11:19:53 pm »

((Good question!  I think we will need our character sheets to see what we can scrape together between us.))
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DontBanTheMan

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Re: Sector Unknown II
« Reply #57 on: December 16, 2015, 01:13:35 am »

"Anyway, I'll see if we can't salvage something out of this situation." Use my underground connections to find the merchant who sold us the ship. Failing that, find us some work.
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Nunzillor

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Re: Sector Unknown II
« Reply #58 on: December 16, 2015, 01:28:55 am »

"Good idea, there's no harm in trying.  Unless you're tinkering with starship engines.  I never want to see a grain of sand again, oh god, err, never mind.  I'll... get back to work."
« Last Edit: December 16, 2015, 01:45:12 am by Nunzillor »
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Azkanan

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Re: Sector Unknown II
« Reply #59 on: December 16, 2015, 04:59:05 pm »

(Please note; any bolded information is not a recommendation - it is simply "Information" that is new, where a footnote can be found at the end of each individual reply).

I'll also link the latest character sheet at the end of each post, if there are any changes.
(NB. The character sheet is an excel file; you can download this and run it on your PC if you have the software, or alternatively download it and open it on any web-based excel software - use google).



Start patching stuff up.

You search the ship for tools and find some very basic tools that were left behind, likely due to their lack of value, and bits of scrap - or scrappable stuff - to start plugging holes. (+8xp)

With your know-how, you reckon you could probably fix a couple of rooms with these materials - or possibly sell it for its weight on the Universal Auction Web for a little petty cash.

**Universal Auction Web, or 'Y-aw (UAW)', is a website so to speak that can be accessed anywhere across the universe with a device that can connect to 'The Web' (internet). People can buy and sell items here (not unlike eBay; fixed-price or auction sales to be found/posted).

Once an item is sold, it can be posted to a 'Web Anchor' (Small Depot Point), which is an automatic delivery system, where drone ships will collect/deliver across the universe between users. Credits will only be transferred to the seller once the item is posted. Web Anchors can be found practically in any settlement, as they're used even in the remotest colonies for transport of essentials and parts.**


Well, looks like we need money. I go off into the ship, and try to get in contact with either my medical or military buddies. maybe they'll have a job for us.

Dustan refers to his HoloWrist and skips through his very short contacts list and opens comms to David MacHalen - an old friend you haven't met up with in a while, but served through basic training and the first two-year tour with. The 'Connecting ...' interface fades away and his scarred face pops up; he seems to be outside somewhere rather busy, walking. A small PIP (Picture-in-Picture) of yourself is in the corner of the screen.

"Armal? Long time no see buddy!"

Try to connect to various public, remote databases through the ship's computers and download navigational data to the ship's hard drives.

You first try your luck and access local, public Points...
Difficulty: 5
Modifying Skill: None - Pure Luck.
Roll 1d10 result: 10 - Critical Success

With some seriously good luck, not only do you find a public point, but it seems to be to another ship - somebody in the Hangar hasn't got a security set to their database. (+11xp)

Situational Ability; Starship Mechanic Skill
You can see from their SID (Ship Identification Number) that this is a Jorgon-Kovengi Cruiser. Out of curiosity, you check if they've changed their default settings...
Difficulty: 4
Modifying Skill; None - Pure Luck.
Roll 1d10 result: 3 - Failed

Unfortunately, the ship administrator systems password has been changed. You could try and hack it, but if you were to fail, this would lock you entirely out of the system and possibly alert the owner of your attempt.

In any event you've now got access to their lower level systems. You navigate through to their navigations and comms centre...

Difficulty: 4
Modifying Skill; None - Pure Luck.
Roll 1d10 result: 5 - Minor Success (+2xp)

... and have found two navigation records that you are able to download to the Mise de Feu. You can do this, though it will log your access through their audit system and could be considered as theft, as jury might or might not find you, in the event you were called to court.

Check out the cargo hold for any supplies or scrap that the merchant couldn't sell.

The ship has already been cleared of scrap, though you search the cargo hold for supplies, still...

Difficulty: 6
Modifying Skill; Smuggling
Roll 1d10 result: 6 - Minor Success (+3xp)

... and find, in the corner amongst a pile of litter and indescribables that seem to have once been behind a now-gone large crate, a worn, leather pouch. Inside you find a worn, silver necklace.

Use my underground connections to find the merchant who sold us the ship. Failing that, find us some work.

You pull up your HoloWrist and consider a few underground contracts. For this particular job, you just so happen to have one who might be up to the task; Melbourne, an untrustworthy spacer you'd once robbed a small-time spice dealer with. Melbourne himself is a spice addict-turned-dealer and as such might be able to pull a few strings.
After a short exchange of words, description and background to the Merch, Melbourne takes a moment to drop some spice in his eye and mellow out, before returning to the screen and witheringly drawls; "...for a hundred credits, I can give it a go. No promises."


Character Sheet

**Note; anything to be added to the party inventory pool must be done voluntarily. i.e.; "I add 50 credits / my hat, to the ship's cargo hold."

« Last Edit: December 16, 2015, 06:45:24 pm by Azkanan »
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A pool of Dwarven Ale.
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