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Author Topic: Sector Unknown II  (Read 36169 times)

Spiderking50

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Re: Sector Unknown II
« Reply #255 on: December 22, 2015, 03:44:30 am »

Rob moves West to the cargo hold and opens the crate to check its contents.

(Fine by me, I don't want to be out there lol)

((West... By one tile? Read the movement part to avoid errors please 😅))

(The tile with the crate is unmarked. So I don't know how many I need to move lol. Without knowing where it it, I cant know how far I have to move. )
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Nunzillor

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Re: Sector Unknown II
« Reply #256 on: December 22, 2015, 03:48:03 am »

((Hmm, well, SW, SW, SW, NW, SW, NW, SW, NW would use up all your movement and get you just within the cargo hold area, I think, FYI.))
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Spiderking50

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Re: Sector Unknown II
« Reply #257 on: December 22, 2015, 03:51:30 am »

((Hmm, well, SW, SW, SW, NW, SW, NW, SW, NW would use up all your movement and get you just within the cargo hold area, I think, FYI.))

(We get a movement boost on blue tiles.)

"Characters can move twice as far on blue tiles (i.e., it costs 0.5 movement steps, rather than 1 movement step as normal)."
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Nunzillor

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Re: Sector Unknown II
« Reply #258 on: December 22, 2015, 03:52:09 am »

((Aww crud, carry on.))
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Spiderking50

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Re: Sector Unknown II
« Reply #259 on: December 22, 2015, 04:00:39 am »

(Yeah so if that tile could get marked somehow then I'd move to it. Or am I supposed to search for it? I feel as if my character would know where it is though.)
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Strife26

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Re: Sector Unknown II
« Reply #260 on: December 22, 2015, 07:10:19 am »

Dante heads north and west to get behind some cover, shouting out his orders and threats while trying to familiarize himself enough with his pistol to fire it. If target 1 ignores the polite instruction not to move, Dante will open fire.


Edit: NW NW N NW
« Last Edit: December 22, 2015, 11:02:27 am by Strife26 »
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Azkanan

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Re: Sector Unknown II
« Reply #261 on: December 23, 2015, 03:10:23 pm »




IGNORE A BUNCH OF POSTS BEFORE THIS. SKIP BACK TO THIS POST.

This is due to a late change in combat mechanics. Apologies.



Turn 1

Please find a Battlefield Status on the game GoogleSheet, under the Party tab.

Spoiler: NEW combat mechanics (click to show/hide)
« Last Edit: December 23, 2015, 03:21:58 pm by Azkanan »
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Dustan Hache

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Re: Sector Unknown II
« Reply #262 on: December 23, 2015, 03:39:43 pm »

Armal would move as close as he can while getting a line of sight to the stranger, and pull his pistol. if the stranger attempted to attack again, he would open fire, aiming to incapacitate.
"what the hell are you doing?! leave our pilot alone!"
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Spiderking50

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Re: Sector Unknown II
« Reply #263 on: December 23, 2015, 03:40:37 pm »

As rob walks he frantically tries to patch his holowrist into the ship computer and project a message to all other holowrists in the immediate area. It says the following: You have five minutes to make contact before we call the authorities. If you attack, we will return fire and call the authorities. The two men outside will return to our ship unharmed. Any attempt to hurt them will be met with retaliatory fire from our main gun turrets.
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Nunzillor

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Re: Sector Unknown II
« Reply #264 on: December 23, 2015, 03:48:17 pm »

"Dust off?  We NEED this job, SilverCorp will never trust us again if we just leave!"

Saxson stays in his current position, manning the ship's turret.  He points it at the house on Overwatch.
Same action.
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DontBanTheMan

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Re: Sector Unknown II
« Reply #265 on: December 23, 2015, 05:20:27 pm »

"Hrmmph. It couldn't have been a simple grab and deliver, oh no. That'd be MUCH too easy." Robert walks toward the gangway, but doesn't leave the ship. If one of his crewmates is knocked unconscious, he tries to drag them onboard.
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Strife26

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Re: Sector Unknown II
« Reply #266 on: December 23, 2015, 06:50:00 pm »


Dante starts shouting, keeping the liberated pistol steady on the downed foe, while his other hand pulls out his blade. If the pistol fails to fire and jackass on the ground needs killing, he'll go directly to close combat. No time to figure out ergonomics.


"CONTACT! SPIN UP THE TURRET, GET READY FOR DUSTOFF, GET ME COVER AND A HALF DOZEN ZIP TIES, NOW NOW NOW."


Dante shares his attention between his assailant and the face of the mansion, ready to respond to threads from either.
  "You move, you die, idiot."
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~Neri

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Re: Sector Unknown II
« Reply #267 on: December 24, 2015, 03:33:21 am »

Move out of the way, no combat skills means getting out of the way.
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Azkanan

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Re: Sector Unknown II
« Reply #268 on: December 24, 2015, 11:21:49 am »




Player Team

O. Armal enters an Overwatch stance, with the stunned assailant in sight.

Saxson powers the ship back up to bring the guns online. It begins to hum, then falters and powers back down. Something is wrong with the power; engines and turret are offline.

Robert Knott moves to the Airlock.

Dante stays out in the open, and enters an Overwatch stance.



Opponent Team

Assailant A does not move, to avoid being shot.

Assailant B fires at Dante from their cover.
Code: [Select]
Assailant Attack: 1d20 + 1d4 + 1 -2 = 14
Dante Dodge: 1d20 + 1 = 16
Assailant B misses!

Assailant C fires at Dante from their cover.
Code: [Select]
Assailant Attack: 1d20 + 1d4 + 1 - 2 = 9
Dante Dodge: 1d20 + 1 = 16
Assailant C misses!



Turn 2




« Last Edit: December 24, 2015, 11:33:10 am by Azkanan »
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~Neri

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Re: Sector Unknown II
« Reply #269 on: December 24, 2015, 11:32:16 am »

((Preeeetty sure it's out of character to take a nap during a situation involving people shooting at us.))

Upon being informed the power is disabled. Attempt to fix it.
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