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Author Topic: Sector Unknown II  (Read 36121 times)

Azkanan

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Re: Sector Unknown II
« Reply #30 on: December 15, 2015, 04:15:08 pm »


Intro Song  8)




Prelude
Sector Unknown II





"Heh," the dusty-looking merch chirps. "Pleasure doing business. She's a class Basic Corvette. Not much to her,
but you get what you pay for. She's got enough shield to bounce away space dust and gamma rays, but don't
expect her to last in much more than that. The weapons are old-school manually controlled turrets from the
cockpit, none of this fancy auto-turret nonsense you see on the Power-Ads."

The merch sniffs back a reoccurring, positively thick, booger and presumably checks his Creditor balance on
his cracked handheld Holotop device excitedly, sweeping back thin, oily hair and licking at dry, calloused lips.

"You're good to go. The history has been cleaned and given a fake one, so the previous owner won't be attempting to
find it. Enjoy."

The merch begins to walk away.



You are all on, and have always been on, the small planet of Botona for the entirety of your lives.
Botona is a somewhat colonized Terran-terraformed planet in middle-space - not quite the outer rim, not quite the core; a middle
generation planet of colonization that suffers a mild degree of industrial pollution. The planet has several scattered settlements.
The Governor's City is Everhope - however you are currently situated in the relatively heavily industrialised city of Jopa Six, some
400-miles away.
The planet itself is mostly savannah-like and rather dry; tall mountain ranges and rare lakes of purified, heavy water, on a pangaea
landscape. There is very little vegetation on this barren landscape; the imported Earth-grass is short and sickly and the trees stunted
and scattered, where found. Due to this weak growth, Botona relies heavily on a scattered network of air purifier arrays.

Spoiler: Gameplay (click to show/hide)

Spoiler: What Next Hints (click to show/hide)



« Last Edit: January 07, 2016, 12:51:26 pm by Azkanan »
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WHO IS RESPONSIBLE FOR THIS ?

Strife26

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Re: Sector Unknown II
« Reply #31 on: December 15, 2015, 04:16:29 pm »

I think that a pair on robotics types will be cool, gives us a clear team focus right away.
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~Neri

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Re: Sector Unknown II
« Reply #32 on: December 15, 2015, 04:48:57 pm »

((To be honest it feels like he couldn't think of a character concept so he just copied. May or may not actually be what happened but that's what it feels like. Anyways. No point in continuing the discussion. Not gonna accomplish anything productive with it and getting people heated is pretty darned pointless.))

Vakar investigates the ship. Systems, hidden panels, what gear came with it, where various things are. No point in not memorizing the layout while he's at it.
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Nunzillor

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Re: Sector Unknown II
« Reply #33 on: December 15, 2015, 05:00:14 pm »

"Alright then, how about we see whether this hunk of junk will fly?"

Saxson runs diagnostics on the ship's engines, power systems, life support capabilities, and navigational computers.  He wants to make sure everything is perfect— the last thing he needs is another disaster like the Zephyr.
« Last Edit: December 15, 2015, 05:39:38 pm by Nunzillor »
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DontBanTheMan

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Re: Sector Unknown II
« Reply #34 on: December 15, 2015, 05:09:16 pm »

Robert holds back a retort as the merchant walks out of sight; this was undoubtedly a scam. No sense backing out now, though: he'd already given away everything he owned. He glanced around at his new crewmates before heading into the Crew Quarters and claiming a bed. From there, he ventured into the Commons and examined what it contained.
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Dustan Hache

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Re: Sector Unknown II
« Reply #35 on: December 15, 2015, 05:11:27 pm »

Aramal would go check out the medical bay for any supplies that might be man portable.
Afterwards, he would investigate what, if any pistols he managed to keep on his person. (assuming that the soldier bonus counts to earning a weapon.)
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Strife26

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Re: Sector Unknown II
« Reply #36 on: December 15, 2015, 05:29:44 pm »

Dante will make a beeline and claim a room for himself, setting up his meager personal possessions in secure locations, probably by attaching his duffel bag to the most solid thing he can find.  He'll then work adjacent to Vakar, investigating the entire ship for surprises, taking particular note of the current status for the turrets. Are they workable? Loaded? Can he remove the ammunition belts? Do the sights need to be zeroes?

"Well then, Friends, Romans, and Countrymen, there's a whole world of places to explore and opportunities to opportune. Anyone have any suggestions, or are we going bar hoping?"


((To what extent are we allowed flavor items other than armor/weaponry?))
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Spiderking50

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Re: Sector Unknown II
« Reply #37 on: December 15, 2015, 05:47:57 pm »

((To be honest it feels like he couldn't think of a character concept so he just copied.

((Get over yourself. I wanted robots so I picked robotics, if you don't like it either change your character or don't whine about it, but definitely don't accuse someone of copying you simply because you don't like that they picked similar traits. I hadn't even read your character at the time. Really though, clear up that ego of yours. Thanks  ;) ))



"May as well see whats under the hood."
Rob heads over to engineering. He examines the engine systems as well as the power and life support systems.
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Azkanan

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Re: Sector Unknown II
« Reply #38 on: December 15, 2015, 05:57:23 pm »

Vakar investigates the ship. Systems, hidden panels, what gear came with it, where various things are. No point in not memorizing the layout while he's at it.

