OOC ThreadCharacter Sheets, Rule Book, etc
IntroductionYou are a band of like-minded adventurers whom have banded together what credit you have to purchase a small ship. It's not much, but it's enough to get off of this rock.
Choose a system for deciding together, plan and pick your adventures and grow - in skill, in person, in wealth, in reputation - and possibly; in infamy.
Gamestyle- Dungeons and Dragons -like, but evidently Sci-Fi.
- Utter freedom; stick to your ship or ditch it for a base, or both. Build, craft, commission, adventure.
- Free-flow roleplaying, with GM reactions/information input where and as required.
- Turn-based combat with supporting top-down mapping.
PlayersThere will be a maximum of six players. Post your character sheet and you will be Veto'd. This is first come-first serve by post, with consideration to acceptance.
Info
Name
Description (Gender, age, appearance, etc)
History (What did you do before banding together?)
Class
Soldier (+1 base skill in all combat skills)
Scoundrel (+1 base skill in all scoundrel skills)
Intellect (+4 skill points)
Abilities
You have 10 ability points to spend.
Strength (Physical Strength)
Perception (Accuracy)
Dexterity (Speed, awareness, reaction speed, etc)
Endurance (HP, stamina, physical)
Intelligence (Mental ability/prowess)
Charisma (Personal skills)
Skills
You have two skill points per intelligence to spend.
Social Standing consumes skill points.
C = Combat Skill
S = Scoundrel Skill
(C) Unarmed Combat*
(C) Melee Weaponry*
(C) Small Arms (pistols, etc)*
(C) Precision Rifles (single-shot)*
(C) Assault Rifles (auto-shot)*
(C) Demolition (Ability to create, use and disarm explosives/grenades)
(S) Stealth (Ability to hide, sneak, shadow or otherwise go unnoticed)
(S) Forgery (Ability to physically or digitally forge identity)
(S) Smuggling (Ability to hide/locate hidden things)
(S) Interrogation (Ability to deduct/"Persuade from somebody," information)
(S) Acting (Effectiveness of pretending to be somebody, or otherwise lie)
(S) Criminology (Ability to find clues)
Computer Skills (Ability in computer use and/or hacking)
Forensics (Ability to read clues)
Law (Knowledge of the local law(s) and your ability to comprehend/make use of them in court/writing)
Finances (Knowledge of credit, banking systems and how to effectively budget)
Tactics (Ability to plan larger, impending combat)
Engineering (The creation, repair and dismantling of inorganic things)
Starship Mechanic (The creation, repair and modulation of starships)
Robotics (The creation, repair, hacking and handling of synthetic beings)
Politics (The knowledge of politicians/politics, "handling" of "favours", effectiveness of interacting with political situations)
Universal Geography (Knowledge of locations in space)
Survival (Ability to survive in the wild)
Diagnosis (Recognition of illnesses and/or discovering symptoms)
First Aid (Effectiveness to aid injuries)
Physician (Effectiveness to create/match cures to illnesses/symptoms)
* Higher skills in weaponry reduce the time to aim and/or increase their accuracy/effectiveness.
Equipment Hint
- You automatically receive a basic weapon that you have 3 skill points in.
- You sold any armours you might have to fund the party.
Social Standing
Increased social standing allows you to be able to attempt to seek "connections" to provide information, though increased levels will also bring hidden foes and dangers.
Each level costs two skill points.
Sectors
Political
Journalists
Military
Legal
Financial
Law
Medical
Underground