On investigation, it soon becomes apparent that the merch has stripped the ship of anything value for extra profit. You'd wrangle the cheating scum's neck if he hadn't have gotten away - he hasn't even attempted to hide the damage; the majority of what has been taken has left bare holes in the wall and loose cables hanging low. The damage however seems cosmetic and health-and-safety danger more than anything; definitely not structural damage.

Saxson runs diagnostics on the ship's engines, power systems, life support capabilities, and navigational computers.  He wants to make sure everything is perfect— the last thing he needs is another disaster like the Zephyr.

On booting up the power and a moment of loading, you access the system and find familiarity. On accessing the control centre, it seems all systems are running as expected. However the navigational records do not seem to be available - meaning, in essence, this ship cannot plot a course.

ventured into the Commons and examined what it contained.

On exploring the ship and on occasion crossing paths with the others and exchanging acidic words in relation to the Merch, you find the Commons in no greater shape than the rest of the ship. A large round table with a single mushrooming leg sits in the middle of the room. Any chairs or stools that might have gone with this are long scavenged by the Merch, and it's clear to see the only reason the table hasn't been removed is either because it's bolted down or because it's heavy and awkward to get down the corridor - any other furniture is long-gone, too.

A short bar extends from a wall, backed by empty glass-covered shelving attached to the wall, and both sides of the room have low concave wall-to-ceiling windows meeting to a single circle directly above the table, allowing a wonderful, unhindered view.

Aramal would go check out the medical bay for any supplies that might be man portable.
Afterwards, he would investigate what, if any pistols he managed to keep on his person. (assuming that the soldier bonus counts to earning a weapon.)


Not unlike the rest of the ship, any valuables are long-lost. The medic bay itself is little more than a glorified room conversion. By all appearances, it was once a captain's quarter, now furnished with barren storage, a sink for sterilization, cabinets and a few scavenged first aid kit boxes attached to the walls, left wide open.

(If your small arms is 3 or above, then yes, you have a pistol. I haven't made up for the character sheets yet, I'll have this done tomorrow night instead).

color=teal]investigating the entire ship for surprises, taking particular note of the current status for the turrets. Are they workable? Loaded? Can he remove the ammunition belts? Do the sights need to be zeroes? [/color]

((To what extent are we allowed flavor items other than armor/weaponry?))

The ship is, for all intents and purposes, barren and empty. You shimmy into the secondary cockpit seat and test the manoeuvrability of the turrets; they react quick enough, though the accuracy of the aim is somewhat off and will probably need a quick-fix over an hour or so with a spanner.

The ammunition is battery-based and on going into the crawlspace under the flooring to check the cells, surprisingly they're still in-tact. Either the Merch didn't have time to rip these out, didn't know they were here, or was too afraid of possible consequences of pulling on the wrong cable - which could of course lead to combustion.

The cell life is in decent shape, though you notice the replacement cell cage is empty.

"May as well see whats under the hood."
Rob heads over to engineering. He examines the engine systems as well as the power and life support systems.

(Take it to PM boys.  8) )

You power up the engine and give it a good listen; there aren't any clicks, clacks, clunks or chirps; just a smooth, ballsack-tingingly good humming noise. You look around the room and find, unusually, no terminal. However you do discover a gaping, square hole in the wall with a loose cable sticking out. Looks like the Merch ripped it out for scrap.
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WHO IS RESPONSIBLE FOR THIS ?

~Neri

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Re: Sector Unknown II
« Reply #39 on: December 15, 2015, 06:15:42 pm »

Start patching stuff up.
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Dustan Hache

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Re: Sector Unknown II
« Reply #40 on: December 15, 2015, 06:20:12 pm »

Well, looks like we need money. I go off into the ship, and try to get in contact with either my medical or military buddies. maybe they'll have a job for us.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Nunzillor

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Re: Sector Unknown II
« Reply #41 on: December 15, 2015, 06:21:57 pm »

Damn, no records?  Well, maybe we can borrow them off a database somewhere...

Try to connect to various public, remote databases through the ship's computers and download navigational data to the ship's hard drives.
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Strife26

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Re: Sector Unknown II
« Reply #42 on: December 15, 2015, 06:32:16 pm »

"Who wants to go extort a significant refund back from the shyster who sold this thing to us?"
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Spiderking50

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Re: Sector Unknown II
« Reply #43 on: December 15, 2015, 06:33:54 pm »

Check out the cargo hold for any supplies or scrap that the merchant couldn't sell.
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Nunzillor

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Re: Sector Unknown II
« Reply #44 on: December 15, 2015, 06:35:31 pm »

Overhearing Dante's remark, Saxson walks up to him and nods.  "I'm in.  Did you know that the goddamn navigational computers don't even have any records in 'em?  He sold us a ship that can't go anywhere!"
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